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Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Fallout 2
Тип документа : Solution Всего страниц : 94 Текущая : 10

(And before that, the regular power armour is +3.) But the max is 10.
Hence, if you had distributed more than 6 to strength, at the expense
of other stats, basically those extra points are lost, and all you'll
have is a bunch of under-par other stats.

Mind you, with strength 6 at the start of the game you'll do buggerall
damage with your fists, as well as be limited to 175 lbs carry weight.
But as soon as you get a pistol, you don't need melee damage, and when
you get party members and then a car, the carry weight will be much
less of a problem.

Perception is essential for sniping at a range. Ideally, you'd want
as much of it as you can. But 7 still gets you a reasonable range,
and more than that is basically overkill at the expense of other
stats, IMHO. And it's enough to get most perks that have a perception
requirement, except for "Sniper". Sniper is a very good perk, but if
you want it, you can just get a "Gain Perception" perk before it.

Endurance basically determines your hp gain per level, poison res, and
radiation res. For the hp gain per level, you can pick the
"Lifegiver" perk twice later, and it'll give you massive hp per level,
even with buggerall endurance. You only need 4 endurance to get the
perk, so you may even try with it that low, and distribute the extra
point to PE. Poison resistance never was a problem for me, and for
radiation, IMHO you either need to get it to 95% or don't need it at
all. To get it to 95%, you'll need two RadX's anyway, so your natural
one is basically irrelevant.

One point where you will miss high endurance is the "Strong Back"
perk. With endurance under 6, you won't get it. Then again, as I've
... Далее >>

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Кто прислал: Vladimir Когда: -:-:- - стр. 10 -




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