Object Function: set_sneaky_time
Usage: (set_sneaky_time n)
Returns: Int
Use the set_sneaky_time function to set the value of sneaky_time in
the current function. It returns the new value of sneaky_time.
;;------------------------------------------------------------------------
Object Function: set_state
Usage: (set_state n)
Returns: Int
Use the set_state function to set the value of state in
the current function. It returns the new value of state.
;;------------------------------------------------------------------------
Object Function: set_targetable
Usage: (set_targetable T)
Returns: T or nil
Determines whether or not this object can be targeted. I suppose that
only targetable creatures are affected by hurt_radius or the
find_object* functions.
;;------------------------------------------------------------------------
Object Function: set_visor_time
Usage: (set_visor_time n)
Returns: Int
Use the set_visor_time function to set the value of visor_time in
the current function. It returns the new value of visor_time.
;;------------------------------------------------------------------------
Object Function: set_x
Usage: (set_x n)
Returns: Int
Use the set_x function to set the value of x in
the current function. It returns the new value of x.
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