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: Solution : : full

POMPEII - Solution



First Day: 20 August 79 AD

You must go to the low atrium (the house entrance): leave
the peristyle where
you are, and go up to the multicoloured hangings in the main
yellow peristyle
(the one with a pond).
When you are in the low atrium, approach the chest on the left.
Pick up the small
leather bag on the floor: this contains your inventory, as
well as a little key.
Using this key, open the chest and take out the three objects that
you find
inside (the amuletwhich constitutes your direct access to the
encyclopaediathe
contract, and the ropes). Close the chest.
At that moment, two prominent people enter the atrium. Converse
with them in
whatever order you prefer. When the conversation ends, your
hostPopidiuswill
join you. Speak with him (during your conversation, your contract
will
automatically transfer to him). He makes an appointment to meet
you near the
Comitium.

You can now leave the house. Turn right as you exit, and go up the
street. You
arrive right in the middle of a quarrel between a market gardener
and a
construction labourer whose cart is blocking the street. Chat with
the farmer,
who explains the situation to you. Be careful: you have very
little time to find
the right solution before this degenerates into a general brawl,
and everyone is
arrested. Take the stick that the market gardener is holding, and
then take a
head of lettuce from his cart. Turn toward the donkey and place
the stick on top
of the animals head (dont hit him or he will kick you). Tie a
piece of rope on
the stick, then attach the salad to the end of this rope. The
donkey will start
to move. To show his gratitude, the market gardener gives you a
small bag of
dates.

Next go to the Forum (the space bar makes the map appear):
when you enter the
Forum, go to the duumvirates office (turn left under the
colonnade, then to the
right). You will encounter an Egyptian merchant who is waiting
there. Speak with
him: he is looking for Gallic wine, and would like to sell
some linen. He leaves
you after making an appointment to meet you later. Next, knock on
the main door
facing you: a municipal secretary answers. Despite your
insistence, you will not
be allowed to enter the office. Rejoin Popidius, in front of the
Comitium (the
place from which you entered the forum). Talk to him about what
the merchant
needs and recover your contract, as well as a money pouch. Then go
to Eumachias
building, which is also in the Forum.

There, you will meet Harpocrates, the merchant again, who is
standing in front of
Eumachias building. He has been unable to strike a bargain.
Converse with him,
select your contract and give it to him. In exchange, ask him to
give you his
batch of linen. He will pay you the balance in coins and give you
an Egyptian
dagger. Go into the building. On your left, a fuller (cloth
craftsman) is trying
to sell his poor quality cloth to a wealthy Pompeiian lady. Listen
to him and
then question the young woman dressed in pink who has been
following the
transaction. Break into the conversation between the fuller and
his woman
customer. Select your dagger, and use it on the cloth being
negotiated. The
customer leaves the building, calling the young emancipated slave
accompanying
herwho is none other than Sophia. Alerted by her slave, Eumachia
enters and the
fuller goes away. Converse with Eumachia: find out who Sophia
is and hand her the
linen that the merchant has just given to you. Eumachia will tell
you why the son
of Popidius lost the elections. When your discussion has ended, go
back out of
the building. The fuller is calling you: he will tell you
where to find Palmyra,
pointing to the tavern of Lucius Vetutius Placidus, on Via
Abundance. Go to the
tavern.

Inside the tavern, you will meet Dionysus, the tavern-keeper, who
is very angry
because he has just knocked over his baskets. Converse with him.
While telling
you about his baskets, he will confide his problem to you. You
find yourself in
front of the baskets in question and a shelf. Take the right wheel
on the
miniature cart leaning against the wall and hang it directly onto
the nail on the
shelf. Pick up both baskets, then place a piece of rope on the
wheel. Attach a
basket to each end of the rope. Then, the baskets balance. To
thank you, Dionysus
invites you to have a drink in the back room, warning you to
beware of the
painter. Learn about the loaded dice and enter the back room.
There, you
encounter Harpocrates, who tells you that he is about to lose
everything. Go back
into the main room and take the scale behind Dionysus. In the back
room, place
the scale on the table and put Harpocrates dice, and the
painters dice, on each
of the scale pans. When the painters trick is revealed, you will
need to calm
Harpocrates and play against the painter, using his own dice. When
the stake has
been recovered, Harpocrates offers you the necklace that he had
pledged, and
leaves the tavern.
Next, bargain with the painter until he agrees to restore
Popidius fresco and
give him the blue pigments. Then speak with Palmyra, who will give
you
the inside story about the elections, and tell you what you
should do. Leave
the tavern and return to the Forum.
Once you are in the Forum, go to the Forum Hot Baths. You will
find Harpocrates
in the first room you enter. He will give you some sacred water of
the Nile.
Next, go into the second room, where Popidius is expecting you.
Tell him about
your day (you will automatically hand him the necklace you won).
Your efforts
will be rewarded, because you will follow Popidius to a reception
at the house of
Octavius Quartio, where you will again encounter Sophia.

After the feast is over in the house of Octavius Quartio, he will
suggest a
poetry contest. Sophia will respond to your first stanza. Choose
whatever reply
you like. Your hosts invite you to enter the garden, and your
first day comes to
an end.



Second Day: 21 August 79 AD

You again meet Popidius, who is preparing to worship the Lares. He
will signal
you not to interrupt him. Leave the house by way of the lower
atrium. Shortly
after you go out, you encounter Fructus, the citys mad prophet.
He suggests that
you go stand before the Temple of Isis. Then he disappears. Turn
left, then left
again, into the street of the Temple of Isis. A public slave
pursuing Fructus
asks you if you know what direction he took. Answer no. Go to
the end of the
street and pick up a bracelet that is lying on the ground. Locusta
the Magician
arrives. Speak with her. She eventually gives you a list of
ingredients that you
will need to gather so that she can prepare some magic potions.

You can collect the following items in any order you wish:

The three stones from Octavius Quartios garden
Go to the main door of the house on Via Abundance. Argue with
Statius, the
doorkeeper, who refuses to admit you. Turn right into Via
Abundance (heading
toward the Forum), then take the first left, and turn left again.
Go up to
Octavius Quartios garden gate and speak to the gardener. Talk to
him immediately
about Fructus. This will cause him to leave the gate. Go into
the garden, turn
around and pick up the three stones.

Pure wine, lamp oil and incense
For these three items, you have a choice: you can obtain them
in the House of
Citharist (this offers the advantage that they will be free of
charge), or you
can buy them at the tavern of Dionysus.
In the House of Citharist, cross the atrium and the main central
peristyle (by
passing alongside the pond). Enter the main centre room, to the
rear of the
peristyle. Ask Licinius, the housekeeper, for the items you need,
then take them
from the table (the vial, lamp, and the stick of incense in the
box).
In The tavern of Dionysus, ask Dionysus for the items in whatever
order you
prefer. You will be charged a modest amount for them (1 to 2
sestertia).

A rose growing at the foot of Venus
During your trips along Via Abundance, note the tavern located
between the House
of Citharist and the tavern of Octavius Quartio (marked Tavern
on the map). On
the left wall of the tavern, you will see a fresco representing
the Venus of
Pompeii, as well as a rose bush. Pick one of the roses. A dove
will then pass
near the rosebush and lose one of its feathers. For Romans, the
rose and the dove
represent qualities of Venus. The doves feather will be your
lucky charm in the
gamelater, it will help you to convince Sophia that Venus is
protecting you.

Powder from a donkeys molar
Contrary to what one might think, you will not find a molar near
the donkey
grazing along Via Abundance, but you must resolve another problem
(see below). To
obtain this powder, you have to go to the bakery of Sotericus, in
Via Abundance
(consult your map). In the bakery, greet Sotericus, then go into
the grinding
room. Turn right, and look to your right. Find the donkeys molar
lying on the
ground. After that, go to the rear of the room, next to the
grindstone to which
the donkey is attached. Slip the molar into the upper part of the
grindstone and
get the donkey moving. As he turns, he will grind the molar into
fine powder that
you can collect beneath the grindstone, in a small piece of cloth.


A drop of blood from an animal sacrificed to Apollo
Go to the Temple of Apollo, in the Forum. Speak to the passer-by
standing in
front of the sanctuary door, then go inside. You will find Apollo,
the Priest, at
the end of the colonnade, to your left. He has just finished his
church service.
Ask him for the items. Then go onto the lawn, near the altar. Left
of the altar,
a cursor will show you that there is something on the ground for
you to examine.
It is a bloodstain. Select a glass tube from your inventory and
use it to recover
a drop of blood.

A tear from Apollo
From the lawn, you can also examine the top of the altar. With
another glass
tube, pick up a drop of water. Turn around and zoom in on the face
of Apollos
statue. Pour the drop of water from the tube into the corner of
the statues eye.
Let the tear slide down the side of his cheek and collect it again
by clicking
the glass tube on top of the tear. If your attempt fails, go back
for another
drop of water on the altar and start all over again.

A feather from an ibis
Then, go to the Temple of Isis, next to the place where you met
Locusta. Once you
are inside, you will find the Priest of Isis. Introduce yourself
and immediately
give him the sacred water of the Nile. He will leave you to put
the water in a
safe place; you have just enough time to get to the rear of the
sanctuary. Pass
through the arcades and enter the lavishly decorated room (the
ekklesiasterion).
Take the feather on the table, which is all the way to your right.
Do not touch
any of the other objects, or you might break a vase and be cast
out of the
Temple. Leave quickly.


During your comings and goings on Via Abundance, you will see a
donkey grazing
near a perfume shop. Introduce yourself to Ascula, the merchant
woman. Then go
over to greet the donkey, which will recognise you as the one who
fed him the day
before and give you a warm welcome. At that point, Ascula calls
you over:
converse with her and take the two baskets of flowers marking her
shop entrance.
Turn to your right and go over to speak with the labourer who is
enjoying his
work break. Return to Ascula and try to convince her to transform
the donkey into
an advertising sign. Then return to the labourer and talk to him
about his
donkey, then switch the conversation deliberately to "perfume."
The labourer will
then agree to lend you his donkey. Next, go find the pigment
merchant, who is
inside the shop to the right of the labourer. Speak to him about
the donkey, then
choose the sign. He will agree to give you a painted sign. Go
back to the
donkey and put the sign and two baskets on top of him. Fructus
suddenly appears,
pretending to make a grand speech to the donkey, and then
disappears. Ascula asks
you to tell her how she can thank you. Tell her about Sophia and
the vials, then
examine the perfume at the back of her shop. Select your vial and
use it to
collect one of the perfumed oils on the rear shelf.


Once you have done all that, you can go to the front of the tavern
of Dionysus,
where Locusta is waiting for you. You immediately turn over to her
all the items
and she makes an appointment to meet you the next day. After that,
go into the
tavern and greet Dionysus. Then enter the back room. There, you
will make the
acquaintance of Marcus, a friend of Secundus. He invites you to
play a game of
Tali (a game using knucklebones). After a few practice turns,
place your bet on
the game board. Marcus will pass an amulet over his knucklebones.
After that,
select your dove feather and pass it over the pieces. Every time
that you make
this gesture, you will form the highest score pattern in Tali,
named Venus, which
will allow you to constantly win the point. Otherwise, just let
Fate run the game
and play normally against Marcus. You can stop the game whenever
you like
simply by leaving the game board. Marcus will hand you the Tali
and invite you to
go with him to the Public Baths. Or, you can play the game all the
way through
(either way, he will hand you the Tali).

You will pick up your day again in the late afternoon, in front of
the House of
Octavius Quartio. Speak to Statius and go into the house. You must
walk all the
way through it to reach the garden. Rejoin Sophia in the middle of
the central
walkway. When you have greeted her, offer her the dates and the
vial of perfumed
oil. Then converse with her until the key word leave appears.
You can take
interest in her dream (that would be courteous of you!), or you
can immediately
tell her to leave. Sophia will move away, and Lavinia will join
you. After her
first few comments, you must give her the bracelet that you found
in the morning,
near the Temple. Then converse with Lavinia until your
conversationand the day
draw to an end...


Third Day: 22 August 79 AD

The third day begins in the upper atrium of the House of
Citharist. Popidius,
Maenianus and Licinius call you over to see the donkey cross the
city, wearing a
sign announcing the end of Pompeii. Popidius dispatches you to
find out more
about it.

Go to Asculas Perfume Shop. While on your way there, people shout
Beware! at
you: immediately click in front of you (using your drag
cursor, to avoid a
falling tile that breaks at your feet. Next, return to the
shop: there you will
find Helvius, the aedile [town councillor] on the site,
interrogating the various
witnesses involved in this affair. Ascula offers you some roses to
thank you for
what you did for her the day before. Question every person
present. When Helvius
orders you to follow him, Marcus intervenes on your behalf and
takes you to the
palestra.

Once you are at the palestra, listen to the end of Marcus story.
Then, go to the
rear and to the right, to do some practice javelin throwing. Take
advantage of
being near the House of Octavius Quartio to send a present to
Sophia: select a
rose from your inventory, attach it to the javelin, and toss the
javelin (Marcus
gives you an additional hint). To be sure that you send it in the
right
direction, aim for the hollow in the Crater of Vesuvius. Then
leave the palestra.

When you are on the esplanade of the amphitheatre, continue along
the left side
of the building. When you hear Locusta call you, turn around and
go to speak to
her (she is hiding under the stairs archway). Collect the two
magic potions;
then learn what happened to Fructus.

Next, go find the slave by continuing along the side of the
amphitheatre, in the
opposite direction than before, until you arrive at the
gladiators passageway.
Start talking with the slave guarding Fructus and answer no when
he asks you
whether you are a Wise Man. End the conversation and go find
Fructus, who is in
the passageway, on the other side of the wooden bars. Answer no
when he makes a
request. Leave the passageway and continue alongside the
amphitheatre. Near the
spot where you found Locusta, you come across Palmyra and a
gladiator. Converse
with Palmyra, choosing slave as the topic. Palmyra goes off to
distract the
guard. Next, talk to Pyramus, Fructus gladiator.

Now, climb the stairs behind you. When you are on top of the
amphitheatre, go to
your left. You will come out directly on the arena. Go all the way
across it and
return to the gladiators passageway, which is also closed off by
a portcullis of
wooden bars. Click on that portcullis and, using the icon you
have just
acquired, click on Pyramus. Once Pyramus has destroyed the bars,
go into the
passageway and turn to your right. Go up to Fructus but do not
click on him.
Select the dagger from your inventory andthen onlyclick on
Fructus bonds to
free him. When you have done that, move quickly to the exit (the
one by which you
came), then calmly go back across the amphitheatre. When you reach
the other end,
turn left to go back up to the top part of the building. Take the
stairs to your
right (the ones that are under the Vesuvius. You can get back to
the esplanade
without being seen by the slave.

Next, return to the tavern of Dionysus and greet him. In the back
room, find
Pyramus, who suggests a game of Tali. Place your bet to start the
game, or leave
the room again (once the game begins, you can stop it at any
time).

Next, go find Sophia in the House of Octavius Quartio. Bet by
Statius, who is
blocking your way, by choosing to speak to him about Lavinia. Then
pass through
the house and find Sophia in the garden, in the same place where
she was
yesterday. Converse with her. When you choose the topic love,
Sophia will ask
you for a guarantee that Venus is protecting you. So select your
Tali game and
throw the knucklebones at her feet: the pieces will form the
shape of Venus.
Sophia will then ask you for proof of the danger awaiting you.
Select Magic
Potion #1 from your inventory and use it on the top of the
fountain, to your
right. When the vision appears, Sophia will make an appointment to
meet you the
following night and she will leave you. A shadow flees through the
trees and the
day comes to an end.


Fourth Day: 23 August 79 AD

Start your day by talking to Popidius. He assigns you your tasks
for the day:
locate some sylphium (a kind of spice that no longer exists) and
persuade a
troupe of actors to perform at his banquet. Go out and gather this
informationin
whatever order you preferfrom Dionysus in the tavern, or from
Ascula, in front
of the perfume shop.

A labourer hails you when you are at the crossroads between Via
Abundance and Via
Stabies. Stop, speak with him, and agree to buy back his donkey
for him.

In the tavern, question Dionysus for leads. He will tell you where
you can find
Fructus. Go into the backroom to speak with Pyramus, and suggest
that he flee
with you.

Converse with Ascula at the perfume shop. She will tell you where
Locusta is, for
the sylphium, and where the actors are.

Go to the Triangular Forum to see Locusta: you will find her
in the rear, near
some temple ruins. She asks you for a branch from the tree behind
you. Pick up a
stone lying to the right of Locusta. By doing this, you free a
viper. From that
point on, you have only a little time left. Turn around and face
the tree: aim
high at the branch in the middle of the tree. Pick up the branch
at the foot of
the tree, on the right, and turn around quickly to grab the viper
with this
branch. Once the viper has coiled around the branch, keep holding
the branch,
pivot a quarter-turn to the right and click toward the back of the
scene to throw
the viper far away. Then hand the branch to Locusta (above all, do
not attempt to
kill the viper with your stone or your dagger, because it would
bite you). Once
Locusta has hold of the branch, she will speak to you about
Fructus passion for
actors of tragedies, and will tell you how to obtain some sylphium
by entrusting
you with a valuable papyrus scroll.

After that, go to the exit of the Triangular Forum and turn to the
right twice
under the colonnade. You will find Helvius, the town councillor,
mounting guard
in front of the theatre door. Start up a conversation with him and
talk to him
immediately about Fructus. He will abandon his guard duty to
pursue him. Enter
the main theatre and pick up the two items lying on the tiers of
seats (a capsa,
or box used to hold tragedians scrolled recital lines and
costumes). Then go
onto the stage to speak to Pyladius, from whom you will learn that
his star
tragedian has left the troupe. You must find a replacement for
him. Leave the
theatre and find Fructus, at the bakery of Sotericus.

In the bakery, begin by talking to Sotericus, who has no one to
make a delivery
at the theatre. Then go into the back room and turn to the
right: Fructus is
hiding near the first column. Talk to him about the actors. You
will have
to disguise him as a bread deliverer so that he can get into the
theatre
without any mishaps. Go to the rear of the room, near the donkey
grindstone.
Retrieve the flour in the bolt of cloth and use it to cover
Fructus. He leaves
the bakery and you return to the Triangular Forum.

Rejoin Fructus and Locusta in the Triangular Forum, in front of
the Main Theatre
door. Go inside. Visit with Pyladius on the stage, and introduce
your companions
to him. When they have been hired, work out the details of your
escape with
Pyladius, and go back out at the end of the conversation. Go stand
in front of
the Temple of Isis.

Converse with the priest in the Temple, then give him Locustas
papyrus. When he
questions you about books, answer third. The priest leaves you
for a few
minutes. Hurry into the ekklesiaterion (back room), and move the
right palm tree.
Take the sylphium that you find behind it and leave the Temple.

Next, rejoin Popidius in the House of Citharist and give him the
sylphium. Then
talk to him and try to convince him to flee the city. When you see
the cook
again, he has completed the recipe requiring the sylphium. He
proposes that you
guess the menu by playing charades. During each charade game, take
all the meals
in front of you on the table and learn their principal ingredient
by consulting
your inventory. Then, place them on the table in the proper order.

First Charade: "Gustatio" (entres). Place each of the
following in order, from
left to right:
1. Mussel Casserole
2. Scrambled Eggs with Asparagus
3. Stuffed Tuna


Second Charade: "Summa Cena" (main courses). Place, from
left to right:
1. Breast of Trout with Sea Urchins
2. Duck with Rape leaves

First Charade: " Secundae mensae " (desserts). Place, from
left to right:
1. Oysters
2. Dulcia
3. Stuffed Dates


Then go back to see Popidius in the main peristyle. He asks you
for some fish for
an offering to Vulcan. Go up to the pond in the peristyle and take
out some
goldfish. Hand them to Popidius. He then prays to Vulcan and the
scene ends.

You take charge again after the banquet: night has fallen
over Pompeii. Go up to
Octavius Quartios garden gate and imitate the song of the
nightingale in front
of it. Click with your drag cursor on the area immediately to your
left to avoid
a rock aimed at your head.
Then follow Statius the Doorkeepers shadow, which you can barely
distinguish in
the twilight. Return to Via Abundance and go to where it
intersects Via Stabies.
There, turn left into Via Stabies, do an about-turn and go back to
the crossroads
to disarm Statius. After that, converse with him and you will
learn that he
kidnapped Sophia and hid her in the city. Force him to take Magic
Potion #2 to
temporarily prevent him from harming you.

Next, go to free Sophia, whom Statius has hidden in the ruins of
the Triangular
Forum. Move all the way across the Forum and move to the other
side of the Temple
ruins, in the centre of the Forum. When you have passed through
the Temple, turn
to the right and use your dagger to free Sophia from her bonds.

After a joyful reunion, the day is dawning and you are in front of
the House of
Citharist, on Via Stabies, preparing to leave. Make sure that you
disguise Sophia
with the cloak and mask found in the theatre, so that the public
slave guarding
the door will be unable to recognise her. Go down the street as
far as the gate.

Stabies Gate is guarded by the public slave, who recognises you.
Speak to him and
try to convince him that you are an actor. Give him either the
capsa containing
the text that you are spouting to him, or Magic Potion #2, which
will cause him
to fall asleep. Once you have passed the city gate, you will
rejoin your new
troupe and you can flee before the eruption starts.



: kiskis : 27:11:2000 - . full -




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