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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Erevos англ. версия
Тип документа : Solution Всего страниц : Текущая : full

(It is almost the same walkthrough for Eric or Giannos, the only
differences are on DAY VII and that Eric turns himself into a bat
and Giannos into a crow). DAY I Villa DAY II (The alley)
Kassandra's house Villa DAY III Kassi Winter's house Gregkor
Crow's house Antoni Barlow's house Nikolas Patrot's house Jonathan
Kromer's house DAY IV Vildes Ostande's house Thomas Iakovidis'
house Cornelius Polanski's house DAY V Maternity clinic Gloria's
house (controlling Gloria) Maternity clinic (controlling Gloria)
DAY VI Sempastian Norek's house Gregor Van Rin's house Veronick`s
White's house Gloria's house Brandli mc Kooun's house DAY VII Eric
Koplpot's house (playing with Eric) Giannos Romar's house (playing
with Giannos) DAY VIII Full Moon 1936 KASSANDRA (Controlling
Kassandra)
===========
WALKTHROUGH
===========
DAY I Villa: Walk forward and turn left until you see a
fireplace, face it and look at the lighter above it. Grab the
lighter. Go back two steps, turn completely back, walk towards the
little table with a lamp on it and look at the lamp. Open your
inventory and use the lighter to light the lamp. Go back and now
look at the picture on the wall above the lamp. Move and click the
mouse over the upper right corner of the picture. The picture will
move and you will find a key behind it. Grab the key. Go back two
steps, turn right until you see a chest between the stairs and the
fireplace, look at it, use the key to open it and you will see an
axe inside. Grab the axe. Go back, walk towards the house door,
turn right and go up the stairs. Use the axe to break the locked
door. Walk forward, turn left, walk forward again and talk to
Kassandra. After talking to her use the metamorphosis button to
turn you into a crow and fly through the window. DAY II (The
alley): Walk forward until you face the 5 pictures on the
wall. Turn right and you will see a member of the Erevos
organization standing in front of you. Move and click the mouse
over his throat to suck his blood. Grab the paper he is holding
and look at the information about Kassandra written on it. Go back
and you will leave the alley automatically. Kassandra's
house: Walk forward, past the door, turn right, walk towards
the coffin and look at it. Open the coffin, look at Kassandra's
dead body and suck her blood to recover part of your "energy". Go
back and then turn left or right until you see a picture of a
winged figure on the wall. Face the picture and you will see some
letters on the lower right corner of it. Grab the 3 letters. Turn
completely back and walk towards a small window. Turn yourself
into a crow and go out through the window. Villa: Walk
forward, face the door and open it. Go forward, face the cupboard,
look at the skull (the alone one) and you will see a picture near
it. Grab the picture. Then, turn right until you see a pin board
on the wall with various pictures and papers. Face them and look
at the paper full of numbers. Use the picture you have just taken
form near the skull and take note of the numbers you will see
through the photo. Now, turn left and face the cupboard again.
This time look at the red book in the upper right corner of the
cupboard. Open the book and on the right page you will see 10
numbers representing 10 letters. Just replace the numbers (the
ones you have taken note a few moments ago) for the correct
letters corresponding to them and write down the word you get.
Now, turn right until you see a computer, go forward and face it.
Look at it, answer "YES" to the question and you will be asked to
enter a password. Type "EVIL" and click the "Ok" button ("EVIL" is
the word you should get from the combination of the photo, red
book, numbers and letters you did before). You can open and read
the different folders on the computer desktop but what you must do
is printing some information about the members of the Erevos
organization, so double click on the folder named "EREVOS MEMBERS"
and then click on the "PRINT" button. Click "Ok" and then "EXIT"
to leave the computer. Now go back, turn right, walk towards the
house door and you will see a table on the left of the room. Face
it and look at the bowl on it. There is a paper inside the bowl.
Grab the paper. Now go back, walk towards the house door and exit.
Watch out!!! Click on the "FULL MOON" picture and answer "No" to
the question or you will die. DAY III Kassi Winter's house:
Open the gate, go forward and just before reaching the house door
you will see a grate in the lower left corner of the screen. Look
at it, open it, turn yourself into a crow and go inside the house.
Walk towards the desk, turn right and you will face a woman member
of the Erevos organization. Just suck her blood and you will leave
the house automatically. Gregkor Crow's house: Walk forward
until the movement arrows appear on the screen. Turn left or right
until you face the house door, walk forward just one step and you
will see a light switch to tour left. Turn on the light and a
member of the Erevos organization will appear. Watch out!!! You
will have a few seconds to suck his blood before he shoots you so
try to be quick. Go back and you will leave the house
automatically. Antoni Barlow's house: Walk forward, open the
lift and enter. Press the 1st. floor button, walk forward and turn
left. After looking at the bloody room go back and you will be in
the lift again. Now press the 3rd floor button, open the door and
go outside. Turn left, walk towards the crates and you will see a
hammer between them. Grab the hammer. Go back and turn right until
you see some "jailed" pigeons. You can face the "jail" and suck
some blood from them but it seems not to recover your "energy".
Now, turn right and walk towards a little shed. Face it, use the
hammer to break the lock, go back and open the door. Talk to
Gloria and she will give you her doll Shelly for your kindness.
Grab the doll. Open your inventory, check the doll, point at her
throat, click the mouse and you will get a razor. Grab the razor.
Exit the inventory, go back, turn right, face the exit door, enter
the lift and press the 2nd floor button. Walk forward and open the
door. Go forward all the way and you will see some books on a
shelf on the wall. Face them, look at the yellow book, open it and
take note of the coffin and number drawing. Now go back, look at
the black book (the one lying on the red ones) and open it. Use
the razor on it and you will get a drawing of more coffins, 8
bigger than the other 5. Take note of them. Go back, turn left and
you will see two clocks under a mirror. Look at the big clock
first, open it, look at it again and set it to 8 o'clock (remember
the 8 big coffins???). Now go back, look at the
small clock, open it, look at it again and set it to 5 o'clock
(remember the 5 small coffins???). After doing this
a film will appear on a hole behind the mirror. Grab the film. Go
back and you will leave the house automatically. Nikolas Patrot's
house: Walk forward, look at the little table under the
picture of a man with a head in his left hand, open it and look at
the key inside. Grab the key. Go back, look at the door and use
the key to open it. Walk forward until the movement arrows appear
on the screen, turn completely back, face the door and press the
switch button to turn off the light. Turn completely back again
and, in darkness, walk towards the projector. Open your inventory
and use the film on it. Now look at the controls of the projector
and, again in darkness, try to press the play button. After you do
it you will see a film of the Erevos members hunting vampires.
Take note of the numbers representing symbols shown at the end of
the film. Go back, still in darkness, try to face the room door,
when you do it open it, go forward, face the exit door, open it
and you will leave the house automatically. Jonathan Kromer's
house: Walk forward, turn right and you will see a big desk
with a picture on the wall above it. Go forward, turn right and
face the desk. Look at the picture and then look at the symbols
written on it. Take note of them. Go back, turn left and face a
blue picture on the wall. Click on the lower right corner of the
picture to move it. You will se a panel with numbers you can push.
Look at it and, in this order, push buttons "1, 9, 6, 3, 5 and 2",
then push the "OK" button (you get this code from replacing the
symbols you got from the picture above the big desk for the
numbers you wrote from the end of the film in the projector room).
Doing this it will reveal a hidden room. Go back, turn left and
walk towards the new room. If you want you can look at the pin
board to your left, if not, just walk towards the end of the room,
look at the pin board and you will see some papers with photos on
it. Grab and read the 5 papers, and you will leave the house
automatically. DAY IV Vildes Ostande's house: Walk forward
and up the stairs, turn right, go forward, turn right again and
you will immediately see a record player. Face it, look at it and
then look at the switch to turn on and off the record player. Turn
the switch to turn it on. Go back and turn left or right until you
see some books and records on some shelves. Face them and look at
the records on the lower shelf. Then look at Beethoven's record
and look at the small letters written on the middle left of the
record. Go back, turn right and face the picture of the crows and
the lightning bolt. Now look at the lower left corner of the
picture and you will see a small switch near it. Press the switch
and talk to Vildes Ostande. After the conversation you will leave
the house automatically. Thomas Iakovidis' house: Walk
forward, turn left until you see an easel, face it and look at the
handle hanging from it. Grab the handle. Go back, turn left or
right until you see a picture of a bloody open mouth showing the
teeth and the tongue (the more disgusting one). Face it and look
at a small piece over it. Grab the small piece. Go back, turn
left, go through the door and down the stairs. Watch out!!! Turn
yourself into a bat and fly through a small window above the door.
Do not open the door or you will be killed by a member of the
Erevos organization. Look at the machine with two "wheels" on the
left of the large window in front of you and use the small piece
on it (the one you got from the bloody picture). Now go back and
turn completely back until you see a little machine next to the
small window, look at it and use the handle on it. Click the mouse
over the handle to open the large window behind you. Now go and
turn completely back and look at the machine with the two "wheels"
where you put the small piece before. Take out the small piece
from it and the large window will brake killing the member of the
Erevos organization that was in the room below. You will leave the
house automatically. Cornelius Polanski's house: Walk towards
Cornelius and talk to him. Go forward, face the stairs and go up.
Walk forward just one step and on your left you will see the
stairs banister. Look at the banister and you will see a key on
it. Grab the key. Go back, face the door and use the key to open
it. Walk forward, turn yourself into a crow and fly through the
door blocked by some woods. Turn right and you will see a member
of the Erevos organization. Watch out!!! Suck his blood from his
heart. Do not do it from his throat or you will die. Go back and
you will leave the house automatically. DAY V Maternity
clinic: Walk forward, turn left and go forward all the way.
Open the double door and enter the room. Walk towards the left
night table, open the second drawer and you will see a razor. Grab
the razor. Go back, turn completely back and exit the room. Turn
right until you see a door between a picture and the double door.
Face it, open it and go inside. Turn left and suck the blood of
the "doctor" standing in front of you. Now, look at his left hand
and use the razor to cut one of his fingers. Grab the finger. Go
back, turn right and face the door just opposite the room you
killed the "doctor". Look at a "finger panel" near the door handle
and use the "doctor's finger" on it. Go back, open the door and
enter the room. Turn left until you see some shelves in the corner
of the room. Face them, look at the upper shelf and you will see a
flashlight. Grab the flashlight. Go back, turn left and exit the
room. Turn one step left and face the door next to the picture.
Open the door and go inside. Use the flashlight to illuminate the
room, turn right until you see some shelves on the wall, face
them, look at the top of the shelves and you will see a
screwdriver. Grab the screwdriver. Go back, turn right and exit
the room. Turn right and walk towards the corridor opposite the
room you have just left. There is a door in front of you with a
window full of bars. Look at the window and use the screwdriver.
Now you will control Gloria starting from her house. Open the
coffin (clicking the mouse on the right part of the screen). Walk
forward, turn left, walk forward again (there are some drawings on
the wall you can look at), past the door, turn right and walk
forward to leave the house. You are in the maternity clinic again
still controlling Gloria. Walk forward, turn left, go forward
again, turn right and walk towards the corridor in which you been
controlling Giannos a few moments ago. On a lower corner of the
wall to your right you will see a grate. Look at it, turn yourself
into smoke and go through the grate. You will control Giannos
again. Turn right 7 steps, walk forward, look at a basket on the
floor and you will see a needle inside it. Grab the needle. Then,
turn right and face the cell door, open your inventory, check the
needle and move and then click the mouse over one of the extremes
of it. Now the needle is an excellent tool to pick the lock of the
cell door. Use the needle and the door will open. Now you will be
controlling Gloria again. Walk forward and look at the crystal
cage with a baby inside. Grab the baby. Go back and you will see a
grate on the lower part of the wall in front of you. Face it, look
at it, turn yourself into smoke and go through the grate. Walk
forward and give the baby to Giannos. Controlling Giannos again,
go back and you will leave the clinic. Being at Vildes Ostande's
house, walk forward and up the stairs. Turn right, go forward and
give the baby to Vildes. After talking to him you will be facing a
bookcase. Look at the books on the upper shelf, then look at the
blue book, open it and you will see a paper inside. Grab the
paper. Go back and you will leave the house automatically. DAY VI
Sempastian Norek's house: Walk forward, look at a gate on the
floor, open it and go down. Walk forward until you face a coffin,
open it, suck the blood of Sempastian's dead body and you will
leave the house automatically. Gregor Van Rin's house: Walk
forward, go up the stairs and walk forward again until you face a
coffin, look at it, open it and wake up Gregor to talk to him.
After the conversation you will leave the house automatically.
Veronick White's house: Walk forward one step and you will
see a grate on the lower left corner of the screen. Look at it,
open it, turn yourself into a crow and fly through the little
"sewer". You will end below another grate, open it, climb up and
talk to Veronick. To help you she will give you a picket of a
member of the Erevos organization. Grab the picket. Go back and
you will leave the house automatically. Gloria's house: Walk
forward, turn left, go forward all the way, turn right, face the
coffin, look at it, open it, suck the blood of Gloria's dead body
and you will leave the house automatically. Brandli mc Kooun's
house: Walk forward, open the door and enter the room. Go
forward all the way until you be in front of a very small table.
Move your mouse to the upper middle part of the screen, click the
mouse and you will see Brandli sleeping on the roof. Look at him
to wake him up. When he is standing in front of you open your
inventory and use the picket to kill him. Go back and you will
leave the house automatically. DAY VII Eric Koplpot's house
(playing with Eric): Open the coffin (clicking the mouse on
the left part of the screen), walk forward until you see a
mannequin fallen on the floor, look at its neck, move and click
the mouse over its neck again and a lighter will appear. Grab the
lighter. Go back until the movement arrows appear on the screen,
move and click the mouse over the upper middle part of the screen,
turn yourself into a bat and fly through the opening on the roof.
Walk forward all the way and look for a fuel canister on the
floor. Grab the fuel canister. Go back, walk forward all the way
towards a small window, look at an oil lamp and use the lighter to
light it. Then grab the oil lamp. Go back, move and click the
mouse over the lower middle part of the screen to look at the
opening below you. Now open your inventory, use the fuel canister
and you will throw it to the lower floor. Watch out!!! In the
following steps, and more precisely after "burning the house", be
quick or you will die. O.K. Open your inventory again, use the oil
lamp and you will throw it to the lower floor "burning the house".
Now walk towards the small window, turn yourself into a bat and
fly away through it. Giannos Romar's house (playing with
Giannos): Open the coffin (clicking the mouse on the right
part of the screen) and get out of it. Turn right until you see
some kind of tunnel in the other side of a big pit. Walk forward
one step, turn yourself into a crow and fly towards the tunnel to
cross the pit. Go forward one step and you will see some kind of
pipe tool on the floor. Grab the pipe tool. Walk forward and use
the pipe tool to break the lock of the door. Walk forward one step
and turn left until you see two pipes with two handles. Face them
and you will see a third handle on one side of the right pipe.
Grab the handle. Go back and turn right until you see some kind of
corridor at the end of room. Walk forward one step and you will
see something brightening on the floor. Look at it and you will
see it is a key. Grab the key. Go back, walk forward and go down
the stairs. Look at the lower right corner of the screen and you
will see a piece of a broken pipe. Grab the piece of a broken
pipe. Go back (on step), go up the stairs (another step), walk
forward three steps and go back one step. If you did it correctly
you should be seeing the pipe tool on the floor and the lock of
the door to your left. Look at the lock and use the key on it.
Grab the open lock with the key in it. Walk forward two steps,
close the door in front of you and look at the part from where you
can lock it (it is on the left of the door). Now open your
inventory and use the lock to completely lock the door. Go back
until the movement arrows appear on the screen, turn left or right
until you face the little "tunnel", walk forward three steps, turn
yourself into a crow and fly to cross the pit. Turn one step left
and walk toward a closed panel on the wall. Open it, look at the
broken pipe and use the piece of broken pipe on it. Go back and
now look above the "repaired" pipe (it is the only other place you
can look inside the panel). Open your inventory and use the
handle. Go back and turn the handle. You will leave your house
automatically. Now you are at Vildes Ostande's house. Walk forward
and up the stairs, turn right, face Vildes and talk to him. After
the conversation you will leave the house automatically. DAY VIII
Full Moon: Walk forward, turn left and talk to Cornelius.
Walk forward again look at the door and go inside. Walk forward
until the movement arrows appear on the screen, turn left until
you face a door and go inside the room. Walk forward and you will
see a carpet on the floor. Move and click the mouse over the lower
right corner of the carpet to move it and a hidden gate will
appear. Open it and go downstairs. Turn left until you see some
kind of furniture against one corner of the room, look at the
upper middle part of it and you will see a box of matches. Grab
the box of matches. Go back, turn completely back and look at an
oil lamp hanging on a tree trunk. Use the matches to light it.
Then grab the oil lamp. Go back, turn completely back, go forward
and climb the stairs. Walk forward to exit the room Go forward two
steps, open the door and go inside. Use the oil lamp to illuminate
the room. Walk forward, turn right one step, face the shelves on
the wall and you will see some kind of little pick. Grab the
little pick. Go back, turn right until you see an axe hanging on
the wall and face it. Grab the axe. Go back, turn right until you
see the door and exit the room. Walk forward 3 steps, turn right
and use the axe to break the door without handle. Walk forward one
step, turn left until you see a pin board with some pictures, face
it and you will see a picture of some members of the Erevos
organization. Grab the pictures of some members of the Erevos
organization. Go back, turn left, face the room door, turn right
and exit the Full Moon club. Look at some crates in front of you,
use the little pick and one of them will open. Look inside the
open crate and you will see a handle. Grab the handle. Go back,
look at the door and go inside the club again. Walk forward until
the movement arrows appear on the screen, turn left until you see
a door and enter the room. Turn left until you see a chess game on
a table between two chairs and face it. Before looking at it, open
your inventory, check the picture of the members of the Erevos
organization, move the mouse over the right edge of the picture
and click on it. Read and remember the information behind the
picture, then exit the inventory. Now look at the chess game and
answer "YES" to the question. First click the mouse on the only
black horse and second click the mouse over the only white bishop
(you get this move from reading the information behind the picture
of the members of the Erevos organization). After making the move
the bishop will fall down and you will see something brightening
below it. Look behind the bishop and you will see a little key.
Grab the little key. Go back until the movement arrows appear on
the screen, turn completely back, walk forward and go downstairs.
Turn right until you see a coffin in a corner of the room, face
it, open it and use the little pick to kill Gregor Van Rin. Suck
his blood to recover part of you "energy" and go back. Now turn
right until you see a closed panel on the wall. Walk towards the
panel, use the little key to unlock it and open it. Look at the
only place you can look inside the panel, open your inventory and
use the handle on it. Watch out!!! Although you have enough time,
you must do the part that follows as quickly as possible. O.K.
Turn the handle, go back and look at the place where the oil lamp
was hanging on the tree trunk before you light it. Open your
inventory and use the oil lamp to hang it on its place. Go back,
turn completely back, face the stairs and climb up. Walk forward
one step, turn right until you see the club's exit door, walk
towards it and exit the Full Moon club as soon as possible. 1936
KASSANDRA (Controlling Kassandra): Walk forward until the
movement arrows appear on the screen and then turn right until you
see a little house on a tree. Face it and you will see various
rocks making a circle around the tree. Look at the rock that
breaks the circle. Grab the rock. Go back two steps and turn left
until you see a little shed on the background of the screen. Walk
towards it and look at the lock of the door. Open your inventory
and use the rock three times to break the lock. Now go back, open
the door, go inside and you will see a ladder. Grab the ladder. Go
back, walk forward one step, turn left until you face the house on
the tree, go forward one step and use the ladder. Turn yourself
into a little girl and climb up the ladder. Now turn yourself into
a cat and go through the little tunnel on a wall in the middle of
the screen. This is the end of the game.



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