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Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Фауст
Тип документа : Solution Всего страниц : Текущая : full

Содранный мной солюшен с одного (не помню уже какого) сайта. Он
правда на Английском, но я думаю, что все равно он многим будет
полезен. Если у кого возникнут вопросы - пишите! Удачи в игре!

Episode One: Twice as Bad

Lily and Jody: Love Island ...

Walk toward and enter the trailer.

Turn left and pick up the Strainer from the sink. Turn right and
look at the stove for a close-up view. Pick up the Ash shovel
hanging just to the right of the stove. In the stove close-up
view, sift all the ashes in the stove to discover (and pick up)
the Tooth:

Use the Strainer to see it superimposed on your screen.
Use the Ash shovel on the ashes in the stove.
Use the Ash shovel with ashes on the Strainer.
Grab the Strainer and shake back and forth till the ashes are
sifted.
(Repeat the above steps until all the ashes are sifted.)
At some point while sifting the ashes, you will uncover a Burned
key. Pick it up.
Walk toward the bed. Find and use the drawer in the bed-base and
pick up the Bronze key in the drawer. Turn and look at the
blackboard. Note the Total amounts. Look at the drawer below the
blackboard and look at Hanibal's file to note his total amount.

Walk to the closet for a close-up view. Use the Burned key on the
right keyhole and the Bronze key on the left keyhole to open the
closet. To reveal the combination lock in the closet, grab the
right half of the clothes in the closet and drag to the right,
then grab the left half of the clothes in the closet and drag to
the left. Look at the combination lock for a close-up view. The
combination is 512 (the total of all amounts due the Twins --
blackboard Totals plus Hannibal's Total). Grab and spin the
dial:

Clockwise past zero and stop at 5
Counter-clockwise past 5 and stop at 1
Clockwise past 1 and stop at 2
The safe will open. Pick up the Lottery ticket.

Look at the gramaphone to the right of the dresser to Watch
Mephisto offer Jody a deal. Walk into the bathroom, turn left and
use the water tank over the toilet to find and pick-up the Knife,
and view the demise of Lily.

Transported to the GhostTrain...

Walk toward the GhostTrain and use it to begin the ride. (If you
just do nothing during the ride, you keep going around and
around.) Watch the screen and every time a right-pointing finger
appears, click your mouse. You will eventually stop at a door.

Look at the skeleton sitting on the ground leaning against the
door. Look at the scroll in the skeleton's mouth to read Jody's
contract.

Transported to the Gazebo...

Walk toward the Gazebo. Walk toward the bench and you sit down.
Look down. Look at the little Gold Block set in the gazebo floor.
Use the Gold Block and it will partially open.

Still sitting on the bench, turn left until you see the Plaque on
the pole. Look at and use the Plaque to open it. Use the Object
inside and watch the end scene.



--------------------------------------------------------------------------------

Episode Two: The Alchemist and The Genie

Nathaniel: Great Inventor ...

Walk around to the back side of the House and walk in the door.

Walk up the stairs on the left to the study. In the bookshelf,
find and look at the Book titled Code and pick up the Key. Find
and look at to read the books titled Goethe Faust, History of
World War II, and Mathematics and Random Coding.

Turn around and look at the center desk drawer to open it. Pick up
the Matches and Pipe.

Find the hutch in the corner to the right of the bookshelves and
use the Key on the keyhole. Pick up the Geological survey map
(partially sticking out from underneath the right edge of the
blotter below the drawers). Open the drawers to get the Sealing
ring, the Magnifying glass, the Paper knife, and read the letter
from Dreamland. Open the lower left drawer, then without closing
it, open the lower right drawer to pick up the Wooden head from a
hidden compartment in the drawer.

Use the Wooden head on the left-hand, headless carved figure on
the lower part of the hutch in the corner. Pick up the three tape
reels. Use Tape 1 on the tape player in the cabinet and press the
tape player's play button to hear a message.

Walk downstairs into the bedroom under the left stairs.

Look in a wardrobe door to find and look at a post card for Visit
Omaha Beach; look at the card again to discover A = 0. Look
in another wardrobe door to find the blurry card and look at it
with the Magnifying glass to discover instructions on how to open
a sealed envelope.

Walk toward the big earth globe and write down the rainbow colors
you see on the tapestry picture to the left of the globe. Walk
back toward the bed. Across from the bed is an arched door. Use
the door to open it and use the Geological survey map inside. Use
the door again to close it (automatic sequence sets the top two
combination locks on the globe: top = 0606, middle
= 1944). Look again at the map and write down the
coordinates. The four posts of the bed are used to set the
coordinates. As you face the bed, the head of the bed is against
the wall. Look at each of the four bed posts and set each to the
following:

Head of the bed, left post: 50
Head of the bed, right post 20
Foot of the bed, left post 00
Foot of the bed, right post 45
(Set all but the foot, right post first, then set and adjust this
right post until the drawer below the bed opens.)
Look at the book in the drawer that just opened below the bed.
Look at the book again for a close-up. Use the Sealing ring on the
book to open the latch. Use the book to pick up the Coding wheel.
Use the book again to see the locking mechanism -- the color
wheels. Look at the color wheels for a close-up. Following the
rainbow colors you noted earlier, enter them from top to
bottom: Purple, Dark Blue, Light Blue, Green, Yellow, Orange,
and Red. (The colors do not have to be aligned exactly, as long as
the color is correct at the right edge.)

If colors are set correctly, the book will open. Pick up the
envelope from inside the book. Use the Paper knife on the envelope
to open it following the instructions you found on the blurry note
in the wardrobe: Position the Paper knife on the envelope to
the right of the seal, click and hold down the mouse button and
slide the Paper knife to the left, and, still holding the mouse
button, slide the Paper knife down. (Be patient and keep trying
until you successfully remove the seal -- this was just practice
for the real envelope you have to open later.)

In your inventory, use the Coding wheel (The hints to use the
decoder were on the Omaha Beach postcard in the wardrobe). Align
the inner circle "A" with the outer circle "0" (zero). Note the
following corresponding numbers for O-M-A-H-A: (7-9-0-3-0).
Walk toward the earth globe and look at the combination lock. Use
each of the number dials to set the Omaha combination of 79030 to
open the globe. Look at the envelope and use the Paper knife to
open the envelope and read letter. You end up back in the study to
watch Mephisto offer, and Nathaniel refuse, a deal.

On the bookshelf, find and look at the book titled Goethe Faust
again to find out about the Treasure Hunt. (The narrative is not
the same as the subtitles. So if you want to see the Treasure Hunt
instructions, make sure Subtitles are turned on in the game
options.) Again find and look at the book titled History of World
War II.

Use the Key to unlock the hutch in the corner. Pick up Tape 4 from
the cubbyhole. Pick up three pieces of chalk (all from the upper
left drawer). Use the statue head again to open the lower
left-hand hutch cabinet. Use Tape 4 on the tape machine, and press
the "play" button on the machine to hear message. Look at the
notepaper to get the clue: "If you want to know about fire,
learn about ashes."

Walk to the fireplace. Between the fireplace and the desk, look at
and pick up the Shovel. Use the bellows on the floor in front of
the fireplace to blow ashes that outline a compartment in the back
of the fireplace. Use the back of the fireplace. Pick up the
Treasure Box and it will appear in your lower-left game screen
(the three chalks you found in the hutch automatically transfer to
the box). Pick up the Handle and get the clue: "The frog in
the well knows nothing about the high seas."

Walk outside to the well. Use the Handle on the crank on the right
side of the well. Look at the bucket handle that was just raised
to pick up a Treasure Box item from the frog's mouth. Look in the
bucket and look at the scroll to get the clue: "What is under
is what is like above."

At the well, turn left and walk one step. Turn left and walk one
step. Turn left and use the rock on the ground to move the rock
and reveal a rectangular outline on the ground. Use the Shovel on
the outline to dig up and open a box. Pick up the Monocular. Pick
up the Treasure Box item. Look at the scroll to get the clue:
"Analogy. Turn to your left and look up. Learn to read the veins
of the rock as the branches of the tree, and find the petrified
sap."

Standing and facing the hole you dug, turn left and up at the tree
branches. Look at the tree branches for a close-up. Use the
Monocular on the hook on the branch. Look at the eyepiece of the
Monocular to see the cliff wall. Walk to the crack in the cliff.
Pick up the Treasure Box item. Pick up the Handle and get the
clue: "I am movement. I live half in the air, half in the
water, but I get a grip on the earth. Seven after black."

Walk back to, and past, the door at the back of the House. Use the
Handle at the lever on the outside wall of the house. Use the
Handle again to start the buckets moving. Watch the buckets go by
until you see the bucket with the black stripe. Counting the
bucket with the black stripe as "one", count the buckets as they
go by and use the Handle when you see the seventh bucket to stop
the buckets moving. Look between the buckets for a close-up. Look
at the latch. Pick up the Key. Pick up the Treasure Box item. Look
at the scroll to get the clue: "Make the radiant sun shine in
glory on Iris' rainbow. Help is not far from the Sailors."

Walk back into the house, into the bedroom. Look in the drawer
below the bed again to find and pick up the Mirror. Turn around
and look at the arched door. Use the Mirror on the helmet in the
picture. Above and to the left of the bed, on the wall, look at
the mechanism. Use the Key to open the compartment. Use the red
lever to activate the mechanism. Walk toward the globe. Look at
the recessed little stained-glass window to the left of the
rainbow tapestry. Use the little red button. (A laser light beam
bounces around the room ending at the tapestry.) Look at the
Rainbow Tapestry. Pick up the Treasure Box item. Pick up the
scroll to get the clue: "Visit the belly of the earth (in
Latin)." Look at the globe of the earth. Pick up the Treasure Box
item and get the clue: "One cannot wander looking at the
stars with a stone in one's shoe."

Open the second-from-the-left wardrobe door. Use the black shoe.
Use the heel of the black shoe and get the note: "Bravo. All
elements gathered. Meet me in kitchen. Proud of you. Waiting.
Nath"

Walk to the Kitchen (the door in the house you could never enter
before). Open the right-most cabinet on the wall and pick up
Common salt and Rock salt, the last two items for the Treasure
Box. Look at the contraption on the table. (Watch as Homunculus is
brought back to be your assistant.)

Transported to the park...

Look up. Use Homunculus on the flickering white light socket and
hear Theodore's story of why he created Dreamland. Pick up the
Dreamland Amusement Park Map.



--------------------------------------------------------------------------------

Episode Three: The Shadow of Casanova

Frank: Visit Us ...

Walk to and enter, the underwater apartment.

Find the closet with the glass door (looks like a phone booth,
standing in a corner of the room). Use the little blue/gold "x" on
the right side. Use the "x" again to open the door. Look at the
pointing finger and pick up the Little wig.

Find and look at the small red chest for a close-up(in the corner
to the left as you stand facing the clock on the wall). Use the
cup in the back to get a Compass needle. Use it again to get a
Thin pencil. Look at the contents of the small red chest and look
at the newspaper clipping.

Walk downstairs. Use the Thin pencil on the nude's breast in the
painting straight ahead and walk into the bedroom.

Look at the compass at the foot of the bed and use the Compass
needle on it. Walk onto the bed (looks like steps walking over the
bed into the window). Look at the little statue on a stand at the
head of the bed. Use the Little wig on the statue's head. Use the
crank on the base of the statue. Pick up the key from the drawer
that opens.

Standing on the bed, starting in the northwest corner (NW corner
is just above and slightly to the left of the little statue):
use the "belly-button" of the bedpost mermaid, turn left, click
the next mermaid's belly-button, turn left, click the next
belly-button, etc. When you have clicked seven belly-buttons in a
row, the bed canopy will lower.

Walk off the bed back into the bedroom. Turn around. Use the key
on the lowered, bed canopy and watch Mephisto offering Frank a
deal.

Transported outside...

Walk to the underwater apartment.

Find and use the cabinet (the little red chest from before is
sitting on it). Pick up the Magnifying glass. Pick up the Box of
slides.

Find the closet with the glass door (looks like a phone booth,
standing in a corner of the room). Use the little blue/gold "x" on
the right side. Use the "x" again to open the door. Look at the
pointing finger and pick up the Key. To the right of the closet
with the glass door, look at the picture on the wall and pick up
Frank's 1st Prize.

Walk behind the stairs that lead up and outside and find the slide
viewer. Look at the slide viewer. Use the on/off switch on the
viewer. Use the Box of slides on the viewing table. Use the
Magnifying glass on each of the slides. Note the slide of the
clock that shows the time 5:30.

Walk to and use the clock on the wall. Use the Key on the clock
keyhole. Grab and drag each clock hand to set the clock to
5:30 (hear two bongs). Exit the clock to hear "cookoo,
cookoo" and reset itself back to 2:00.

Walk downstairs. Use the Thin pencil on the painting and walk into
the bedroom. Walk into the newly-opened hole in the floor. Turn to
the right and use the picture on the wall (76), and pick up the
Red bulb and Yellow bulb.

Walk toward the counter with the sink. Look at and use the book to
read Frank's letter.

Walk to the device to the right of the counter with the sink. Use
the compartment at the top to open it and use the Red bulb in the
compartment. Look at the flat area. Use Frank's 1st Prize on the
flat area. Use the on/of switch button and read the Frank's
contract. Exit the device to watch as Frank burns himself.

Transported to the GhostTrain central switch ...

Walk to the door under the mound in the center. Click the "walk
to" icon on the left-hand side of the door to open it (only the
left-hand side will work).

Walk to the Iron Butterfly on the wall and look at it. Use the
door handle of the little gray door to the left of the Iron
Butterfly for a close-up. Grab the pendulum and drag it all the
way to the left then release it. Watch more of Theodore's story.



--------------------------------------------------------------------------------

Episode Four: The Phantom Lover

Kalinka: Enchanted Island ...

Walk toward the stairs. Use Homunculus on the lever at the top of
the stairs. Walk up the stairs and into the central plaza.

Turn left at the fountain and walk to the door upstairs. Look at
the door. Look down and just to the left of the door, and use the
mailbox to open it. Pick up the Peacock feathers.

Walk into the apartment. Inside the door, look down and to the
right to find a cabinet with drawers. Use the drawer. Pick up the
Respiration grille and the Shoelaces.

Turn around and walk to the left of the sewing machine:

Use the roll of material on the right, the bottom bolt of
material: to cut and pick up the Hard leather. Use the Hard
leather on the cutter and pick up the Strong leather strap.
Use the roll of material on the right, the middle bolt of
material: to cut and pick up, the Soft leather. Use the Soft
leather on the pattern machine (machine to the left of the
cutter). Pick up the Pieces of soft leather from the pattern
machine.
Use the Pieces of soft leather on the hole-punching machine (same
hotspot as the cutter). Pick up the Pieces of soft leather with
holes.
Walk around to the other side of the counter. On the counter, look
at the note from Theo about fixing the fountain, and the
instructions to make a "Mask".

Walk to the curtained off bathroom in the main room (has a bathtub
and sink -- not the room in the back with the toilet). The
bathroom has been partitioned off from the main room using a
curtain on one side, and a pulled back curtain with a big mirror
behind for the other side. You need to open the drawer in the
cabinet below the mirror. However, because of the big mirror
creating illusions, the hot spot to open the drawer is a little to
the right of the three brushes hanging on the wall. Find the
hotspot and use it to open the drawer. Pick up the Soft tissue and
the Gauze. Walk back to the main room.

Facing the entrance to the bathroom, turn right and walk through
the open glass doors to find six mannequins. Look at the Twin's
mannequin and use the Peacock feathers on the Twins' mannequin.
Look at the Hannibal mannequin and use the Strong leather strap on
the Hanibal mannequin.

Walk back into the main room and to the sewing machine. Use the
Pieces of soft leather with holes on the sewing machine. Use the
Respiration grille on the mask you are sewing on the sewing
machine. Use the Shoelaces on the mask you are sewing on the
sewing machine. Pick up the Mask.

Walk upstairs and walk through the bedroom into the room with the
loom. Look at the loom to hear about the key to the garden. Look
at the loom again to see a close-up of a four-folded square of
cloth. Use each corner of the cloth to unfold it and pick up the
Little silver moon.

Walk downstairs to the main room and through the blue curtain
under the stairs into the kitchen. Use the cabinet under the
chemistry set and pick up the Flour.

To the left of the chemistry set is a grandfather clock. Look at
the clock face. Use the Little silver moon on the clock face to
open the clock. Walk through the clock to the garden. Watch
Mephisto explain about traveling in time. Turn and look at the
patio table and see the astrological symbols.

Walk out of the apartment back down to the plaza area to the
fountain:

First, look at the crank to the left of the glass bowl. Use the
Nail to pick it up. Use the crank handle to fill the glass bowl
with water.
Next, look at the little Atlas statue holding the glass bowl on
his back.
Use the switch on top of Atlas' head to drain some of the water
from the glass bowl on his back.
Next, use the Flour on the top of the glass bowl. Look at the top
of the glass bowl and write down the astrological symbols.
(Repeat: write the symbols down. They will not be shown later
in this walkthru when needed.)
Last, look at the little water buckets below the glass bowl and to
the right of the crank. Pick up the Necklace.
Walk back into the apartment and to the garden. Use the plant pole
on the table in the corner to pick up a Green leaf. Look at the
patio table for a close-up of the astrological symbols. Use the
symbols in the order you saw them on the fountain's glass bowl,
left to right. Use each of the four trees to travel to that season
of the year. At each season, pick up a leaf from a plant pole on
the table in the corner and watch the story of Kalinka and Frank.
(Remember you already have a leaf from one season.) When you have
all Four herbs, walk out of the garden back to the kitchen.

On the counter in the kitchen, look at the chemistry set. (We will
now mix the herbs.) Use the Cork on the left flask to remove it.
Use the Four herbs on the mouth of the left flask. Use the Matches
below the left flask to light the burner. Pick up the Mixed herbs
from the jar on the right. (You might have to light the fire a
couple times, holding the match to the burner until you have
enough of the mixture. You cannot pick up the mixture until you
do.)

On the counter in the kitchen to the right of the chemistry set,
look at the metal box with handles to open it. (Now we complete
the Mask.) Use the Mask on the box. Use the Gauze on the box. Use
the Mixed herbs on the box. Use the Soft tissue on the box. Pick
up the Completed mask.

Walk back to the main room and through the glass doors to the
mannequins. Use the Completed mask on the mannequin of Frank and
hear about the Ring.

Walk upstairs through the bedroom to the room with the loom. To
the left of the cradle is a candle on a table. Above the candle is
a cloud with a little castle atop. Use the Matches on the candle
and see the little blue angel move in and out the doors of the
castle. Use the candle to stop the movement when the little angel
is visible. Look at the little angel. Pick up the Ring.

Transported to the library ...

Walk through the door into the Library and up the stairs. Turn
right and walk to the ladder.

Use the books to the left of the ladder to reveal a hidden panel.
Note that the first word in the title of each book is lettered in
Gold. Use all the books to pick them up. Put the books back, left
to right, making a sentence from the Gold words: "I Theodore
Lost Hope In 1917 And Signed A Contract With Mephisto".



--------------------------------------------------------------------------------

Episode Five: Tigerhood

Hannibal: Great Attractions ...

Walk to and into the tent.

Walk forward and look at the poster on the stand to read "19 0 Red
7 Black". Pick up the Cylinder (disguised as a grandfather clock
-- looks like a roulette wheel). Turn around and use the Cylinder
on the round platter on the table to make a Roulette wheel. Use
the Roulette wheel for a close-up. Grab and drag the wheel to
position the following numbers below the yellow diamond (solution
from clue read on poster). After positioning each number, in the
following order, push the yellow diamond button:

19 Red
0 Light blue (not the 00)
22 Black
7 Red
19 Red
The table top will raise. Walk around the table and look under the
raised table top. Pick up the Reel and the Whip.

Walk toward the door, turn to the right and use the upper
cupboard. Notice the bottles with different colored caps on the
right of the upper shelf. Click the colored caps in the following
order: Red, Light Blue, Black, Red, Red. (This is the same
color sequence as the numbers you used on the Roulette wheel.) The
face of the cabinet drops to reveal some more shelves. Pick up the
Key. Look at the shelf and watch Tod supplying Hannibal with
liquor. Use the cabinet door to close it.

Pick up the Rat on the bed. Walk onto the bed and look at the
device on the little table to the right of the bed. Use the Rat on
the right edge of the cylinder. Use the wire on the table and drag
it to the connectors on the top of the device. Use the Whip on the
right edge of the cylinder to get the rat running to spin the
cylinder to generate power.

Still standing on the bed, use the painting on the wall over the
bed to slide the picture and reveal a cabinet. Use the Key on the
keyhole in the cabinet. Use the Reel on the projector. Use the
On/off switch on the projector to turn it on. Watch the movie clip
and hear instructions to use the whip to direct a Tiger's
movement.

Walk to and look at the full-length floor mirror to see four
characters revealed and hear how Hannibal would sell his soul.
(Write down these four characters.) Use the chest to the right of
the mirror and pick up the Handle.

Turn around and walk toward the tent entrance. Turn left and use
the Handle on the hotspot on the floor just to the right of the
poster that spins when you use it. Use the Handle again. Quickly
use the Whip to arm yourself. Watch the five characters that pop
up. (One of them was not shown to you when you looked at the floor
mirror.) Use the whip on the four characters you saw in the mirror
-- do NOT whip the second-from-the-right character, the one you
didn't see.

Transported to the park ...

Walk toward the Merry-go-round. Walk one step to the right of the
Merry-go-round. Turn around and look at the Horse. Pick up the
Ring from the bridle by the Horse's mouth. Walk one step back
toward the entrance. Walk into the Ticket booth. Look at the
switches. Use the Ring on the 1000V connector. Use the Lever to
turn on the Merry-go-round and watch the door in the center of the
Merry-go-round bang open. Walk out of the Ticket booth, onto the
Merry-go-round, and through the door in the center of the
Merry-go-round.

Walk through the open cage door into the Tiger den. Turn around
and look at the human rib cage. Pick up the Necklace.

Transported to the Tiger ring ...

Use the whip. (The object is to get both tigers to jump on the
middle platform at the same time. You can do Single whip-cracks,
or Double whip-cracks and be successful with many different
combinations.) When done, the center platform drops to reveal a
hole.

Walk into the hole. Find the wooden crate in the pool of light
from above. Look at the rock by the wooden crate for a close-up.
Look at the paper under the rock to read Hannibal's contract.

Transported to the Cinema ...

Walk forward and use the door of the Ticket booth. Watch the
cut-scene with Theodore and pick up the ticket he leaves on the
counter. Turn to the left a bit and walk in the Cinema doors.

Walk in the door into the projector room. Pick up the Reel from
the shelf. Use the Reel on the projector and watch the movie. Walk
out the projector room door. Hmmm....



--------------------------------------------------------------------------------

Episode Six: A Three Feet Tall Robinhood

Tod: Bootlegging ...

Walk toward the punching bag. Use Homunculus on the punching bag.
Turn to the left, but do NOT walk to the door (it will close).
Instead, use Homunculus on the door to block it open. Walk to the
little door and inside.

Turn to the right and look at the Von Essenbeck poster on the
wall. Hear that Tod was born on November 1, 1893, and write it
down.

Use the two drawers in the dresser below the poster to pick up the
Ring and the St. Christopher Medallion.

Walk forward and pick up a Wood log from the woodpile. Look at the
covering over of the woodpile and use the Ring to lower the
woodpile.

Turn toward the bicycle. Use the rear wheel of the bicycle. Next,
use the front of the bicycle to lift the bed. Use the box in the
bed to move it. Look at the trapdoor uncovered by the box. Use the
dials to set the combination to Tod's birthday: 11193 -- the
numbers have to be aligned along the bottom edge. (When correct,
the trapdoor will open and you walk down into the cellar.)

Use the spigots on the barrels until you pick up a Tap.

Make some booze:

Pick up a Bottle. Pick up an Old newspaper from the bucket.
Walk toward the woodpile, turn around and pick up the Bucket.
Walk back toward the barrels. Use the Bucket with the middle right
barrel tap to get a Bucket with molasses.
Use the top of the stove. Use the Bucket with molasses with the
top of the stove. Use the top of the stove door to close it.
Use the bottom of the stove. Use the Wood log with the bottom of
the stove. Use the Old newspaper with the bottom of the stove. Use
the Matches with the bottom of the stove.
Walk back up the ladder.
Look at the sink. Use the left faucet handle to start the flow of
booze you made below. Use the Bottle with the flow of booze to get
a Bottle of whiskey. Use the left faucet handle to turn off the
flow and exit the sink view.
Walk back down into the cellar. Use the Tap on the bottom center
barrel to open a tunnel. Walk into the tunnel. Turn to the left
and down and pick up the Baseball Bat.

Walk into the bathroom. Look at the medicine cabinet on the wall.
Look at the Fluid Against Bruises. Exit the cabinet view and the
phone will ring. Walk back to the sleeping area and turn right.
Walk to the phone. Look at the phone to have a conversation with
Mister Nitty where Tod makes a deal with Mister Nitty based on the
outcome of a Poker game.

Walk back to the tunnel and through the tunnel. Walk back up the
ladder. (Mister Nitty wants a drink!) Walk toward the table and
use the Bottle of whiskey on the cup on the table.

Play poker with Mister Nitty, and win 3-4 hands. (You might have
to play several times to win. I found that if you go for the
two-pair -- keeping the pair and highest card in your hand,
discarding the rest and drawing -- you win. Your experience might
be different. Good luck!) When you win four hands of poker, watch
as Tod bests Hannibal.



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Episode Seven: The Masterpiece of Giselle

Giselle: The Bath of Giselle ...

Walk to the door into the house. Find and look at the poster about
the Bath of Giselle. Note she weighs 550 pounds.

Walk toward the bathtub. Look at the bathtub drain and pick up the
Key. Use the Key on the little square panel behind the bathtub.
Use the gear to set the scale to 550 pounds. (Descend into
Giselle's apartment.)

Look at the bed and pick up the Spoon from under the pillow. Pick
up the blocks from above the bed: Menthol, Cola, Apple and
Grenadine. Pick up the Teddy Bear on the floor to the right of the
bed. Look at the doll and pick up the Key in the doll's front
pocket.

Walk to the refrigerator.

Use the Key on the latch of the refrigerator. Look at the
refrigerator to open it. Use the freezer compartment and pick up
the Frozen paper. Look at the door of the refrigerator for a
close-up. Place the four blocks below the bottles in the same
order. (Read the labels, do NOT go by color.) Left to right, place
Apple, Cola, Menthol and Grenadine. (You'll hear a click.) Exit
the view. Use the top compartment of the door. Pick up the Chain.
Exit the refrigerator view.

Look above the refrigerator and use the Chain on the metal
eye-loop hanging down.

Walk toward the stove. Look at the stovetop. Use the Frozen paper
on the pan. Use the left stove knob to turn on the gas. Use the
Matches under the pan to light the burner and melt the ice. Use
the left stove knob again to turn off the gas. Look at the pan to
read Mephisto's letter to Giselle.

Turn to the right and look at the net device hanging from the
ceiling for a close-up. Use the Teddy Bear on the device. Use the
key on the back of the Teddy Bear. The device will move and the
refrigerator will lift to reveal a hidden passage.

Walk into the passage. Walk through the passage until you find and
enter a door into Frank's lab. (At the junctions, either always
turn right, or always turn left, and you will end up at the lab.)

Turn to the right and use the drawing on the wall. Use the turtle
to read a newspaper clipping.

Walk toward the counter. Use the drawer in the front of the wooden
box and pick up the Pieces of Picture.

Look at the counter to the left of the wooden box for a close-up.
Use the Pieces of Picture on the counter. Pick up all six pieces
of paper. When you look in your inventory, you will note the
pieces are numbered 1 - 6. Place the pieces back on the counter in
the following pattern:

[Piece 1] [Piece 4]

[Piece 2] [Piece 5]

[Piece 6] [Piece 3]

When the pieces are correctly placed, look at the top part of the
picture, then look at the bottom part of the picture, to hear
Frank talk about the masterpiece.

Transported to the Ferris Wheel ...

Walk to the Ticket Booth and look at it for a close-up. Pick up
the Postcards from the right wall of the inside of the booth. Use
the Postcards on the counter in front of you and order them, left
to right:

Love Island
Great Inventor
Visit Us
Enchanted Island
Great Attractions
Bootlegging
Bath of Giselle
The Last Act ...

Watch the ultimate bargain between Marcellus, Theodore, and
Mephistopheles. You, Marcellus Faust, have two choices, each with
a different ending:

Use the Pencil on the contract in Mister Porter's hand to accept
his offer and sell the park.
Use the Pencil on Mister Porter to decline his offer and keep the
park.


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The End.... or is it????


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