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               grows buy one population point. This added population isput to work on the city map.
 
 DISORDER: If the number of unhappy citizens exceeds the
 number of happy citizens due to population growth or the
 destruction of a city improvement by disaster, your city
 goes into civil disorder. You receive a message reporting
 this condition. If this is the first turn of disorder, you
 jump to the affected city's display so that adjustments
 can be made to return the city to order. If the situation
 is not corrected, in following turns you are notified that
 disorder continues.
 
 MAINTENANCE: Taxes collected from the city are added to
 your treasury and then the maintenance costs for
 improvements in this city are deducted. If you don't have
 sufficient funds in your treasury to pay the maintenance
 costs, one improvement in this city, chosen by local
 leaders, is sold. Note that while your civilization as a
 whole may have a revenue surplus for the turn, you can
 still lose and improvement when your treasury is low. High
 maintenance costs for the first cities checked may
 deplete the treasury and force a sale before later cities
 contribute their cash surpluses.
 
 SCIENTIFIC RESEARCH: The research contributed by this
 city, measured by the number of light bulbs it produces,
 is added to the total so far accumulated by your
 civilization. If this total is sufficient to acquire the
 technology that you have instructed your scientists to
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