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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: AV-8B Harrier Assault
Тип документа : Hint Всего страниц : Текущая : full

Name : AV-8B Harrier Assault
Producer : Domark
Source : Cheet Sheets Issue 35


Tips By Nigel Brodt-Savage.

To make enemy fighters more visable change their files (in the
same way as you change the look for your fighter) to a large
object (like a hanger or something), this may look stupid but it
makes gun kills a hell of a lot easier, try changing your
fighter to something small (eg a missile or something), this
presents a smaller object for the enemy to hit (I haven't
actually tried this one, but it should work) therefore more
likely to miss you, always take out sam sites before sending a
heavy raid or a ground attack this is done best by using a HARM
missile, use the command map to plot your course, place the
first waypoint a cm or so inside the SAM area then place the
second waypoint outside (so you can make a quick easy escape
using the autopilot, arm you Harrier with 3 HARMS 1 ECM an four
AIM 9 sidewinders, (it's best to carry extra missile's because
the first one sometimes misses), when firing the HARM fire one
then fire a second one 5 sec's later, just in case the first
missile misses a second one is already on the way, this reduces
the need to try another attack run (unless it misses though,
although this is unlikely), when laying the waypoints, remember
that you will making the attack idealy when your at or under
300ft, DO not plan a waypoint that takes you over a mountain
(nice easy target for a SAM up your backside), when a missile is
fired (you should fire your HARMS before a missile is returned
at you) make a medium fast turn while pumping chaffs and flares.

One major problem is that the Harrier is a lousy air combat
fighter and when making attack runs in areas where enemy
fighters are active you always run the risk of gaining some
unpopular attention try to make you attack run as quick as
possible, for areas where you have no special forces or ground
troops advancing use hydras (3 on the inner pod,2 on the middle
pods) to attack big buildings and ground troops, if your a good
pilot hydras are vary effehing enemy fighters blow up, makes a
pleasent change from watching your fighter from blowing up).

Thats all for AV8B.


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Used with kind permission of Cheet Sheets Magazine.
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