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Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Abuse (English language)
Тип документа : Hint Всего страниц : 44 Текущая : 5

;;------------------------------------------------------------------------
Funciton: add_panim
Usage: (add_panim part_class x y dir)
Returns: dunno
dunno. Creats a new particle animation at location [x] [y].
[part_class] is a class previously declared with the def_particle
function, I think. What's a particle? I have no clue.
;;------------------------------------------------------------------------
Object Function: aistate
Usage: (aistate)
Returns: An object's current aistate
Gets the current value of the aistate. In Abuse, the aistate is
a generic, 4 byte variable used to describe something as on or
off (on being non-zero), and to control state machines. You'll
almost always use (aistate) in a construct similar to:
(select (aistate) (0 blah) (1 other-blah)). You can set
the aistate with the (set_aistate) function.
;;------------------------------------------------------------------------
Object Function: aitype
Usage: (aitype)
Returns: An object's current aitype
It looks like aitypes are used to distinguish between several
different "flavors" of objects that all use the same AI function.
For example, you can use the aitype to select how many hitpoints
to give a mob or which palette to use to draw it. The aitype
is usually accessible in the editor by use of the fields sub-
function in (def_char). You can set the aitype with the
(set_aitype) function.
;;------------------------------------------------------------------------
Object Function: ammo_total
... Далее >>

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Кто прислал: Ангел Свет (BFA) Когда: 26:10:1999 - стр. 5 -




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