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    While playing the Transfighter sequences there are three small indicators
near the top of your screen. The scale on the top right is your Shield
 levels. Each hit to your ship depletes your shield levels. When the
 shields are at very low level, hits from enemy weapons will cause damage
 to your ship. Shield energy recharges when the system is not being fired
 upon.
 The scale at the top left represents weapons energy levels. As energy is
 depleted, weapon effectiveness is reduced, until, at very low levels,
 firing becomes intermittent. Weapons energy recharges while weapons are not
 in use.
 Beneath the weapons energy is a scale representing actual hull damage.
 When this level drops to zero, the hull of your ship has been breached, and
 your Transfighter will explode. This scale will not recharge because damage
 will not be repaired during flight. All scales will return to full during
 the next Transfighter sequence.
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 C. Cyberia Complex
 
 1. GAINING ENTRANCE: The main entrance is to the north and is guarded.
 To get there, walk north from your landed Transfighter, always staying
 as far to the left as possible.
 The other entrance is actually a ventilation shaft, and can be found
 east of the main entrance, by walking from the Transfighter and staying
 to the right.
 
 2. VISOR PUZZLES: Your visor aids you in solving many of the puzzles in
 Cyberia. During each visor puzzle, the F1 key activates the Infra Red
 Scan (IR), the F2 key activates the Magnetic Resonance Scan (MRI), and
 the F3 key activates the Bio-Mass scan. The right side of you visor has
 as small gauge, represented by four colored blocks, indicating your
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