Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

/   В Корень
  Добавить коды
  Игровой чат
  Игровые Новости
  Поиск в базе
  Основная база
  Обсуждение игр
  Скачать игры
  Что нового?
  Top100 Games
  Ваше мнение?

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3

Игра: A Mind Forever Voyaging
Тип документа : Solution Всего страниц : 4 Текущая : 1

Name : A Mind Forever Voyaging
Producer : Infocom
Source : Cheet Sheets Issue 3

You start the adventure just after your awakening, being told by Perelman
that the simulation to test the plan can begin soon. Note the various
communications outlets at your disposal.

"PEOF"; you are now in Perelman's office. "Wait" till Perelman says you can
now enter simulation mode. The Social Science group wants you to record
several things which are listed for you. "Enter simulation"; use the code
wheel from the packaging and you find yourself 10 years in the future in
Kennedy Park.

This first section is to familiarise yourself with recording and also to
let you map the area. This map will form the basis for other future
simulations. In some cases, there are several ways to record the
information required in this simulation eg eating a meal in a restaurant,
as there are several you can visit. If your record buffer should fill
before you have recorded everything you want, just "abort, PEOF, ask
Perelman to look at recordings" and when he returns, he will tell you want
else he wants recorded.

The recording required are as follows.
(1)Eating a meal in a restaurant. Go to one, eg Roy's Pagoda. "Record on,
buy meal, record off".
(2) Talking to a government official. Go to City Hall, "record on, talk to
official, record off".
(3) Visiting a power-generating facility. Go into the power station,
... Далее >>

Выберите страницу:

1 2 3 4

(Все страницы)
Кто прислал: - Когда: -:-:- - стр. 1 -


Since 1998, Oleg Ilin ()
WWW.GAMEZ.RU 2024.05.24 01:00:06All Rights Reserved