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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Harry Potter: Quidditch World Cup (English)
Тип документа : Solution Всего страниц : Текущая : full

CONTENTS

I. Introduction
II. Frequently Asked Questions
III. Getting Started
IV. The Hogwart's Quidditch Cup
V. The Quidditch World Cup
VI. Quidditch Cards and How to Get Them
VII. Unlockables
VIII. Credits
IX. Copyright and Legal Information
-----------------------------------------------------------------------
I. INTRODUCTION

Harry Potter: Quidditch World Cup is the first game to allow players to
experience the thrill and excitement of Quidditch. Quidditch is a
fictional sport that is played and enjoyed by witches and wizards
throughout the Harry Potter universe. Think of a combination of
soccer, basketball, and ice hockey on flying broomsticks.

Originally I was skeptical of this game, since most license-based games
are horrible and I am not the biggest of Potter fans. However after
purchasing it and playing for a while... in the words of the French
Quidditch commentator "I love ze Quidditch so much" that I felt
inspired to write my very first FAQ. This game is excellent with great
graphics and tons of replay value. It's also just downright FUN. It
may be a little easy for some players since it seems geared more toward
younger Harry Potter fans but for someone like me who has never played
a sports game before it is just right. If you are a Potter fan you owe
it to yourself to get this game!

This FAQ is written for the GameCube version of the game but I suppose
it will work for other versions. The controls given are specifically
for the GameCube.

II. FREQUENTLY ASKED QUESTIONS

Which team is the best?
All of the teams use the same controls and can perform the same special
move tackles, volley shots, special shots, and combos. Some teams have
special moves that score more than 10 points at a time. Teams like that
can give you an advantage when you are trying to earn a Quidditch Card
that requires you to win by so many points or score so many goals.
Other than that, the teams are all equal. There is no "best team," not
even Bulgaria.

How can you play different Hogwarts school years?
Sorry, you can't play different years.

What positions can you play?
All of them! You get to play as Chasers, Beaters, Seeker, and Keeper.
However your role as Keeper is really limited.

How many rounds are in the World Cup?
18

Should I get this game?
I can't decide that for you. Rent it if you're not sure.

Does this game get harder?
Truthfully, this isn't a very difficult game even on Firebolt mode.
There are four difficulty levels though and the highest is definitely
harder than the lowest.

III. GETTING STARTED

Initial Game Modes:

Hogwarts - Go to Hogwarts to learn how to play Quidditch and win the
Hogwart's Quidditch Cup and tickets to the World Cup. Go here first!

World Cup - Select an international Quidditch Team and try to win the
highest of all Quidditch awards, the Quidditch World Cup.

Exhibition - Choose a team and a stadium to play a match against the
computer or challenge a friend in two-player mode. Hogwart's teams can
only play against other Hogwart's teams and International Teams must
play against other International Teams.

Inventory - Look at your Quidditch Card collection, save/load the game,
view the available special moves, etc.

Your Quidditch Career Begins:

When you first start the game you will be given a very enthusiastic
greeting by Harry Potter himself. Then Oliver Wood (the Gryffindor
Team's Keeper) will give you a brief introduction to the wonderful
sport of Quidditch.

Quidditch Basics:

The Quidditch pitch is an oval 500 ft long by 180 ft wide. At each end
of the pitch there are three goal-hoops. There are two versions of
the Hogwart's pitch in the game (one summer and one winter) and each
international team has its own stadium.

Each Quidditch team is made up of seven players. Three of these
players are called Chasers. For most of the game you will control the
Chasers. The Chasers play with a large red ball called the Quaffle.
The Chasers pass the Quaffle back and forth to one another and try to
shoot it through one of the goal hoops. Each goal is worth 10 points.
Chasers also try and tackle the other team's Chasers when they are in
possession of the Quaffle in order to take the Quaffle back.

Each team's goal-hoops are guarded by the team's Keeper. The keeper
tries to prevent the Quaffle from going through the hoops. The Keeper
also tosses the Quaffle back into play after the opposing team has
scored. Unfortunately, you do not get to control the Keeper except to
toss the Quaffle back into play.

Each team also has two players called Beaters. The Beaters are armed
with bats and it is their job to keep two iron spheres called Bludgers
away from their team and to knock those Bludgers into the other team's
Chasers. Getting hit with a Bludger causes a chaser to lose possession
of the Quaffle.

The final player on a team is the seeker. The Seeker's job is to catch
a very small, very fast ball called the Golden Snitch. A game of
Quidditch only ends when the Snitch is caught, and catching the Snitch
is worth 150 points.

Controls and How to Play:

A Button - Pass/Tackle
B Button - Shoot
Y Button - Bludger
X Button - Dodge
Z Button - Team Special Move
Control Stick - Broomstick Control
Control Pad - Navigate Menus
Start Button - Pause
C Stick - Pass

Use the control pad to make selections on menus, scroll through
Quidditch cards, etc.

Quidditch Cards - As you play the game you will earn Quidditch Cards
for things like winning games, breaking records, and pulling off good
moves. You can view your Quidditch Card collection whenever you aren't
playing by pressing the Y button. Quidditch Cards are required to
unlock harder difficulties, team special moves, and even one of the
international teams. Looking at a card you haven't earned yet will
give you a hint on how to get the card.

The Golden Snitch Bar - At the top of the screen is the Golden Snitch
Bar, which looks like two halves of a Golden Snitch. Your actions in a
Quidditch game, such as passing, shooting, and pulling off special
moves causes this bar to fill. When the two halves of the Snitch meet
your Seeker will spot the Golden Snitch and you will take part in the
Golden Snitch chase. Whichever team has the longer Golden Snitch Bar
starts off closer to the Snitch in the chase and has a big advantage.
Filling the bar also allows your team to perform special moves such as
dodging and fancy tackles. Of course, if the opposing team fills their
bar very full they can used those moves against you!

Chasers - Chasers pass the Quaffle with the A button and shoot with the
B button. You use the control stick to guide the direction of a shot
or pass. The C-Stick can also be used for quick passing. You can
increase the power of your shot or pass by holding down the button for
a while. Be warned that if you hold it down too long your Chaser will
automatically shoot or pass, maybe before you are ready.

Beaters - Press and hold the Y button to launch a Bludger and use the
control stick to direct it toward the other team's chaser. You can't
use Bludgers all the time, you get opportunities to use them by filling
up your Golden Snitch Bar.

Seeker - The Seeker must follow along the golden trail left behind the
Golden Snitch as closely as possible. Staying in the middle of the
trail lets your Seeker build up more boosting power. Press and hold
the A button to boost and get closer to the Snitch. When your Seeker
is close enough (he or she will try grabbing at the Snitch) press the B
button to make the catch and end the game.

Keeper - Use the A button to toss the Quaffle back into play.

Basic Special Moves - As your Golden Snitch Bar fills four different
special actions become available. These are shown by little icons
underneath the Snitch Bar. The first is the dodge. You can press the
X button to have your Chaser dodge an incoming tackle. The second is a
Bludger shot. Press and hold the Y button to have a Beater launch a
Bludger and guide it into your opponent's Chaser. Special Move Tackles
can also be performed with the B button. Press and hold the B button
and guide the magic swirly-thing over the Chaser with the Quaffle to
have your chaser perform a very awesome tackle.

Team Special Moves - Each team has a unique special move that you must
unlock by winning the corresponding Quidditch Card. Most of these
moves have several requirements, such as scoring 15 goals in a match,
making three Bludger Hits, and performing combos. Your team can
perform its special move after you have unlocked it and the Golden
Snitch Bar is full enough. To perform the move, press the Z button
when your team has the Quaffle. A team special move guarantees you 10
points, increases your Golden Snitch Bar, and reduces your opponents
bar substantially. Some special moves score 20 (Slytherin, for example) or
even 30 points (Ravenclaw).

Combos - Chasers can perform combo passes and shots by holding down the
L, R, or L&R buttons while passing and shooting. A combo is a series of quick
passes. A failed pass or holding the Quaffle for too long will interrupt a
combo. Performing combos fills your Golden Snitch Bar at a much faster rate
that regular passing and shooting. Volley shots can be performed by tapping
the A button again while the Quaffle is in the air after passing before the
other chaser catches it. If your special move tackle is available you can hold
down L&R an press B while in range of the goal-hoops to perform a fancy shot.

General Quidditch Tips:

-Keep possession of the Quaffle and do not let the other team have it
for very long. Keep on the A button to tackle and learn to aim well
with Bludgers. Dodge to avoid tackles.
-Earn your team's special move as quickly as possible.
-A good way to score a goal is to aim for one goal-hoop so that the
Keeper flies toward it then quickly shoot through another.
-Performing combos and volley shots builds up your Golden Snitch Bar
much more effectively than simple passing and shooting.
-Use your Team Special Move effectively, unleash it when you opponent's
Golden Snitch Bar is getting full to prevent them from using their own
special moves.
-Play house challenges, Hogwart's practice games, and exhibition games
for practice.
-Keep your wand handy for a quick score-change charm, just in case.
-----------------------------------------------------------------------

IV. THE HOGWARTS QUIDDITCH CUP

Choosing Your House Team:

After you sit through Potter and Wood's explanation of Quidditch, you
will get to choose one of the Hogwart's House Teams and try to win the
Hogwart's Quidditch Cup. The winners of the Quidditch Cup get a big
trophy and two tickets to the Quidditch World Cup. (You'll notice that
the World Cup is locked until you win the Hogwart's Quidditch Cup with
at least one of the house teams.) Think very hard about what house the
Sorting Hat would put you in since the team you choose will teach you
to play Quidditch and will get to be in the audience at the World Cup.

Gryffindor: Gryffindors are noble and brave; they also play Quidditch
very well. Select Gryffindor and Harry Potter will teach you all about
Quidditch. This team wears red and their symbol is a lion.

Slytherin: Slytherins will use any means to achieve their ends,
especially if that end is winning the Hogwart's Quidditch Cup. Select
Slytherin and Draco Malfoy will teach you all about Quidditch. This
team wears green and their symbol is a snake.

Huffelpuff: Huffelpuffs are kind and good-natured people, they will do
their best to win the Quidditch Cup. Select Huffelpuff and Cedric
Diggory will teach you all about Quidditch. This team wears yellow and
their symbol is a badger.

Ravenclaw: Ravenclaws are very intelligent and they'll put those brains
to work coming up with amazing Quidditch plays. Select Ravenclaw and
Cho Chang will teach you all about Quidditch. This team wears blue and
their symbol is a raven.

House Challenges and Games:

After you choose your team, you will have to complete a series of house
challenges before you can play your first Quidditch match. These
challenges will teach you the basics of playing a game of Quidditch.
For each challenge there are three records to beat, the house record,
team record, and school record. Beating these records will, of course,
earn you some Quidditch cards. The key to beating the school records
is lots of practice and a little luck, so you will probably find
yourself playing through the challenges several times to earn all the
available Quidditch cards. The challenges are also an excellent way to
hone your Quidditch skills before playing World Cup on the higher
difficulty levels.

Challenge 1 - Passing
Your three Chasers will fly around in a v-shaped formation with a
magical ring between each Chaser. The rings change color from green to
yellow. To succeed in this challenge you have to pass the Quaffle
through the rings while they are green. If you pass the Quaffle
through a yellow ring or miss the ring altogether there is a time
penalty.

Challenge 2 - Tackling and Shooting
In this challenge one of your Chasers has to tackle a ghost named Edgar
Cloggs, who haunts the Quidditch pitch. Tackle Cloggs and fly toward
the goal-hoops then shoot the Quaffle into one of the hoops he isn't
guarding.

Challenge 3 - Seeker
A golden snidget has escaped from a snidget reservation and your team's
Seeker has been asked to catch it. Follow closely behind the snidget.
Stay in the middle of the golden trail to build up your boost power.
Hold A to boost and catch the snidget.

*After you complete three challenges you will have your first Quidditch
match against another house. Use the techniques you have learned to so
far and victory will be yours. This match is played without Bludgers,
Special Moves, or Combos. Also note that after completing these first
three challenges you can select Madame Hooch and play practice games.
You might want to play a few practice games since they don't have any
effect on your team's standing in the Quidditch League.*

Challenge 4 - Beaters and Bludgers
Your team's two Beaters and one of your Chasers will fly around the
Hogwart's grounds. There are five targets scattered about. When you
fly close to a target press and hold Y to launch a Bludger and steer it
into the target. After the Bludger hits the target it will rebound and
try to hit your Chaser. A good way to avoid this is to turn and have
the Chaser fly in the opposite direction so he or she does not get hit
before one of the Beaters can knock the Bludger away.

Challenge 5 - Dodging and Special Move Tackles
This is another challenge involving a Chaser versus Edgar Cloggs. This
time hold down the B button and steer the swirling ring over Edgar to
stun him. Then press A to tackle him and steal the Quaffle. This time
Edgar will be more intent upon taking the Quaffle back so you can now
press X to dodge then shoot once you are in range of the goal-hoops.

*Now it is time for your second match. Beaters, Bludger, Special Move
Tackles, and Dodging will be available in this one. Still, like all
the Hogwart's matches it isn't too difficult. Once you win there's
only one more challenge and one more game to go before you will the
Quidditch Cup!*

Challenge 6 - Combos
In the final challenge you control your three Chasers. You must
perform combo passes and shots. To perform a combo hold down L, R, or
both while passing and shooting. If you tap A while the Quaffle is in
the air you can perform volley passes. Successfully perform combo
passes and score three goals to complete the challenge.

*Once you complete the sixth challenge it is time for your final match.
This match is a real Quidditch game with the works! When you emerge
victorious, Headmaster Dumbledore will present your team with the
Quidditch Cup and two tickets to go and see the Quidditch World Cup!
The World Cup is now unlocked as well. Congratulations.*

Playing Through Hogwarts Again:

To earn all of the Quidditch Cards available at Hogwarts you will need
to win the Quidditch Cup at least once with each of the four house
teams. You can go back to Hogwarts at any time and select another
house team. However, you do not have to complete the challenges with
another team before trying to win the Quidditch Cup with them. The
matches without all of the game play elements enabled only occur on
your first time through Hogwarts. Whichever house is at the top of the
Quidditch League will be shown cheering in the audience at the World
Cup.
-----------------------------------------------------------------------

V. THE QUIDDITCH WORLD CUP

Once you have won the Hogwart's Quidditch Cup you will get to choose an
international team to play with through the Quidditch World Cup,
hopefully your team will win the World Cup! All of the teams utilize
the same control scheme but they have unique uniforms, brooms, players,
and an amazing special move.

There are 18 rounds in the World Cup. Your team will play 16 games.
You must defeat all of the other teams both at home and away. If you
happen to lose a game, don't worry, you get the opportunity to try a
re-match.

Ludo Bagman is commentator for the Quidditch World Cup and he is joined
for each match by one of three guest commentators. The guest
commentators are a French witch, a German wizard, and an Australian
witch. There are also three different referees, one Spanish, one
Nordic, and one French. The guest commentator and the referee are
chosen at random and have no real effect upon the match.

Difficulty Levels:

Unlike Hogwarts, you can play the Quidditch World Cup on four different
difficulty levels. The first two levels will probably be unlocked on
your first time, but the two higher levels require a higher number of
Quidditch Cards to unlock. (See section VI.) The difficulty levels
are:

Comet 260
Nimbus 2000
Nimbus 2001
Firebolt

Comet 260 is roughly the same as a Hogwart's match while Firebolt is
substantially more difficult.

The International Teams:

Here is some information about the nine international Quidditch teams
you can choose from and how you can earn their respective Team Special
Move.

ENGLAND
Uniforms - red and white checkered jackets
Stadium - a traditional-looking stadium surrounded by a moat and a
medieval castle
Team Special Move Requirements - perform a combo, perform 3 special
move tackles in a match, score 20 goals in the World Cup

U.S.A.
Uniforms - blue jackets with red and white striped shirts
Stadium - muddy field surrounded by gothic buildings and lots of Jack-
o-Lanterns
Team Special Move Requirements - perform 3 special move tackles in a
match, score 25 goals in the World Cup, perform a 3-part combo

JAPAN
Uniforms - yellow and white
Stadium - a giant coy pond surrounded by oriental buildings
Team Special Move Requirements - perform a 4-part combo, don't allow
the other team to score a goal, make three goals through each of the
goal-hoops

GERMANY
Uniforms - light blue with dark red trim
Stadium - like an old German castle surrounded by a forest
Team Special Move Requirements - score 15 goals in a match, hit a
Chaser 3 times with a Bludger, win without catching the Snitch

FRANCE
Uniforms - light sky blue
Stadium - a fancy garden with a fountain, very Palace of Versailles
Team Special Move Requirements - score a goal through each hoop,
perform a 4-part combo, score 15 goals in a match

AUSTRALIA
Uniforms - bright yellow and green
Stadium - in the outback
Team Special Move Requirements - score from a combo, hit a Chaser with
a Bludger 5 times, score three goals through each hoop

THE NORDIC TEAM
Uniforms - tan with fur
Stadium - a giant field of ice with the Northern Lights in the sky
Team Special Move Requirements - score 15 goals in a match, hit a
Chaser 3 times with a Bludger, score 25 goals in the World Cup

SPAIN
Uniforms - gold armor with red pants
Stadium - a dusty Spanish building
Team Special Move Requirements - score 12 goals in a match, perform a
5-part combo, win a match scoring only through the far-right goal-hoop

BULGARIA
Uniforms - red jackets and black pants
Stadium - dark, foggy, and frightening
Team Special Move Requirements - perform 3 combo goals in a match, win
without scoring a goal, lose but catch the Golden Snitch
-----------------------------------------------------------------------

VI. QUIDDITCH CARDS AND HOW TO GET THEM

There are 104 Quidditch Cards to Collect in Harry Potter: Quidditch
World Cup. Earning cards unlocks things like higher difficulty levels
and special moves. Below is a list of the 104 cards and what you must
do to earn each one. The cards do not have specific numbers. For many
of the Hogwart's cards, beating a record with one team unlocks
Quidditch cards of other teams that have the same requirement. Each
Team Special Move Card as three parts, each of these parts counts as a
separate card so a completed Team Special Move card counts as 3
Quidditch Cards.

Huffelpuff:
Chasers - beat the team record for challenge 1
Keeper - beat the house record for challenge 2
Beaters - beat the school record for challenge 3
Seeker - beat the team record for challenge 5
House Logo - beat the house record for challenge 6
Team Photo - win Huffelpuff's second match
Team Special Move - score 5 goals in a match, make 10 passes, be 1st to
the Quaffle
Quidditch Cup - win the Quidditch Cup with Huffelpuff

Ravenclaw:
Chasers - beat the house record for challenge 1
Keeper - beat the school record for challenge 2
Beaters - beat the team record for challenge 4
Seeker - beat the house record for challenge 5
House Logo - beat the school record for challenge 6
Team Photo - win a match by 100 points
Team Special Move - be 1st to the Quaffle, score 5 goals in a match,
score 12 goals in the Hogwart's Quidditch Cup
Quidditch Cup - win the Quidditch Cup with Ravenclaw

Gryffindor:
Chasers - beat the school record for challenge 1
Keeper - beat the team record for challenge 3
Beaters - beat the house record for challenge 4
Seeker - beat the school record for challenge 5
House Logo - win Gryffindor's first match
Team Photo - Win Gryffindor's third match
Team Special Move - get a bigger Snitch Bar than your opponent, make 10
passes, score 6 goals in a match
Quidditch Cup - win the Quidditch Cup with Gryffindor

Slytherin:
Chasers - beat the team record for challenge 2
Keeper - beat the house record for challenge 3
Beaters - beat the school record for challenge 4
Seeker - beat the team record for challenge 6
House Logo - win Slytherin's first match by at least 100 points
Team Photo - win Slytherin's third match by at least 100 points
Team Special Move - score 6 goals, make 10 passes, score 12 goals in
the Hogwart's Quidditch Cup
Quidditch Cup - win the Quidditch Cup with Slytherin

Hogwart's Special Cards:
Hogwarts in Summer - win match 1 by at least 150 points
Hogwarts in Winter - win match 2 by at least 150 points
Madame Hooch - win match 3 by at least 150 points
Edgar Cloggs - collect ALL of the Quidditch Cards

Germany:
Stadium - beat this team at their stadium
Team Photo - beat this team at your team's stadium
Team Special Move - score 15 goals in a match, hit a Chaser 3 times
with a Bludger, win without catching the Snitch
World Cup - win with this team

France:
Stadium - beat this team at their stadium
Team Photo - beat this team at your team's stadium
Team Special Move - score a goal through each hoop, perform a 4-part
combo, score 15 goals in a match
World Cup - win with this team

U.S.A.
Stadium - beat this team at their stadium
Team Photo - beat this team at your team's stadium
Team Special Move - perform 3 special move tackles in a match, score 25
goals in the World Cup, perform a 3-part combo
World Cup - win with this team

Japan:
Stadium - beat this team at their stadium
Team Photo - beat this team at your team's stadium
Team Special Move - perform a 4-part combo, don't allow the other team
to score a goal, make three goals through each of the goal-hoops
World Cup - win with this team

England:
Stadium - beat this team at their stadium
Team Photo - beat this team at your team's stadium
Team Special Move - perform a combo, perform 3 special move tackles in
a match, score 20 goals in the World Cup
World Cup - win with this team

Spain:
Stadium - beat this team at their stadium
Team Photo - beat this team at your team's stadium
Team Special Move - score 12 goals in a match, perform a 5-part combo,
win a match scoring only through the far-right goal-hoop
World Cup - win with this team

Australia:
Stadium - beat this team at their stadium
Team Photo - beat this team at your team's stadium
Team Special Move - score from a combo, hit a Chaser with a Bludger 5
times, score three goals through each hoop
World Cup - win with this team

The Nordic Team:
Stadium - beat this team at their stadium
Team Photo - beat this team at your team's stadium
Team Special Move - score 15 goals in a match, hit a Chaser 3 times
with a Bludger, score 25 goals in the World Cup
World Cup - win with this team

Bulgaria:
Stadium - beat this team at their stadium
Team Photo - beat this team at your team's stadium
Team Special Move - perform 3 combo goals in a match, win without
scoring a goal, lose but catch the Golden Snitch
World Cup - win with this team

World Cup Special Cards:
Comet 260 - win the World Cup at Comet 260 level
Nimbus 2000 - win the World Cup at Nimbus 2000 level
Nimbus 2001 - win the World Cup at Nimbus 2001 level
Firebolt - win the World Cup at Firebolt level
Ludo Bagman - win the World Cup at all four difficulty levels
Queerditch Marsh - win the World Cup for the first time


-----------------------------------------------------------------------
VII. UNLOCKABLES

Earning Quidditch Cards unlocks various things within the game in
addition to the Team Special Moves. Here are the unlockables and the
number of cards required to unlock them:

Nimbus 2001 - 35 Quidditch Cards
Firebolt - 50 Quidditch Cards
Bulgaria's Quidditch Team - 65 Quidditch Cards

Also available is "Queerditch Mode." This is unlocked by winning the
World Cup with any team at any difficulty level. Queerditch Marsh was
the place where Quidditch was invented and this mode lets the Hogwart's
teams play at Queerditch Marsh, complete with goal-hoops tied to trees
and very nice background music.
-----------------------------------------------------------------------

VIII. CREDITS

I appreciate anyone who would like to help with the FAQ. If you have
any information, corrections, suggestions, etc. please e-mail them to
augustuscaesar13@hotmail.com. If I use any of your information in the
FAQ you will receive full credit.

I would like to thank J. K. Rowling for creating the world of Harry
Potter and the game of Quidditch, EA Games for making this wonderful
game, Nintendo for making the GameCube, and GameFAQs.
-----------------------------------------------------------------------
IX. COPYRIGHT INFORMATION

This FAQ is Copyright 2003 Meaghen Edwardsen



Кто прислал: NatalyKnp Когда: 16:7:2004 - стр. full -




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