Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

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Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3

Игра: Ark of Time
Тип документа : Cheats Всего страниц : 15 Текущая : 1


Note: This walk-thru is written from my notes, after playing the game just one time thru. I did *not* play it again to de-bug walk-thru
(so I may have missed a detail) or to see if a more efficient approach were possible, i.e., if more could be done at a location at one
time. This walk-thru reflects the way I played the game and the way I made discoveries, as I played.


After talking to editor, leave office and (map screen) go to Carib Island. Talk to painter and get cup. Go Right to museum. Try to use
cup with fountain, tap can't be used without knob.

Enter museum. In Gallery, notice the Pirates wall hangings and the compass set on East (with message about South wind). Go up
stair's to gunnery. Notice cloth in wall and the shield on wall that seems like it should turn. Go thru alcove to library. Open window
(see car below) look at ancient book and read letter in it. Return to painter and ask about Pirate.

Go to Beach: See flat rock in lower left of screen, with crack in it and crab crawling around. Open bungalow door and examine jacket
(piece of cloth missing). Take the dirty mug and Mexican corn. Read Prof's note....about ancient tomb and church.

Return to museum. Use corn with fountain tap. Use cup with fountain. Take clear water to Painter (she "owes you one."). Take dirty
pot back.

Go to boat pier: Talk to sailor (learn about brother Tobias and his hunt for pirate's treasure). Get professor's magnet. Return to
museum. and go to open library window. Use dirty water out window. Then use magnet on pirate compass (south) then go to
gunnery. Turn shield on wall. Pick up piece of cloth and then enter passage to hidden room.

Hidden room: Pick up dagger. Take and read Columbus Manuscript. Open trunk with rags sticking out. Take Pirate's parchment.

Go to pier and talk to sailor again. Show him manuscript and find out about his good luck crab. Bargain for trip.

Go outside museum. Use dagger on gum tree. Use bungalow mug on resin. And get fresh water again for painter.
... Далее >>

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Кто прислал: ZED Когда: -:-:- - стр. 1 -


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