Functions is ()'s are used either in the mission setup screen or with
special troop types. Archers and the like will use the Ranged Weapon Toggle
rather than the random partol, etc etc.
--[FINAL COMMENTS]-------------------------------------------------------∙∙ .
Most of these missions are pretty short, which is just fine with me, but
I personally feel that the time limit is a pretty stupid idea considering that
you have all the time in the world to kill everybody. Oh well, you can always
go in and edit the mission. The mission and terrain builders are, as always,
a welcome addition to the game, and are easy to use and figure out. No real
documentation is required for the editors, as they are self explanitory. These
editors have become a trademark of Mindcraft games. Only their role playing
games like The Magic Candle lack these editors.
The troop rosters have been expanded to include many more troop types, as
well as civilian icons for rescue missions and the like. The landscape tiles
are wonderful to look at, and all fit together perfectly. Since this game is
about small scale scirmishes and ambushes, castles are not involved, although
you will battle in woods, frozen tundras, cities, and swamps.
It is important to note that enemy troops will work to directly accomplish
their objectives, and if that requires escaping they will head DIRECTLY for the
exit as fast as possible. In missions where you must stop enemy troops from
exiting the map, you must carefully position your soldiers to block their path,
and should set up traps in areas they are likely to pass through. If you don't
succeed, tell the game not to record the results and try again.
Keep a close eye on your money, as the better troop types will usually
cost you a bundle. If you need a lot of troops, it is sometimes wise to buy a
lot of cheap mercenaries for stopping escaping troops. When power and brute
force are needed, purchase heroes and wizards. They will run up your tab
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