Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
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Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3

Игра: Might&Magic2
Тип документа : Solution Всего страниц : 11 Текущая : 3

outer wall yet unless you are suicidal. Of course you can try your luck at
the cavern.

4. Vulcania
Here are some good secondary skills for your fighters. As before, this is
mainly a exploratory trip but don't forget the statues at the town square. I
wouldn't go to the cavern without the Levitation spell if I were you.

5. Atlantium
Don't waste your hard earned money - this is an expensive town! Later,
when you have earned so much that you don't know what to do with it you
can take advantage of some fine secondary skills and so on but at this
moment you should look at the statuaries located at the east and west
walls. The cavern is not meant for beginners!

6. Your first trip to the outer world
Now you are ready to start exploring the outer world. I strongly
recommend you start from Middlegate with 2 characters equipped with the
secondary skills Mountaineer and Pathfinder. A crusader and a navigator
could also come handy. When you leave town you will first meet your
guardian pegasus and hopefully will discover his name later (it is not vital
but try to take a linguist to C3). If you have done as I told you and written
down all hints you will be now know what you want to look for this time.
(Later on as your party gets stronger, you will of course explore every
single square in every single maze in the game). You will by now have
heard about Castle Xabran, Lloyd's Beacon, Castle Pinehurst, Queen
Lamanda and many more. So lets start heading north to find Corak's cave
at C2-5,11. You can go there through the woods if you have 2 pathfinders
but try to find the path. Enter the cave and get the spell Lloyd's Beacon.
You should be able to finish off the northern half of the cave this time but
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Кто прислал: Dead Pihto Когда: 17:6:2005 - стр. 3 -


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