CORRIDOR 7 CD-ROM
Updates and New Cheat Codes
Written by Brian J. "Blazkowicz" Rowan
Welcome, C7 fans. Here is a file that details all of
CORR7CD's new debug commands, and some of its new features.
This file includes the old debug commands, too, in case you
don't know what they are yet.
NEW ADDITIONS IN CD-ROM VERSION
Corridor 7's CD-ROM version supports network
(cooperative or 'deathmatch' play) and modem head-to-head
play. It adds 10 new levels to the original 36 and some
changes to the original ones. It has lots more graphics
(presumably the cause for a 21-megabyte file, SEQFOUR.CO7, on
the disc), new enemies and sounds, and new weapons (the best
part!) The new weapons include an 'assault' shotgun, a
souped-up model of the alien dual blaster (the same kind the
Otrebor carries), and an alien Disintegrator (sort of like
the BFG9000 from Doom, but this one uses up a full load of
ammo in _2_ shots).
There are also new devices called teleporters. These are
sort of like Doom teleporters, they transport you to another
area of the level. The maximum # of teleporters on a level
seems to be eight (see the debug command BKSP+T). Teleporters
are used instead of elevators on the "alien" floors.
Finally, those little blue "force-field doors" no longer
zap you when you get close. They just block your path like
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