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Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Beyond Zork
Тип документа : Solution Всего страниц : 9 Текущая : 7

wand (from north room when you first
met the monkey grinder in Arcadia) at
the dome, then run like H***. Before
the lava cools (AND if you're wearing
the ring), "inscribe glyph with burin"
to ward off the monsters that weren't
killed by the lava.

Etherial Plane read the scroll of gating. use the
phase blade to cut the outline.
this will take you to the Implementors
and their kin. wait. take the goblet
and lick it (more luck).

Plains have the hurdy-gurdy. set dial to the
eye and turn crank right when you get
to the scarecrow in the flourishing
fields. NOTICE THE COLOR. when the
butterfly appears, wait until it lands
on the goblet. put butterfly in gurdy,
set dial to clock, then turn crank to
the LEFT. take caterpillar and save it
for later (see Village). when you
reach the farmhouse, go in AND STAY.
wait for the tornado to pick you up
and take you away (see Flowers). if
you enter the house then exit, or if
you wait too long to enter the house,
the storm will kill you. take the
clover you find as all good luck
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