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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Oni
Тип документа : Solution Всего страниц : Текущая : full


==================================================================
O N I F A Q v 0 . 8

==================================================================

Oni Faq v0.8
for the PC (Windows Format)
Written By Martin Gaston (RugbyMart@Lineone.net)


Unpublished work Copyright 2001 Martin Gaston

This FAQ is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site,
may be
altered as long as this disclaimer and the above copyright notice
appears in full. This FAQ is NOT to be used for
profitable/promotional
purposes; this includes being used by publishers of magazines,
guides,
books, etc. or being incorporated into magazines, etc. in ANY way.
This
Oni FAQ was written and is owned by me, Martin Gaston
(rugbymart@lineone.net).

Note: Can someone who owns the Playstation 2 version of Oni
please check out
the help section (the very bottom of this document).


-------------------------------
TABLE OF CONTENTS
-------------------------------

I. Introduction
1. Revision History
2. Why I Wrote This FAQ

II. What Is Oni?
III. Controls
IV. Moves
V. Weapons
VI. Items
VII. In Game Info
1. HUD Info
2. Fighting Flashes

VIII. Frequently Asked Questions
IX. Walkthrough
1. TCTF Training
2. Syndicate Warehouse
3. Manufacturing Plant
4. Bio-Research Lab
5. Airport Assault
6. Airport Cargo Hangers
7. TCTF Regional HQ
8. Atmospheric Conversion Center (exterior)
9. Atmospheric Conversion Center (interior)
10. Regional State Building
11. Rooftops
12. Dr. Hasagawa's Lab
(more coming soon!)

X. Cheats
XI. Web Links
XII. Help!

Note: I know that the walkthrough section isn't completed
yet, but
if you are having serious problems with a level that ISN'T
covered yet, then e-mail me at RugbyMart@Lineone.net and
I'll
do my best to help you out.

-------------------
I. Introduction
-------------------

-----------------------
1. Revision History
-----------------------
Current Revision

VERSION 0.8 Fixed a whole load of errors, Added 4 more levels to
the walkthrough and added more info about Hex editing
in the cheats section. (13th Febuary 2001)

Previos Revisions

VERSION 0.6 (12/02/01) / VERSION 0.1 (09/02/01)

---------------------------
2. Why I Wrote This FAQ
---------------------------

I'm an anime fan, and when I first heard of Oni I was pretty
excited to
say the least. The concept of the game was fantastic, beating up
people
with martial arts move sounded much more exciting than any
third-person
game that came before it.

When I got Oni, my impressions were justified. Oni was a fantastic
game,
the gameplay was great and the characters beautifully animated. I
quite
liked the story as well, but it was a little predictable. The game
did
have some minor problems, but the fantastic fighting action made
up for
the errors that the developers made.

I've been wanting to write an FAQ for some time now, and Oni was
the
perfect opportunity to get started. And because it's my first ever
FAQ, I don't expect it to be perfect. If you find a crippling
error
the please e-mail me at RugbyMart@Lineone.net and i'll correct it
as
soon as I can. Also, if you like my FAQ then please E-Mail me as
well
so I know i'm doing a good job which will inspire me to write more
FAQ's
and that's a good thing, isn't it?


-------------------
II. What Is Oni?
-------------------

Oni is a third person action game developed from Bungie and
Gathering Of
Developers (GOD), that mixes elements of Beat 'Em Ups, Shoot 'Em
Ups and
Adventure games. Ever wanted to unload a clip of bullets into your
enemy and
then run up to him and steal his gun? You can in Oni. Ever
wanted to unleash a
lethal barrage of punches and kicks onto 3 people at once?
You can also this
in Oni. It breathes new life into the Third Person genre after it
was saturated
to bursting poing by Lara Croft and the Tomb Raider series.

You play Konoko, a young woman who's strength, speed and vitality
is greater
than the normal human. She doesn't know anything about herself
because her
whole life is a mystery. Konoko works for the TCTF, a band of
elite police
who put an end to crime.

The world is run by the World Coalition Government and the
wastelands outside
the huge megacities is barren and poisonous to all life. And if
that wasn't
enough, a large underground group of terrorists called The
Syndicate have
world domination in their eyes.


---------------
III. Controls
---------------

The Controls in Oni take a little bit of getting used to, but once
you've got
them you'll be throwing people over your shoulder and snapping
their necks in
no time.

Default Controls

W = Run Forward
S = Run Backwards
A = Sidestep Left
D = Sidestep Right

Q = Toggle Weapon/Pick Up Items
E = Drop Weapon

SPACE = Jump
Left Click = Punch/Fire Weapon
Right Click = Kick
SHIFT = crouch

capslock = Toggle Walk
CTRL = Action

Tab = Hypo
R = Reload Weapon

It's not that hard to change the controls in Oni, but you've got
to know what you are
doing. Go into the directory that you installed Oni in (e.g
C:\Games\Oni) and open
up the key_config.txt file. You can then re-bind all of the keys
to a new one.


------------
IV. Moves
------------

Konoko can do more than just kick and punch. She's got special
moves for every
type of situation.


Escape Moves

Press CROUCH + any DIRECTION.


These moves are great for dodging oncoming attacks, and they can
also set you
up in a good position to retaliate.

Jump Flip

JUMP, then press CROUCH while in mid-air

Besides looking really cool, the jump flip lets Konoko reach
higher areas that
her normal jump would. She can also attack enemies with this move
too!

Slide

DOUBLE TAP FORWARD to dash, then press CROUCH

This move is good for dodging laser beams easily and can also be
used to hit
someone in the legs or while they're on the floor.

Throws

press FORWARD + JUMP or KICK

Throws are pretty easy to pull off, and do a large amount of
damage. They also
are unblockable by the enemy, but you have to be standing right
next to them
for the move to connect. And If you are close enough to throw an
enemy, he's
close enough to throw you.

Running Throws

press KICK when running

This move is just like a normal throw, but you have to run into
your opponent
first. This move is great for throwing opponents of ledges and
building (which
kills them instantly) but make sure that Konoko doesn't end up
falling to her
death as well!

Sledgehammer Heel

PUNCH, PUNCH, KICK

This move can be tricky to pull off, but if you can get it right
it does a huge
amount of damage. The last move does the most damage, but it can
often get
blocked by opponents.

Block

stand in a neutral position (not pressing any buttons)

Oni's not all about attacking, sometimes you have to defend
yourself to
conserve you health. It's very easy to do, but can take some
practice to
master.

Disarm

press FORWARD + PUNCH

Konoko will snatch the gun of the opponent if you use this move,
which means
you can easily get the upper hand during a fight.

Backbreaker

from behind an enemy press FORWARD + KICK

This is an absolutely devastating move, and kills the weaker
opponents of the
game instantly.

Triple Hit Haymaker

PUNCH, PUNCH, PUNCH

A fast and quite powerful attack, and ever so simple to pull off.
Good to use
when surrounded, as the final punch knock the enemy to the floor.

Spinning Sidekick

KICK, KICK, KICK

This is slower but more powerful than the Triple Hit Haymaker
move, and it's
just as easy to pull of as well. If you're sure that the opponents
won't
counter attack, then use this move.

Willow Kick

BACKWARDS, then FORWARD + KICK

Konoko delivers one extremely powerful kick to her opponents groin
with this
move, which leaves them stunned for a couple of seconds so you can
set up
another move. The Willow Kick can sometimes be tricky to pull off,
but it's
worth it.

Crescent Moon Kick

Kick, Kick, then FORWARD + KICK

This is one of the hardest moves in the game, and not really all
that useful
once you get some better moves. This is a 3-hit combo, and looks
pretty flash
as well.

Devil Spin Kick

CROUCH. The LET OFF CROUCH and hit KICK.

Running Lariat

when RUNNING, press PUNCH

This is just like the Running Throw move, but you press punch
instead of kick
to do it. It's quick and deadly, and one of my favourite moves.

Rising Fury Punch

CROUCH. Then LET OFF CROUCH and hit PUNCH

Like the devil spin kick, this move is tricky to pull off. Konoko
unleashes
a powerful punch that will hit opponents on the way up and on the
way down.

Twister Kick

press LEFT/RIGHT then FORWARD + KICK

When unleashing this move, Konoko sidesteps away from on opponent
an the spins
her legs around in the air. Useful for attacking multiple enemies
at once.

Stepping Disarm

press FORWARD + KICK while standing next to an opponent.

Sure, the disarm is a cool looking move. But what if you could
kick your
opponent in the face while doing that? Yes, that's the
stepping disarm move for
you.



--------------
V. Weapons
--------------

Konoko has many high-tech weapons at her disposal that she can
obtain
throughout the course of the game. You should always keep in mind
that
every weapon has a weakness and that Konoko can only hold one
weapon
at a time.

Campbell Equalizer Mk4

Ammunition Type = Ballistic Ammo
Magazine Capacity = 10 rounds
Fire Rate = 5 rounds per second

A simple gun that's good enough for killing. It's got a high
recoil, so
you've got to be careful with your aim. I recommend discarding it
for one of
the more advanced weapons as soon as you get a chance.

Hughes Black Adder SMG

Ammunition Type = Ballistic Ammo
Magazine Capacity = 30 Rounds
Fire Rate = 12 rounds per second

This machine gun is great at close range, but once the enemy is
more than 6
meters away it's only good for suppression fire. A good dirty
tactic is to
knock an enemy to the ground and start firing.

SML3 Plasma Rifle

Ammunition Type = Energy Cells
Magazine Capacity = 10 rounds
Fire Rate = 1.1 rounds per second


The Plasma Rifle is ever so easy to dodge if someone's firing it
at you. Simply
dodge left and right a lot and you'll be fine. If you've got the
gun, it's
quite a good weapon to have. Fire off a stream of these as an
enemy approaches
you, and then finish him/her off with some throws.

Phase Stream Projector

Ammunition Type = Energy Cells
Magazine Capacity = 300 Units
Fire Rate = Continuous

There's no crosshair to aim on this weapon, so you have to direct
the beam to
your opponent's body. It fires a continuous beam of energy that
can stagger
or topple enemies with ease.

SBG Man-Portable Mortar

Ammunition Type = Ballistic Ammo
Magazine Capacity = 4 Rounds
Fire Rate = 1 round per 2 seconds

This gun is referred to as the Superball Gun by it's users, as
Scatter-pack
Ballistic Grenade Man-Portable Mortar is a bit of a mouthful.
Basically, it's
your very own rocket launcher. Fire normally for default scatter
pattern or
Hold the trigger when firing to bounce shots, then release to
detonate.

Van de Graaf (VDG) Pistol

Ammunition Type = Energy Cells
Magazine Capacity = 5 Rounds
Fire Rate = 1 round per 3.1 seconds

The Van de Graad is an extremely powerful stun gun. Each shot is
high voltage
and low amperage so it causes minimal physical harm to the
attacker. When
fired, the enemy grabs his head and is stunned for a few seconds,
making it the
perfect weapon if you want the upper hand in physical combat.

Scram Cannon

Ammunition Type = Ballistic Ammo
Magazine Capacity = 5 Rounds
Fire Rate = 1 Swarm per 2.5 seconds

The Scram Cannon fires swarms of homing missiles at the enemy.
It's Useless at
close range, but great if the missiles are given some time to home
in on their
targets.

Mercury Bow

Ammunition Type = Ballistic Ammo
Magazine Capacity = 2 Rounds
Fire Rate = 1 round per 5 seconds

Oooh baby! This is my preferred weapon of the game. The Mercury
Bow works by
firing a compressed silver of frozen mercury at the opponent. It's
got the
strength to knock just about anyone down in 1 hit. It's great for
thinning
down packs of enemies that come running towards you.

Screamer Cannon

Ammunition Type = Energy Cells
Magazine Capacity = 6 Rounds
Fire Rate = 1 round per 10 seconds

This weapon fires capsules that release a mysterious entity known
as a
Screaming Cell. These creatures don't seem to exist in the same
plane as
Earth, but are drawn to life and feed off it. Konoko is immune to
the
Screaming Cell at first, but it eventually turns on you after it's
released.

Wave Motion Cannon

Ammunition Type = Unknown
Magazine Capacity = Unknown
Fire Rate = Unknown

This weapon is normally vehicle mounted and it would require
superhuman
strength to lift or fire! Luckily, Konoko has superhuman strength
and
she can blast away with the meaty gun. It's extremely heavy, so
she
can only walk very slowly with it equipped which leaves her
vulnerable
to attack. Only found at two points in the game, this weapon is
good but
rare.


-----------
VI. Items
-----------

Guns need bullets. Konoko needs health. Enemies need to be killed.
Fortunately, the items in Oni cover all of these needs.

Ballistic Ammo

Co-ordinating the arms of mercenary and corporate forces during
the Great
Uprising had WCG researchers scrambling to solve their logistical
problems.
Their solution was modular, generic casings and projectiles loaded
with
mission-specific ordnance payloads. "Blank bullets" allowed
modular components
to adapt and reload any ballistic weapon on the battlefield. What
that means is
you can use Ballistic ammo for multiple weapons, e.g the Black
Adder SMG and
the Mercury Bow

Energy Cell

Governments and markets welcomed the emergence of the World
Coalition
Government, or were crushed beneath it. As hostilities subsided
the WCG began
to standardize "fundamental technical elements" across all market
regions. The
ubiquitous Energy Cell has replaced all other portable power
sources. This
means weapons too. The more electrical weapons use this as a
source of
ammunition, such as the VDG Pistol and the Plasma rifle.

Hypo Sprays

Hypo Sprays deliver stimulants, analgesics and active
neuro-biological
reinforcing elements through a sub-dermal injector. The solution
takes time to
act on the body; further shocks while it is active reduce the
hypo's maximum
healing potential. Even a few hits will cancel the effect
altogether, so don't
try using them in the middle of a fight if you can help it.
Multiple Hypos can
be activated at once to extend the maximum healing range.

Because Konoko is 'different' to the average human, she can take
her health
over the maximum limit and go into 'overpower' mode. Her speed and
strength
are increased for a short time when like this.

Phase Cloak

The Phase cloak agitates the user's molecules out of the visible
light
spectrum. The effect only lasts for 30 seconds; any longer and the
user might
suffer irreversible cellular damage. A weakness of the cloaking
effect is that
the wearer becomes visible for a moment during physical contact
with non-phased
bodies. Another point of consideration is that you still make
sounds, so be
sure to sneak around.

Force Field

The Force Shield surrounds the body of the wearer and absorbs the
impact of any
projectile that strikes it. The shield can only absorb a limited
amount of
punishment before it collapses; as it grows weaker its intensity
fades. And
melee (punches and kicks) don't get blocked by the field.

--------------------------
VII. In Game Information
--------------------------

---------------
1. HUD Info
---------------

The HUD (Heads Up Display) in Oni consists of 2 circles in the
bottom of the
screen. The circle on the left deals with Ammo and Compass data
and the circle
on the right is about your health and force field.

The left circle had a ballistic ammo and energy cell display on
it's outer ring.
If you look closly at it, the ballistic ammo is shown in the top
half and the
energy cells are shown in the bottom half. As you can only carry 5
of each ammo
souce at one, there are only 10 slots on the display.

The inside ring shows you how many shots are left in your gun.
This section depends
on the weapon you've got equipped, if you've got the mercury bow
then it'll only
have two sections to it, but if you've got a Submachine Gun it'll
have 30.

Finally, the middle ring contains the compass data. In the game
there will usually
be a small yellow line that moves around when you run. When the
line is at the north
of the display, you are running in the right direction. The ring
grows bigger as you
get nearer to your objective. There's also a small circle that
might sometimes have an
arrow pointing up or down, depending on where you are in the
level. If it's pointing up
then your objective is on a level above you, and if it's pointing
down your objective
is on a level below you.

For health matters, you have to look at the right circle in the
bottom right of your
screen. Firstly, the middle ring of this circle contains your
health. It starts off
as a nice long green bar but as you take damage it goes from green
to yellow to red.
If your health gets into the red area, you're going to need a hypo
and the bottom-left
part of the outer ring will show you how many hypo's you've got.
You can carry a maximum
of 6 hypo's. The right part of the outer ring contains your force
field's energy, if you
have one on you. The longer the bar is, the more energy you have.
the center part of the
circle can also contain special information regarding the mission
e.g a timer or some
keys.

-------------------
2. Fighting Flashes
-------------------

I've played many third-person games before, and Oni's flashes are
one of the best
features i've seen in a very long time. When you are fighting
enemies, you might
notice some flashes appear on the screen (you can't really miss
them). Far from
being a pretty effect, they serve a useful purpose to the actual
game.

When you attack an enemy, a green flash should initally appear on
the screen. This
means that the hit connected and you damaged him. It also means
that he's still got
most of his health remaining and your going to have to hit him a
lot more to kill
him.

Throughout the fight, the flashes should gradually turn yellow in
colour and then
red. When the flashes are red, it means the opponent is almost
dead. When you manage
to vanquish an opponent, red dots will rise from the flash to
inform you that the
enemy isn't getting back up again.

As well as the damage flashes, there are also one's to inform that
the opponent's
blocked your attack. If you see a blue flash, it means your attack
failed and the
enemy didn't take any damage.

---------------------------------
VIII. Frequently Asked Questions
---------------------------------

Q: How do I change my controls?
A: It's not that hard to change the controls in Oni, but
you've got to know
what you are doing. Go into the directory that you installed
Oni in (e.g
C:\Games\Oni) and open up the key_config.txt file. You can
then re-bind all
of the keys to a new one.

Q: How do I take screenshots?
A: Oni is set up to take screenshots whenever you press the
F13 (Print Screen)
key. However, this key doesn't work on many computers. Instead,
load up the
key_config.txt file and change the line that says "bind fkey13
to screenshot)
and change it to another key (e.g "bind fkey12 to screenshot).

Q: How do I view screenshots?
A: Oni saves a screenshot you've taken in it's installed
directory (e.g
C:\Games\Oni) as a file called screen_shotxxx (xxx is the
number of
screenshot's you've taken e.g 000, 001, 002 etc). Simply open
up the
file in a paint program to view it.

Q: I can't get past section xxx?
A: Check the walkthrough section to find out how to complete
the game.

Q: Why can't I pull off all the moves?
A: Some of the moves arn't given to you at the beggining of
the game, and Konoko
learns them throughout the course of her adventure. Usually you
are given a
new move at the begginning of every level.

Q: What are the cheats in Oni? How can I access
them?
A: The cheats in Oni are easy to get to once you've set them
up. Either complete
the game or change some files. Check the cheats section for
details.

Q: How do I watch the movies at the begginning of the levels
again?
A: It's simple. Instead of loading the 'Save Point' parts,
just load
the name of the level again.


------------------
IX. Walkthrough
------------------

Note: Because certain parts of Oni are extremely repetitive,
this Walkthrough
can sometimes get a little confusing. You should always use the
compass data
to assist you when you play, it can really help you out.


--------------------
1. TCTF Training
--------------------

The training mission really isn't too hard at all, if you just
follow the
on-screen directions you'll be fine.

At the beginning of the exercise Shinatama informs you that your
being run
through TCTF training program beta 6 and after you've completed it
you'll be
ready for field missions. Great. You start with the basic movement
training,
which is simply doing a bit of running around. After that's been
done, activate

the control console near the door to start your Dash training. You
then have to
run around a little track, which shouldn't be too hard. Then go
and activate
the other control console to get a little recap of everything
you've learned
so far and start the jump training.

After learning how to jump, jump into the next room to start your
advanced
movement training. You are told to crouch, so do that. Before the
program can
continue, you have to jump on top of a box and watch a woman fight
with 2
robots. She beats one robot but gets taken down by the second.
After that
display of fisticuffs, you get taught how to creep, initiate your
escape moves
and sliding. Konoko is then told to slide under some laser beams a
couple of
times and are taught the jump flip before you can continue. Use
the console to
recap the moves and then jump into the next room to start your
combat training.

You start off the combat training by doing a simple punches and
kicks before
you are instructed to do a punch-punch-punch combo and then a
punch-punch-kick
combo. You can then go into the next room to start fighting with
a drone. In
the next few rooms you have to practice a specific thing before
you can
continue. In the first fight you just have to kill the robot, in
the second you
have the throw the robot and in the third room you have to block
the robots
attacks. When you complete all of that successfully you can move
on the next,
and final, area. In this room there are a whole load of glass
targets and a
couple of robot drones. Pick up the gun on the table and start
shooting the
glass targets. You'll run out of ammo pretty quickly but some
ballistic ammo
will appear on the table as well. Pick it up, and then finish off
shooting the
targets. Then a Plasma Rifle appears and you have to swap your
pistol for it.
Shoot the robots with the plasma rifle to complete the training
program beta 6.
Shinatama tells you that Commander Griffin will be pleased.

But before you can finish the mission, you have to access your
diary and use
the computer to recap the combat commands. After that the mission
automatically
ends and the next mission loads up automatically.


--------------------------
2. Syndicate Warehouse
--------------------------

The Mission starts with Shinatama telling you about your health
meter. If you
don't know about your health meter, I recommend that you read it.
You start
this mission with a pistol, which can come in very useful before
you find the
machine gun later on.

Go through the door and down the stairs, and kill the man that
attacks you.
There's a data console around which tells you the that a Manifest
3Y-324-G
contains six crates that contain ammo for a railgun that the TCTF
seized
from the syndicate. Push the switch on the other side of the room
to open
the locked door.

Go through the newly unlocked door, and Shinatama will give you
some compass
data, as well as teaching you how to use the compass. You are
given a new
objective at this point as well, which is to make contact with
Operative Chung.

Go through the door with the sign that says stairs above it and
climb the
stairs. Go through the first door you see and into the next door.
activate the
switch to unlock the yellow and white diamond doors.

As you leave the room, a man will enter who you'll need to kill.
Then go
through the door that you just unlocked. You'll enter a new area
which has
another Engineer who is armed with a machine gun. Kill him and
swap your pistol
(if you've still got it) for it. Your next objective will be to
unlock the
green and white diamond doors, so go to the doors marked 'stairs'
and into the
lower part of the room.

There are two rooms to the left and right of the stairs. The one
on the right
is empty, but the one on the left has the switch needed to unlock
the doors and
a Engineer who carries a Hypo spray. Kill the Engineer and take
his Hypo. Shinatama
will contact you and tell you about the 'overpower' effect. Unlock
the
green-white diamond doors with the console. If you go through the
door on the
floor you are on, the only thing you'll find is some ballistic
ammo. Get that
and then go back up the stairs you came down and through the other
door you
unlocked.

You notice a dead man on the floor, and when you walk up to him
you realise
it's Chung, the man you were supposed to meet. After a chat with
Griffin, pick
up Chung's datapad to find out about the whearabouts ofyour next
mission, the
Musashi Manufacturing plant.

But the mission isn't over yet. Shinatama gives you a new
objective: find the
warehouse manager. There's a Striker in one of the rooms (the one
without the green light next to it) near to Chung's corpse, so
dispose of him
and get a Hypo spray as a reward. The stairs in this area will
take you to a
room with another Striker who will also drop a hypo spray when
killed.
You can get it if you want, but the way forward is through the
other door (the
one with the green light next to it) near Chung's body. In the
next room are
two Engineers, kill them both and go up the stairs. After you've
gone up the
stairs, the room nearest you contains a Engineer. He doesn't have
anything so you
don't have to kill him. Around the corner are two Strikers, one
inside
the room and one outside. Kill them. One drops a hypo, so pick
that up.

Continue going down the path until you reach the end. There will
be two doors,
one on the left and one in front you. The one on the left contains
a Engineer, who
you can kill if you want. The one in front of you has a staircase,
go down it.
At the bottom of the stairs lies a Striker, who carries a hypo.
Through
the door is another Striker and a locked door. The switch to
unlock the
door is at the end of the room, so unlock the door and go through
it. There
will be 3 doors in the next room, one leading to some stairs, one
locked
(red-white diamond logo on the door) and one containing a
Engineer. The Engineer will
run up the stairs and activate an alarm if he sees you, so chase
him and kill
him before he gets the chance. In the same room as the alarm is
the switch to
unlock the door. Unlock the door and go down the stairs and
through it to the
next area. You will encounter a Engineer, and two doors. One of
them leads to some
stairs, which you don't need to go down. The other is the one that
you have
to go through to continue. In this room, you DO need to go up the
stairs
(not down) where you'll see a Striker attacking a civilian. Kill
the
agent and the civilian will tell you that the warehouse manager is
upstairs.
He'll also open the locked doors near you. Go through the doors
after they've
been unlocked. You'll enter on the top floor of a huge new area,
and a Engineer
will attack you. Kill the Engineer and go down the stairs, which
are at the edge
of the floor you are on. When you get to the bottom of the stairs,
run to the
other side of the room, killing the Engineer along the way, and go
down the other
set of stairs to reach the bottom floor of the building. There
will be two
Engineers that assault you, dispose of them and run over to the
truck.

Shinatama will inform you that the truck is trying to escape from
the building
and that there's no way you can get in it. You now have to find a
way to stop
the truck from leaving the building. You have a 3 minutes (which
you can see in
the bottom right of the screen) to stop the truck. A couple of
Strikers
instantly attack you, and one is armed with a pulse rifle. Take it
if you want.
Follow the compass data until you get to the stairs (it's almost a
mirror copy
of how you got down to the ground floor, but this time you are
going up)
killing the Engineers and Strikers along the way. Eventually,
you'll reach
a switch which you have to activate. Watch the movie and relax
because you've
just completed your first real level of Oni!


--------------------------
3. Manufacturing Plant
--------------------------

You start the level being ambushed by 3 Strikers in the reception
area. You've
got two other TCTF agents to help you out, so it shouldn't be very
hard to kill
them.

After you've done that, take a look around the reception area to
get your
bearings. There are 4 doors, 2 locked and 2 unlocked. There is
also a staircase
with leads to another door, which is locked too.

The unlocked door near the staircase has one man inside, who will
give you some
ballistic ammo when killed. The other unlocked door has two
Engineers, a locked
door and also an important switch. Push the switch to open the
locked door in
this room, and another door back in the reception area. Go back to
the
reception area and through the door you just unlocked to find a
Engineer who
drops a hypo spray when killed. Pick it up. Then go back and
through the other
door you unlocked, and go to the other side of the room and
through that door.
There will be two enemies in this room, and one of them tries to
call for help
by setting off an alarm. Kill him before he gets the chance, and
then deal with
the other man.

Leave the room and down the area with the alarm console in it, and
through the
door at the other end. You'll enter another room with a Striker
and a
switch to unlock the door up the staircase back in the reception
area. You have
to go back there now, but you can't go back the way you came as
one of the doors
has now locked itself. Instead, head out the other door in the
room with the
switch and keep going down the path until you reach a room where a
syndicate
agent is attacking two scientists. Kill the Striker before he
kills any
scientists to get rewards from them. There's a locked door in this
room, and
the switch to unlock it is in the area with the scientists. Unlock
the door and
go through it to end up back in the reception area, where a
Engineer and
Striker (armed with a plasma rife) will attack you. Kill them and
go up
the stairs and through the door that's now unlocked.

Go down the stairs and into the down the path to your left where
you'll be
attacked by 4 people. At the other side of the area, there is
another door
which will take you to the manufacturing wing of the plant.
Griffin will talk
to you before you can enter the door, but go through it when he's
finished with
you to enter the door and the manufacturing wing.

There will be two Engineers here, one of them armed with a
submachine gun. Kill
them and notice the door that's locked. There's another door
that's unlocked in
this area, so go through that and enter a room with a load of
laser beams that
you'll need to dodge. There's an exit at the end of the corridor,
and an two
exits to the right. One of them (the unlocked one) on the right
leads to a room
with a switch that's guarded by turrets and laser beams. You can't
use the
switch in this room, so don't bother trying or you'll just end up
dead.

Go through the other unlocked door at the other end of the
corridor, there are
two Strikers here, a switch (the switch is pretty well hidden, so
you
might have to search for it) and another locked door. Kill them,
and pull the
switch in this room to deactivate the lasers guarding the switch
in the
previous room.

Go back into the room with the switch guarded by turrets. Pull the
switch to
open the door back at the beginning of the manufacturing wing. In
that room is
another switch which unlock the door back in the laser corridor.
Go into that
room, and two Strikers will attack you. There's another switch in
this
room, which will unlock a door back in the room where you
deactivated the
lasers. Go through it.

When you go through it, you'll notice a Striker attacking a
scientist.
Kill the agent and then go down the stairs, and Shinatama will
chat to you
about the deadly brain. Go through the door to confront the
machine. To defeat
the deadly brain, you have to activate the 4 switches in the room
while dodging
the laser beams as you will get badly damaged and probably die if
you do. After
you've activated all 4 switches once, the switches will reset and
you'll have
to activate them all again. You have to do this 3 times, each time
the lasers
get harder to dodge. After you defeat the Deadly Brain, you'll
have completed
the level.


-----------------------
4. Bio-Research Lab
-----------------------

You start this level with a fight with Barabas, the Syndicate's
right-hand man.
He can be one tough cookie if you don't know what you're doing but
is actually
easy to beat if you know how. The easiest strategy is to NOT let
Barabas fire
his gun at you! It takes off about 1/4 of your life bar, and you
need all the
health you can get in this level. Don't think you can escape him,
because the
only door in the area is locked. Start the fight by running up to
Barabas and
knocking him to the ground (the running throw move is a good
choice) so he
drops his gun, and then wait for him to get up again. When he gets
up, launch
a powerful move on him so he ends up back on the floor. Repeat
until you've
defeated him. He'll fly off and chat to Muro about you, leaving
you to enter
the building (the door is now unlocked) and continue the level.

The next level can be unbelievably hard, so be prepared. It helps
to have a lot
of health left from the fight with Barabas, so if you don't it
might be wise
to restart the level again and try to get better results. In the
ground floor
of the building will be two strikers, one at the end of the room
and the other
around the pillar near where you enter. Attack the striker near
you to get both
the enemy's attention, and then take cover behind the wall so that
the striker
armed with the machine gun can't hurt you too bad. After you've
killed both
strikers, run around the pillar and into the room. There will be a
switch which
will unlock all of the locked doors on this floor and 1/3 of the
lock on the
door at the top. While it might initially look like there are 6
different rooms,
there are only 2 very large rooms with 3 exits each. The room to
the left of the
stairs will lead to an attack by two strikers, but you can get two
hypo's off a
scientist after the fight. The room to the right of the stairs
will only lead to
an attack by one striker but you will only get one hypo from a
scientist for
reward. There's also an interesting data console in here about
SLD's. You can
go in both rooms to get three hypo's and you don't have to go into
either one
as well. But you DO have to pull the switch that unlocks the
doors, otherwise
you won't be able to advance in the level later.

Go up the stairs, and you'll notice that it's a lot like the floor
you were just
in. There are 6 doors, all locked and a room at the end which
contains the switch
to open them. There are also 4 strikers, one armed with a scram
cannon, who can be
tough to beat. I've found that one of the strikers will usually
unlock the doors
for you, and that two other strikers will go and attack the
scientists in the
rooms. Kill all of them, and if the doors haven't been unlocked,
go and do it now
and then collect your rewards from the scientists. One scientist
will give you a
force field, and the other will give you a hypo. Then go up the
stairs. This floor
is a bit different to the other two, as the stairs are behind you
when you enter.
There's also quite a lot of things the same, like 6 locked doors
and a switch in
a room which unlocks them. You'll get attacked by two strikers on
the floor, so
kill them and go and pull the switch to unlock the doors and the
final part of
the door at the top of the building. The doors on this level that
you've unlocked
will contain one striker each, and all of the scientists have been
killed by the
time you get there. But there are still some nice items to
salvage, 1 pulse cell
and a hypo, in the rooms. If you want them, go and get them, and
then climb the
stairs and go through the door with the 3 lights that you've been
unlocking to
access the rooftops.

On the rooftops, make sure that you don't fall off otherwise
you'll plummet to
your death. There is a striker on the rooftops, kill him and move
on. There is
only one path that you can travel down, and it shouldn't be too
hard to find.
You'll eventually end up at some stairs, go up them. There are 2
Strikers on
the stairs but one of them usually attacks you before you even
start to climb
them. At the top of the stairs, there will be a locked door and a
path to
another room, which is where you should go next. You'll be
attacked by a new
type of enemy, the Bomb Trooper. After he's been vanquished, there
will be a
small cut-scene that's funny to watch. Konoko will run to the lift
(the door
that was locked) and go down it and you regain control of her at
the lobby,
where the TCTF agents have just entered.

There are two sets of stairs in the lobby that lead to different
areas. Also,
at a certain point (usually around 30 seconds after you enter the
lobby) the
area will get assaulted by lots of armed strikers. If you hear
gunfire, you
know they're attacking. Turn around 180 degrees, and go down the
stairs behind
you. A TCTF operative will give you a couple of hypo's. Go back up
the stairs
and run across the room to the other set of stairs and inside this
room is a
switch that will unlock 1/3 of a locked door. Go through the open
door in this
area, and watch out as there is a striker and a bomb trooper, take
care when
fighting the bomb trooper as when you kill him you've got 3
seconds to run
and take cover because he explodes.

After you've killed them, you have to advance to one of the upper
floors of the
building, which can be done by either using the stairs back in the
lobby of the
stairs in the room you are now. I'm going to cover going up the
stairs in the
room you are now, after you've gone up them go into the room
closest to you and
pull the switch to unlock the 2nd part of the 3-lock door. After
entering the
room a striker will attack you. After killing him, exit the room
and look for
the staircase that will take you up to the next floor. You'll have
to cross
over the lobby again, and kill all the strikers you meet along the
way. Once
you're there, you have to find the final switch to unlock the
door. Cross over
the lobby and the switch is around the corner. Then go back over
the lobby,
and go through the door you've unlocked.

You enter a large area with pools of bio-corrosive liquid below
you. The paths
are quite thin, so make sure you don't fall off or you'll hurt
yourself badly.
There are a lot of strikers in this area, about 2 on each floor,
but they don't
all notice you at first. You have to go down each level and find
the switch top
open the doors at the bottom of the room. Once you've found the
switch, activate
and you'll get attacked by a bomb trooper. After killing him, go
over to the
large doors that were just unlocked and jump down because there
aren't any stairs
leading to it. Run through the door and over towards the van and
you've completed
the level.


----------------------
5. Airport Assault
----------------------

As Konoko pulls up to the airport, she meets up with Muro and two
of his
strikers. He runs off leaving the strikers to attack you. One of
them usually
runs into the airport and starts attacking the civilians, which
means you won't
get any extra items if he kills them. After killing them both,
head into the
airport, turn right and run down this area until you reach the 3
strikers
attacking more civilians. One is armed with a Scram Cannon and
another has a
Machine gun. Kill them all, and head into the room to your left.
There's a
switch in here that will unlock the doors at the end of the room,
so pull it
and move through the door.

As you enter the room, two strikers will also enter from the other
side and
attack you. Kill them and one of the civilians in the room will
hand you an
ammo clip. Exit through the door the strikers came in and down the
ramp. The
syndicate troops have blown up the cargo bays which means you're
going to hard
to complete this level the hard way. At the bottom of the ramp a
striker is
attacking a engineer, so give the engineer a hand and kill him. Go
up the
runways and into the new area. A striker armed with a plasma rifle
will attack
you (he runs in from the left side of the area) so after you've
killed him turn
right and run over to the other runway. There are a lot of
strikers in this
area, and it's in your best interests not to attract the attention
of every
single one of them. Remember to use the creep move (default =
hold shift
while running) so you don't make as much sound when running. There
is a
civilian that will give you a force field over in the far part of
the area.
Trying to reach him will probably mean you'll have to fight all
the strikers,
but the force field can be a great item. Once you reach the other
ramp, enter
it and kill the bomb trooper and striker that are in this area. In
this room
there are two ramps, one leading up to the cargo hangers (the
syndicate blew
up all the routes to them, so you won't be able to get there) and
the other
leading to an unlocked door. Go up the ramp leading to the door,
and go
through it. In the next room, two strikers, one armed with a scram
cannon,
will attack you. When you enter the next room, Muro will bump into
and make
another exit leaving another two strikers to deal with you. Kill
them both
and enter the room that the strikers came out of to find a switch
that will
unlock the door that Muro left from. Exit the room.


You'll end up on a ledge in another large area, and a striker with
a pulse gun
will attack you from the far side of the area you're on. Kill him.
On the right
side of the ledge you're on will be a room with a switch that you
can't activate
yet. Instead, run down the stairs near the room and across the
area, killing the
striker that attacks you along the way, until you reach the stairs
on the other
side. Climb the stairs to the top, and enter the room there. There
will be a
switch in here that does work, and when you activate it the
previous switch
that wouldn't work will now. Unfortunately, two elite strikers
exit a door
below you and they're both armed with pulse gun. Kill them and run
back the
other switch and activate it to unlock the doors that the elite
strikers came
out of. Run back to the door and go through it to complete the
level.


----------------------------
6. Airport Cargo Hangers
----------------------------

As soon as you start the level, a striker carrying a pulse rifle
will spot you.
He's quite far away, so dodge his bullets and kill him. You should
be down the
large staircase by now, and you should use stealth as much as you
can in the
next area. Having every single opponent on you will more than
likely lead to
your death. Instead, pick one or two off at a time. You want to
get to the
building at the other side of the area, then go in it. A striker
with a VDG
Pistol will be hiding in the building and will attack you as soon
as you enter.
Kill him, and then activate the switch in the room to unlock the
door outside.
Go through the door.

As you enter, Muro will be making his getaway, and 3 strikers will
attack you.
Kill them all. There's a choice at this point, to either go across
the rooftops
(the way Muro left) or taking the ground floor (the way the
strikers came in).
I'm going to concentrate on the 2nd method, but if you want to
take the first
way then you can. Run though the door the strikers came through,
and another
striker will attack you. While your fighting him, another two
strikers will come
to help him out. After killing them, go through the large door
that's around the
crashed trailer and turn right. Go down the path, and a striker
and bomb trooper
will attack you and a couple of engineers. Kill them and then go
up the ramp into
the next area.

There's a whole load of lasers beams here, and touching one of
them will release
poisonous gas. When you reach the other side of the laser
corridor, exit through
the door. You'll be in a room with a tanker and a striker, kill
them and then go
through the door at the other end. Turn left and run up the ramp,
and kill the
striker at the top of it. Take the ramp that is going UP and
another striker
will attack. Continue following the path, and you should come
across two ramps
linking together two buildings, cross over it and over to another
ramp, where a
striker is. There will be another ramp, go down that and a tanker
with a VDG
pistol will attack you. Run over to the next building (follow the
compass if you
are having trouble finding it) where there is a staircase leading
to a locked door
and two striker. Kill them and run to the far end of this
building, where there is
another staircase that will take you down to the ground. When you
get near the
bottom, you'll see three engineers being attacked by two strikers.
Protect the
engineers by killing the strikers, and they'll each give you a
reward (One gives
a force field, one gives ballistic ammo and the other gives you a
hypo). After one
engineer has given you something, another two strikers will show
up and assault
you. Kill them and leave the alleyway. Follow the compass data
over to a fenced
area with a tanker and bomb trooper in. The tankers armed with a
grenade launcher,
so be very careful. In the fenced area is a switch that unlocks
the door you saw
earlier. Trigger the switch and head back to the door.

In this area, keep going down the stairs and through the doors
until you reach
a door called HG~A. Left of this door are a few crates, and on top
of them is a
rappeling harness. Pick it up (Q by default) and go through the
HG~A door and
down the stairs. There will be a tanker down here, kill him and as
you approach
the locked door it will unlock and two strikers will attack you.
Go through the
door they came through and into the next area. There's a striker
and tanker in
here that you can kill if you want, but if your running low on
health, use
stealth to evade them. Go up the ramps and into the small room
near the
beginning of the 2nd ramp. There will be a cut-scene of Muro
running onto his
plane. Leave the room and continue going up the ramp.

When you reach the top of the ramp, You'll be able to see Muro's
plane far
below you. What you have to do now is find the right spot (the
compass data
point's you to it), either avoiding or killing the strikers in the
area, so
you can use the Rappelling Harness. When you've found it, Konoko
will use the
harness and complete the level. In the cut-scene that follows we
see Muro
planning to kidnap Shinatama.


-----------------------
7. TCTF Regional HQ
-----------------------

You start this level on the ground floor in the parking lot. At
the other end
of the room, two strikers will be exiting a lift. They will
probably notice
you which means you'll have to fight them. After killing them, go
through the
door which they came out of and kill the two strikers that are in
here. Then go
through the door on at the other end of the room and kill the
tanker that comes
to attack you. Go through the passage, and there will be a striker
armed with a
pulse rifle on top of a lorry. You can't attack him with your
punches and kicks,
so either shoot him or try to get him to jump off. When you've
done that, go
through the passage to the left of the lorry, turn left and run
down the
corridor. You'll come across a TCTF agent being attacked by two
strikers, if
you kill the strikers and keep the TCTF agent alive then he'll
follow you. At
this point there will be 3 doors that you can go through. A grey
door by where
the TCTF agent was being attacked, a door with a logo on and a
beige coloured
door. There's a switch in the room past the door with a logo and
the other two
doors just contain rooms with two strikers each that are attacking
civilians.
You'll get rewards of the civilians if you help them out but to
advance the
mission you need to activate the switch to unlock the door a while
back.
Activate the switch, and go through the door you've just unlocked.
You'll
get a small cut scene showing the syndicate's advance in the
building.


Go up the stairs and you'll get attacked by a Tanker. There are 3
other exits
on this staircase apart from the 3-lock door, two of them are
unlocked and one
of them is locked. Go through the 2nd door from the bottom. This
area will look
familiar to the area you've just come from, and has a switch in
exactly the
same place too. Run over to it, killing the two strikers and
tanker along the
way. There's a striker in the room with the switch as well.
Activating it will
unlock the door at the top of the staircase, which is where you
should go to
next. The other room here all contain striker and usually
civilians that will
reward you when rescued. If you want to do that, do so and then
move on to the
door at the top of the staircase.

There is one female striker here, and two doors at the end of the
corridor.
Kill the striker and go into the room on the left. Then go up the
staircase.
There will be a short cut-scene of Barabas kidnapping Shinatama,
and then you'll
be back in the game. The door that you used to get to the
staircase is now
locked. Go all the way to the top of the stairs.

The next area is fiercely contested by strikers, and you'll
probably have a
hard time defeating them. Go up the staircase, and onto the access
ramps. The
syndicate troops have blown up these ramps at certain points, and
you'll need
to use the jump-flip move (it also helps to be dashing) to get
over these
obstacles. Be careful when jumping because if Konoko falls she'll
either die
or get critically injured. After you've reached the top-level, go
into one of
the rooms and talk to an engineer. He'll tell you about the
syndicate trying
to sabotage the elevator and then Konoko will demand the laser
torch. Hmmm, I
wonder what she wants that for? Leave the room and run left
until you get to
the elevator, and jump onto it (she will fall down the gap if you
try to run to
it) to start a cut-scene.

When you regain control of her, you'll be a red lit room with a
female striker
and a tanker on the other side. It won't be long before they
notice you and
you'll have to fight them. There are two locked doors in this
room, but you
can unlock one of them by using the switch near the tanker. After
unlocking
the door, go through it. You'll be attacked by another two
strikers. Kill them.
There's a staircase in this room, go up it and you'll be attacked
by yet another
two strikers when you reach the top. Exit through the door and
onto the ledges
above. Watch out, as there's a striker armed with a Mercury Bow
who'll try to
shoot you with it as soon as you leave the room. There's another
striker around
that may or may not have already attacked you, if he hasn't you've
got the
advantage. Go to the two rooms at the other end of the area, and
head into
the room on the right. Go up the stairs and kill the striker that
waits for you
at the top. Exit into the higher level of ledges, and kill any
strikers around.
Do the same as you did for the floor below, run to the other side
and go into
the room on the right and climb the stairs. You'll emerge in a
room with every
single door locked apart from two doors leading to the rooftops.
There will
also be three strikers who attack you. Kill them and go out to the
rooftops,
and a cut-scene will play. You're too late to save Shinatama, and
Barabas
attacks you again. Use the same tactics from before to beat him,
but don't
think that you can just throw him over the edge. He'll activate
his jetpack
and return in no time at all. When you've defeated Barabas, the
mission is
complete.


-----------------------------------------------
8. Atmospheric Conversion Center (exterior)
-----------------------------------------------

Run forward and turn right at the first opportunity and continue
until you
reach the bridge. 3 Strikers will attack you, but it's easy to
beat them if
you throw them off the edge. Continue running down the bridge
until you reach
the end. Go left and into the room, activate the switch to unlock
the door. Go
through the freshly unlocked door into the next area. The engineer
in this room
will give you a hypo, take it and continue through the door at the
end of the
room.

In the next outside area, run down the left or right side. The
left side has a
tanker and the right has a striker. There are two armed strikers
on the top of
the walls, either kill them and/or run through the door at the end
of the path.
Another engineer in here will give you a hypo, and go through the
door at the
other side of the room.

You have to run down the right path here because the left one
leads to a dead
end. Go into the room on your right and pull the switch to unlock
the door near
the room. Talk to the cop in here to get her Phase Stream
Generator. Go through
the room and down the lift. Watch the cut-scene of Muro torturing
Shinatama.

Exit the lift and run down the path, a striker will jump out and
attack you,
kill him and keep going. When you reach the end (and a locked
door) turn
around and run down the other side of the path until you reach the
room. Pull
the switch which will unlock the door which is where you have to
go to next.
Go through the door, and kill the female striker in the room.
There's a mercury
bow on the floor, and I suggest you pick it up as it comes in very
useful.
Leave through the other exit, and climb the stairs onto the top of
this wall. A
striker with a machine gun will attack you. Run down to the other
end of the
wall, where there will be a switch that unlocks the door up ahead.
Pull the
switch and go through the door. A civilian in the next room will
give you a
hypo, take it off him and go through the door into the new area
where a
striker will attack you.

Run until you reach the end of the path turn left and continue
running. Follow
the compass data to the switch that you need to activate, it's
quite far away
but not hard to find. Just keep running straight and turning at
the corners,
killing any strikers that attack you. Once you get to the switch,
activate it
and go over to the door that you just unlocked. Go through it and
down the lift.

After the cut scene has finished, get off the lift and go over to
the room
that's close by. Activate the switch, and leave the room. Run
down, following
the path until you get to the door you unlocked. Inside will be a
striker
attacking a civilian, kill the striker and talk to the civilian.
He'll make the
power grid lag for a few cycles, allowing you to run across it. If
you've got a
loaded gun, shoot the panes of glass out of the window and jump
onto the power
grid to save vital seconds. If you aren't armed, exit the room and
run around
the building and then onto the grid. You've only got 25 seconds,
so make sure
you are dashing. When you get to the other side, you'll be
attacked by a
striker armed with pulse gun.

After killing him, run to the area to your left (your compass
should help point
you to it) and into the building next to the power grid. Talk to
the scientist
to speculate a little more about the syndicate's plans. After
that, two strikers
will enter the room and attack you. When you've killed them,
activate the switch
that will make the generators lag and jump onto the power grid.
You've only got
15 seconds this time, so you'll have to be faster than the last
time. You also
have to jump off the pipe before the end, onto a platform that a
striker is on.
Kill him and then run down the stairs and the ramps until you
reach the bottom.
Turn around 180 degrees and activate the switch to unlock the
door. Go through
the door and there will be 3 strikers, one with a Pulse Stream
Generator and
the others with pulse guns. It can be a tricky fight, but after
you kill them
you experience a Daodan spike and the level ends.


-----------------------------------------------
9. Atmospheric Conversion Center (interior)
-----------------------------------------------

As this level starts, a striker will attack you. Soon after,
another one will
appear and start attacking as well. Kill them both and leave
through one of the

two exits in this room. Move over to the staircase (it's
highlighted with a
yellow tint) and run all the way down it to the ground floor. A
Tanker will
usually spot you and start running over, followed by up to 3
strikers. Kill
them all and run the far side of this room, and through either of
the doors at
the end. A couple of female strikers will jump down off a
staircase and attack
you. After you've killed them, continue to the other side of the
room, then
turn

left and run over to Shinatama. She is being guarded by a female
striker with a
phase stream generator. When you get close enough, a cut-scene
will play
showing Griffin activating Shinatama's self destruct sequence.
After Konoko
says goodbye, you regain control of her and a 30 timer starts.
Turn around
180 degrees and run to the nearest staircase, it's slightly to the
right.
Continue going up it until you reach the top. A striker should
attack you on
the way, don't bother attacking him otherwise you might run out of
time. When
you reach the top, turn right and run to the door and then through
it.

A striker will be attacking a scientist, kill him and then talk to
the
scientist. He will recalibrate the power allowing you to cross
over the grid.
This time the rings of electricity will not disappear for a few
seconds, wait
for them to slow down and then dash across to the room on the
other side. In
this room, a scientist will hand you a force field. Go through the
door to the
left of this room, and then up the staircase to your right in the
next room. A
couple of strikers will attack you. Continue heading up the
staircase until you
reach the room at the top. Go into the room, and a scientist will
give you a
hypo. Activate the switch in this room to unlock the door next to
it, and then
go through the door.

In this next room, you have to get to the other side without being
hit by the
electricity charges. There are a couple of ways to do this. You
can pull the
switches at the central point of each area to stop the electricity
for a few
seconds, allowing you to run over to the next point. the other
alternative is to
time your dashes in the points where electricity isn't active.
Whatever way you
choose, you'll eventually end up at a door on the other side. Go
through it.

Inside the next room, a female striker armed with a VDG pistol
will be hiding.
Lure her out and then kill her. Leave this room and then go down
the next
staircase, killing any enemies you meet, until you reach the
ground floor. Head
through the door at the end, and into a room with two strikers in
it. You've got
to disable to power grid again in this room, so pull the switch
and run across
it as you did the times before. Remember to wait for the blue
pulses to thin
down a little before you commence running across it. This time, a
striker will
start running across the pipe from the other side towards you.
He's quite thick,
and will often fall of before he's even reached you. If he does
manage to get to
you, hit him a couple of times and knock him off. When you reach
the other side,
two strikers will instantly attack you. Kill them, and head
through the door in
this room.

There are many strikers in this area, make sure you keep an eye
out for them.
What you have to do is run up the floors, taking the staircases,
until you
reach the floor that's second to top. In the room on this floor is
a switch to
unlock the door on the top floor, which also releases two TCTF
agents. They're
not here to help you this time, they'll attack you if they see
you. Run to the
top floor, and into the lift. It will take you up to the next
power grid.
There's an elite TCTF agent here, armed with a force field and a
VDG pistol.
Kill him, and pull the switch in this room to relcalibrate the
pulses of
electricity. Run across the power grid to complete the level.

------------------------------
10. Regional State Building
------------------------------

As you arrive at the building, a mysterious ninja (Mukade) will
have already
entered and killed two of the security guards. Another two
security guards will
enter and believe that you killed them. You'll be attacked by the
two security
guards, dispatch them and move through the door to the right of
the reception
area. In this little room, another two security guards will come
and attack you.
Kill them. Run into the next area, and kill the TCTF agent around.
A security
guard will also be up a level firing a pulse rifle at you. If
you've got a gun,
shoot him dead. Enter the door to the right of the locked door,
and activate
the console inside. Go back to the reception area and up the
stairs, and
through marked 'II' on the right side.

In this area, one of the rooms inside will contain another switch
to unlock the
doors marked 'III'. A civilian around will also give you some info
on where
they're keeping the files you are looking for. After talking to
him, head back
to the reception, and go up the stairs again. Go through any of
the doors
marked 'III' and search the area. There will be 3 locks, each
unlocking one
third of the locked door on the roof. The staircase to lead Konoko
to the roof
is also on this level, so after unlocking the doors find it. Once
you reach the
roof, watch out for the snipers armed with Mercury Bows.

Between the two doors that allow you to access the roof is another
room,
containing a guard armed with a Phase Stream Generator so he can
be tricky to
kill. After you've got rid of him, the switch in this room will
open the doors
on the first floor that will take you down to the data archives.
Make your way
all the way back down to the ground floor, and into one of the
locked doors you
saw earlier (you saw one of them before going into the room to
unlock the 'II'
doors). There are a whole load of laser beams that will trigger
viscous attacks
by turrets in this room, so you'll have you hands full getting
past them. When
you succeed, go into the room in the centre of the hallway and
you'll have to
fight two TCTF agents. After they are dead, head to the yellow
target in the
room to start getting the files you need. A cut-scene will play,
showing
Mukade taking the records and kicking you out of the system.
Konoko decides
that she has to find him and retrieve the disk.

There are two consoles in this room, activate them to unlock the
set of locked
doors on the 'II' level. Go back to this level, and through the
doors to
another set of laser defences. These one's aren't so hard to
dodge. Head to the
other side of the corridor, and up to the next level of defences.
Dodge them,
and go to the other side of the room and in the door. Mukade is
here, but he
runs away and up to the rooftops. Follow Mukade, and two ninjas
will attack you.
Kill them and then step on the yellow target to complete the
level.


---------------
11. Rooftops
---------------

Start this level by killing the Ninja you rode to get here, and
follow the
rooftop around the corner. There's a striker with a mercury bow on
the next
rooftop, so watch out for sniper fire from him. Drop down on the
rooftop you are
on and battle the Ninja who's waiting for you below. You now how
to jump across
one rooftop to the next. It can be a little tricky, so make sure
you've got the
hang of jump flipping and dashing. Dash up to the rooftop and jump
flip at the
peak of your jump to cross to the next rooftop, and take down that
annoying
striker. It makes sense to take his Mercury Bow off of him, as
it's a great
weapon and is perfect for this level. Jump onto the next rooftop,
and from that
one onto the next one. Here you'll get ambushed by a tanker and a
striker. Also,
a striker will be above you on top of the wall armed with a pulse
rifle. After
you've killed them all, you can get a force field and a phase
generator on this
rooftop. Go up the ramp of the rooftop at the other end.

Keep going up the ramps and getting higher on the rooftops until
you reach a
tanker and a striker with a phase steam generator, then jump onto
the rooftop
to your left. There will be another two guards here, so kill them
and enter the
unlocked door around to ride a lift. When it reaches the top,
you'll be attacked
by some more strikers, one of the armed with a screaming cannon.
If he gets a
shot off with it, make sure it doesn't hit you by either avoiding
it or letting
it hit one of the other guards around. After killing everyone,
jump onto the
next rooftop and jump from this rooftop to the small platform near
it. Run up
the stairs, and pick up the ballistic ammo in this section.
There's also a
striker with a mercury bow, so kill him quickly or knock the
weapon out of his
hands. Continue moving until you reach the area with lots of TV
screens to every
side of you. Look for the platform in the centre of the area and
cross over to
it. Kill the tanker on the stairs, and kill the strikers above
you. Continue
moving, and you'll meet Mukade again. He makes a hasty escape, and
leaves some
of his ninja's behind. Kill the ninja's and then jump-flip onto
the box near
the zip line. There's a harness here, so pick it up and then go
over to the
yellow target near the zip line and Konoko will ride up it to the
next area.

The next bit is both simple and challenging at the same time.
Follow the
rooftops, while defeating all the guards that attack you. If they
are proving a
bit too tricky or you get outnumbered, throw them off the edges of
the rooftops
with combos and throws to send them plummeting to their death.
When you get to
the final rooftop, go into the doors and ride the lift for a
confrontation with
Mukade.

Putting it simply, Mukade is one of the trickiest baddies in the
game. At this
point in the level, you probably are running low on Health and
Hypo's. If you
are really bad on health, it might make sense to restart the level
and try to
get better results. To make matters worse, Mukade has got a whole
load of
attacks in his inventory, like firing an energy pulse that tracks
you, similar
to the screaming cannon. This does a tremendous amount of damage,
so watch out
for it. He can also make himself virtually invisible by cloaking
himself, which
makes him hard too see when coupled with his speed. If you can't
see him in front
of you, immediately check behind you as he may be launching a back
attack. To
beat him, keep him occupied with constant combo's a throws so he
doesn't have
time to attack you. When you've killed him, you'll retrieve the
data about
yourself and complete the level.


------------------------
12. Dr Hasagawa's Lab
------------------------

You have to fight Muro at the beggining of this (very weird)
level. After
you've defeated him, a bright flash will fill the screen and he'll
dissapear.

The level will now open up and allow you to continue, and if you
walk near the
tiled floor you'll see some strikers fade into nothing. When you
reach the end
of the room you'll notice some minature strikers that will attack
you. After
you kill one or two of them, they'll run away into the tiny areas
of the room
where you can't get to them. Shinatama will the call you and tell
you to climb
up the stairs. You can't miss the stairs, as they're bright
yellow.

After you've reached the top, you'll be attacked by two normal
size syndicate
ninja's. One drops a hypo when killed, so pick that up and then
move on. There
are two wall-like doors here, and only one of them will open. Go
through the
one that opens, and you'll see Shinatama running up a ramp. Follow
her until
she dissapears, and you get attacked by two female strikers. After
killing
them, keep following the path and you'll end up having a
conversation with
Griffin which follows by a fight with him. He will be assisted by
two elite
TCTF agents, but after you've taken down the agents he's not as
hard as Muro
was. After you kill Griffin, he'll explode in a cloud of light
just like Muro
did and the door that wouldn't previously open now will. Go
through it.

When you reach the next bit, there will be many laser beams that
you'll have to
dodge if you don't want to be killed by the turrets nearby. A
ninja will also
come and attack you, so be careful. When you reach the other side,
go through
the door and down the path to the next door. The door won't open
at first until
Shinatama float through it and moves back through the previous
door. When the
door will open, run through it to encounter yourself. You have to
fight yourself
in this area, and the fight's a little harder than the one with
Muro. If you use
the same tactics as you used on Muro, you should be fine. After
you kill yourself,
you wake up and the level is over.



-------------
X. Cheats
-------------

To get the cheats to work in Oni, you'll have to change a couple
of variables
in the persist.dat file which is located in the main folder of Oni
(e.g
C:\Games\Oni). You'll need a Hex Editor, and if you don't
have one you can get
them from places like http://www.download.com

For PC users, you must change hex offset 44 to "07"
For Mac users, you must change hex offset 47 from 02 to 07.

Save the file, and then load up Oni. In the game, press F1 to
bring up your
diary and then type the appropraite code in to activate the cheat.

shapeshifter - Change Characters (with F8 key)
liveforever - God mode
touchofdeath - Kill enemies in one shot
canttouchthis - Can't be knocked down or knocked back
fatloot - Gives you all kinds of ammo and health
glassworld - Makes most objects breakable
winlevel - Instantly Win Level
loselevel - Instantly Lose Level
bighead - Big Head Mode
minime - Mini Mode
superammo - Super Ammo Mode
reservoirdogs - Last Man Standing Mode (AIs fight with each
other)
roughjustice - Gatling Guns Mode
chenille - Daodan Power Mode (you do more damage)
behemoth - Makes you giant
elderrune - Regenerate health over time
moonshadow - Phase Cloak
munitionfrenzy - Creates pile of all weapons
fistsoflegend - Fists Of Legend Mode
killmequick - Enemies are super tough
carousel - Slow Motion Mode
thedayismine - Developer Mode

Also, if you've completed the game at least once, you don't have
to change any
of the hex offset's in the persist.dat file as the cheats will be
availible to
you anyway.

If you're having problems with that, you can get a more advanced
tutorial
(with screenshots!) from
http://www.bravehamster.com/oni-cheetz.htm

Anyone who's stillhaving problems with changing the Hex values (it
can be a
daunting task for most people!) can download pre-edited
persist.dat files for
both thePC and Mac versions of Oni which will automatically give
you all of
the cheats from both http://www.3dactionplanet.com/oni (in
their cheat codes
section) and http://oni.bungie.org/onishots/ (in thier
exploits section)


----------------
XI. Web Links
----------------

There's more than one decent Oni website on the planet Earth, and
here's some of my favourites :-

Official Oni Site - http://oni.godgames.com/
Oni Online - http://www.3dactionplanet.com/oni
Oni Central - http://oni.bungie.org/
Oni Res - http://oni.bungie.org/res/
Oni Shots - http://oni.bungie.org/onishots/

If you've got an Oni site than you want me to list, send me an
E-Mail
at RugbyMart@Lineone.net and i'll paste it up.


----------
XII. Help!
----------

To make my FAQ better, i'm looking for some help from people on
the
following matters;

1) The Playstation 2 version of Oni.

I'd like it if someone could e-mail me, who owns the PS2 version
of
Oni, telling me the controls for game, as they are different from
the
PC version (duh!)

Anyone that does this will be given full credit and my thanks.



===============================================================================

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