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Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: A - 10 TANK KILLER - manual
Тип документа : Hint Всего страниц : 45 Текущая : 44


In building A-10 Tank Killer, we wanted to create an experience that captured
the personality and feel of the A-10. We especially wanted to create an
experience that FELT LIKE THE REAL THING. We did extensive research on the
plane itself (flight specifications, weapon data, etc.) to get the simulation
accurate. But numbers don't tell you what it's like to really fly an A-10.
So, we interviewed A-10 pilots to get a human perspective on the experience.
One pilot remarked "Flying the A-10 is fun. Can you get that across in your
simulation?" We'll leave that question up to you.

We wanted A-10 Tank Killer to be entertaining. That's why we choose to
compress time. It keeps the pace high. All the dull moments spent ferrying
back and forth to the front are squeezed out with time compression. We also
choose to go with a two seater A-10. There aren't very many of them in
service, but we felt that it was important to have that colorful talk that you
get from your co-pilot.

In order to pull this product off properly, we had to overcome a lot of
challenges. We optimized our 3-D graphics for the fifth time in four years.
We wrote several 256-color drawing routines which were faster than out
16-color drawing routines. And, we developed a digitizing process involving a
photo-lab, real actors, costumes, and on-location photo-shoots. This last bit
of technology was necessary because we knew that the hand-drawn, cartoonish
look seen in most 16-color games wouldn't carry our desire to make A-10 Tank
Killer FEEL LIKE THE REAL THING. Our graphics had to look real, especially
when we were going to be supporting 256 color VGA systems.

We think all of this effort was worth it and we hope that you enjoy playing
A-10 Tank Killer as much as we enjoyed building it.

... Далее >>

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