Easy Bertie Blotts Every Flavor Beans
When you exit of the Gryffindor Tower notice the object in the corner. Hit it
with Flipendo and three Beans will appear. Go around the corner and walk at least
three steps away. Return and cast Flipendo again to get three more Beans. Repeat
this to get as many Beans as needed. Use the Nimbus 2000 Broomstick and fly above
Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a
yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2
Beans. When you go outside of Hogwart's, go to the tree where you walk through a
long hallway and Flapendo it to get as many Beans as needed.
Easy Wizard Cards
Go Neville's games, especially Broom Racing, to get Wizard Cards. Note: You will
have to pay Beans to participate in Broom Racing and Gnome Tossing, Gnome Dunking
is free. In Ron's barn at the very beginning is a card on top of the rafters. To
get it, you need to climb the chicken coop outside.
Easy house points
In the Chamber Of Secrets, destroy paintings on the wall. You will open the
painting and get 100 points for Gryffindor. After returning from the Whomping
Willow, head deep to your right when Professor Snape finishes scolding you.
There, in a corner, you will find your first Notice Board Item. You can return it
to the Notice Board before or after you go to the Restroom Shop the Weasley's set
up, earning you the very first 10 points in the game, and possibly a Wizards
Easy duel win
First use Expellmarias until the orange ball is giant. When it is in the air
heading for your opponent, use Diffindo before it hits so they cannot move away
in time. Note: This may not always work. When you are dueling, cast the
Knockaback Jinx twice and dodge the reflected spell. This will not work on
Gargoyles, but is particularly useful against Draco Malfoy in Defense Against The
Dark Arts or Slytherins.
Sneaking around at night
When sneaking around at night, you need to get by many of the prefects. When you
need to get by them, simply crawl under the bookcase to the left of the portrait
that leads to the Griffondore common room. It leads through a secret passage that
takes you to the fourth floor. When sneaking around and you do not want to walk
slowly, you can use various objects and spells to distract the prefects. Stink
Pellets are not too reliable, but the non-explodable luminous balloons work well.
As for spells, try Flapendo.
When you do not want to be hit by ghosts and lose all your items (Balloons,
Beans, and sometimes Stink Pellets) just stand on the ledge until the specter
nears you. Tap the controls so that you will fall and catch the ledge. When you
are hanging, they cannot hit you and cause your items to go flying.
Another way to avoid the ghosts and keep from losing your collected items is to
use Lumos. Hold Down to maximize the spell. The ghosts will not hit you when the
light is on. Sometimes this requires careful timing because you are trying to
search and collect items at the same time.
Escaping the Slytherins
When you are in the Slytherin common room and need to get out, hide behind the
pillar on the right side and wait for the girl to pass. Next, go into the room on
your left and stay behind the door. The girl will return and look around. She
will not see you. After she walks away, run and jump to avoid being captured. As
soon as you exit the room, go to your left. Once there, start running to the door
to avoid being captured. This may take a few attempts, as there are many people
waiting by the door. Run very fast instead of creeping there -- the Slytherins do
not catch on very quickly that you are there.
Deduct points from Slytherin
When Hermione changes you into Goyle, go out at night and try to get caught by
the Prefects (the people that patrol the halls). When you do, Slytherin will get
5 house points deducted. You may repeat this process a few times, but after
awhile this will stop.
Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up
close to the edge and hold your trigger button, charge up for a half second and
cast. Note: If you throw the imps into the fiery pits, they will die and you do
not have to worry about them. Likewise, if you throw them all away you cannot put
them into the cages to get out; but when all are indeed gone, they respawn from
that hatch in the wall at the first ramp.
Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the main room and make sure the two
pillars are down. Go into one of them and switch the flame direction so that the
flames are both are on one side of the room. On the other side, use Incedio to
light the pigs and Flapendo to point them up to lift the platform; then again on
the other one. Run quickly to the switch by the exit. If successful the door,
will be unlocked halfway. You will need to do likewise with the other side. Note:
You do not have to charge at all -- this gives you a few extra needed seconds.
Fighting with Expelliarmus
When in one of the few battles with Hogwart's students (just the Slytherin Gang,
all others leave you alone), let them make the first shot and bounce it back.
Just as you do, use your Flapendo with a quarter to half second charge to knock
them back, thus trapping them with two spells to knock back, which they can never
manage. Note: Beware, just as you finish casting Flapendo (depending on
distance), you will be forced to use your Expelliarmus almost instantly.
To defeat Aragog, the final big spider, use one of the strafe keys (A and D) and
the mouse. While strafing, click the Left Mouse Button repeatedly to keep hitting
the spider. It will not do much damage, but you will not get hit very often.
Defeating the Basilisk
Grab the sword, but do not attempt to hit it when you get the first chance. When
the basilisk gets very tall and green appears from its mouth, use the sword on
the black diamond on his chest while he is up. To do that, make sure you lock on
then attack. Continue to do this and he will be defeated soon. Note: Only attack
him while his head is far above the ground. You can use either Flipendo or
Incendio (recommended). Let get fully powered, aim at its scales (not its head)
and release the button. After five to ten hits, you should defeat it. Also, do
not touch the snake or let it touch you. If you do, you will be poisoned. Watch
out -- it will get mad and "stomp" to make the stalactites fall. After losing a
third of its health, it will start to shoot poison out of its mouth.
Defeating the Giant Mother Spider
To get to it, use your Lumos spell to light the floor and follow the trail of
spiders. Unlike the book, the spiders that are not normal size will try to kill
you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try
to hurt the spider itself. Instead, use your Incendio spell to burn the web it
has attached to the various trees. When done, it will fall into the pit and you
will slip in after it. In here, just run around until it rears its head and
exposes its soft under-belly. It is the only part that is susceptible to second
level magic. Note: It is best to not charge and use rapid firing to get a little
Defeating the Giant Mother Spider 2
While fighting it, you may notice little sacks being dropped and suspended by
webbing. Shoot them down with Flapendo and collect health and Bean power ups from
Defeating the Giant Spider
To defeat the Giant Spider in the Dark Forest, circle around him and cast
Rictosempra. He will not shoot any spider webs at you.
Defeating the Whomping Willow
When the Whomping Willow starts to pound into the ground, hide in the corner
where you entered its lair. The shock wave cannot reach you in here, unless you
stray too far from it. Should you get hit, you should have refilled your potion
Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your
aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they
finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye.
Then, fire repeatedly until it stops hurting him before running back to your
Personal Requests and Notice Board
The Notice Board in the Gryffondor common room usually gives a location, but
higher up as you near completion they start to give vague clues, such as "Could
be anywhere on grounds". With personal requests, they do not ever really give you
a clue, except the first one. However, the items are near the area in about a two
acre search range.
Finding Lost Items - When in doubt, check Hagrid's Hut. Many of the lost items
end up there.
3 Roots Needed - Search the left side of Hagrid's Hut, by the Herbology Center.
From there, they all scatter (much like Neville's china set) behind Hagrid's Hut
towards the Forbidden Forest. The person that wants these will give you the key
to the Confiscated Items Room (six more cards and a bag to hold 200 Bertie Bott's
Every Flavored Beans).
Lost Badge - Found on the Broom Flying Field, towards Hagrid's Hut and the
Whomping Willow (still inside the Flying Court).
Lost Newspaper Article - Search the left side of Hagrid's Hut. Note: "Left" being
if you were looking from his front door towards the castle (the side next to the
Lost Wizards Hat - Found in a small patch of trees towards the Quiddich Court.
Neville's Crockery - Can be found close to the Flying Court and Hagrid's Hut. Up
on a roof will be a multitude of his china set. Go about a fifteen to twenty five
second flying trip from Neville (heading back).
Secretive Dragon Scale Gloves - The elusive gloves are by the lake, but not on
land. They can be found just outside the Broom Flying lessons field, on the
lakeside. You will notice a long strip is down low. On the far end are five
torches (light with Incendio to get a Wizards Card), and in the middle somewhere
should be the gloves.
Telescope - Located on the tower where you enter to go in the main entryway. It
is on the far left.
The 24 Famous Witches and Wizards Cards
Note: Try to get them in the following order. 1. Have the Puffeskin eat bushes at
the Burrows. 2. Get a score of 800 or more points when de-noming the Weasley's
garden. 3. When trying to find Ginny, go the way Ron did not. Keep going until
you have to knock down a tree. Go across and go left. Then, get the crates in the
correct location and the card is yours. 4. When at the second part of driving the
car (when you can replenish your health), go through a tunnel to the right and
get the card. 5. Inside the bookshelf under a portrait where Colin tries to take
a picture of you. 6. In the library behind a secret bookshelf. 7. From Fred and
George (for 50 beans). 8. From Fred and George (for 50 beans). 9. From Fred and
George (for 50 beans). 10. From Fred and George (for 50 beans). 11. From Fred and
George (for 50 beans). 12. Hufflepuff dueling champion. 13. Ravenclaw dueling
champion. 14. Inside a strange colored wall when you are almost to the Front
Hall. 15. In the Gryffindor common room after earning all the Herbology and
Defense Against The Dark Arts cups. 16. Get 800 points or more when de-noming
Hagrid's garden. 17. Inside a bookshelf near Moaning Myrtle's bathroom. 18.
Inside a bookshelf in the Knights room. 19. A bookshelf on the left side of the
stairs near the Defense Against The Dark Arts class. 20. The Private lesson with
Lockhart, if you achieve an A grade. 21. In the Dark Forest. 22. Inside the
bookshelf near Lockhart's office. 23. Inside the bookshelf near the Gryffindor
common room. 24. Sltherin dueling champion.
After you acquire the spell and return to the main room, use it to get across the
room on the other side of the gargoyle. You will need to use the hardly visible
ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down
the slabs to make a bridge. Once this is done, you will have to fight the
gargoyle. It is recommended that you get on the right staircase, halfway up.
Then, use the spell on the last stone and the door will open.
Forbidden Forest spiders
The spiders in the forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Greenhouse: Wizards Card
After talking to Fred and George, go to the right of the greenhouse and cast
Alohomora the hedge separating it from the wall. Follow the passage to a small
courtyard. Cast Alohomora on the statues to get the Card.