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#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Gilbert Goodmate and the mushroom of Phungoria
Тип документа : Solution Всего страниц : 12 Текущая : 3

foreground, and exhaust all dialogues to find that he needs some of Dr. Fraud's
medicine. Talk to Arver again to get the EMPTY BOX OF CORN FLAKES. Look at the
EMPTY BOX OF CORN FLAKES in your inventory to see the picture of a crown on the
back of the box. Cut it out with your POCKETKNIFE to obtain a CROWN for your king
disguise.

Return to the Shoemaker's area and head to the left of the generosity potion
stand, then head to the right of the Fortune Teller's Shop to enter Elton's ally.
You will see a blind man standing near a dog, Elton's Workshop and a pile of junk
nearby. Pick up the METAL BAR from the junk pile and use the Doorbell Speaking
Phone Intercom near the door of Elton's Workshop. You will have to use it four
times before you are able to use the door to get inside Elton's Workshop. Once
inside, pick up the FEATHER PEN from the floor, the INKPOT from the desk and the
BLUEPRINT lying beside the entrance door. Now, look at the various mysterious
objects to find that the green object is a VACUUM CLEANER. Pick up the VACUUM
CLEANER. Talk to Elton and exhaust all dialogues to find that Elton's robot needs
a new fan belt in order to move the boxes so you may use the time machine's
controls. Head back outside and return to the fortuneteller's area. Talk to the
Blacksmith, Newspaper Boy and Telephone Operator. Use your POCKETKNIFE on the
telephone cable to disable telephone service in Phungoria. Go out of the gate
beside the Blacksmith's Shop to get the overhead view of the land of Phungoria.

Head for the FARM and try to talk to the little pink piggy. Now, talk to Mister
Strawmusket (farmer) and exhaust all dialogues. Open you inventory and turn over
the BLUEPRINT you got at Elton's to find PIG SLAUGHTER INSTRUCTIONS. Use the PIG
SLAUGHTER INSTRUCTIONS on the pig to frighten it away. The farmer will run after
the fleeing pig allowing you to take the SACK OF WHEAT near the door, the RED
CLOAK from the scarecrow and the STRAW from the scarecrow's left hand. Use the
SWORD from your inventory on the sheep to get his WOOL.

... Далее >>

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Кто прислал: BART Когда: 15:6:2001 - стр. 3 -




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