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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Anvil of The Dawn
Тип документа : Solution Всего страниц : 36 Текущая : 11

careful of those monsters. Like the sea maze, there are teleporters at each
side of the dungeon, next to the exits, that will take you to the other side
of the city. The altars are in two separate areas. The Health Altar is in a
open area surrounded by a lot of monsters. It's near the center, north of
the Enclave Area. You can just ignore the monsters and heal up if you are
desperate. They don't immediately attack you unless you face them. The Mana
altar is slightly north of the West exit. You need an Amethyst Hex key to
get in. This is found in a house nearby, surrounded by four pressure plates.
(See description below) We'll start with the south entrance and work our way
around in no particular order. There are plenty of other places I don't
describe here. Make sure you check everyone. Don't leave any section of the
map blank. Directly to the north of the south entrance is an area I call the
Enclave. It is a large walled off area full of houses. The entrance has
rolling rocks and spikes guarding it. Go straight through, watching out for
the rocks and fire spells. You will find the place has lots of houses.
Directly north of the entrance is the first place you should enter. Here are
a couple Sword Thanes (like the one's guarding Gryphon Keep) inside. One of
them will drop a gold skull key when you kill him. To the west of this room
is another room opened by a pressure plate. A messenger will be guarding it.
Kill him and take his hat. These hats are the best headgear in the game
until you get the knight's armor, so throw away that stupid seashell helmet.
An adjoining room is entered by stepping on the pressure plate again. In
you will find a sun disc. This is an important item you will need later on.
Two houses on either side of the enclave have pressure plates. They take one
rock each. Now go around the enclave and clean out the other houses. The one
locked by the gold skull key has a flame shooting crossbow inside. It's
helpful against blood spawn. Especially when you enter the rolling rock
house I describe later. Finished with the enclave? Okay, let's now go north
of there to the healing altar. It's in an open area surrounded by what looks
like square pillars. There are a lot of monsters here, so be careful. It's
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