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Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3

Игра: Phantasmagoria (ENG)
Тип документа : Solution Всего страниц : 16 Текущая : 1


This Walkthru has been written based on the *UNCENSORED* version of
"Phantasmagoria" and is intended only as a guide to enable you to finish
the game. If you follow it "verbatum", you will miss out on a lot of the
small details and subtle changes that take place and add to your
enjoyment of the game. It also assumes you have read the manual that
comes with the game.

Every effort was made to ensure the accuracy of the instructions
contained in this Walkthru, but errors do occur. Please let me know if
you find any so I can correct them at the earliest opportunity.

There are certain things you should do every day, and which are not
included in this Walkthru. You will notice a fortune-telling machine in
the Reception Hall. Check it every day and notice that it becomes more
sinister as the game progresses. You might also want to periodically
check behind the bar to see if anyone has been nipping at the absinthe!
There are two paintings in the Conservatory on the third floor. If you
periodically look at the large one, you will begin to notice subtle
changes. And if you regularly inspect the rooms in the house, you will
notice things appearing and disappearing.

Directions to the various rooms in the house will only be given the first
time you visit them, so you may want to draw yourself a floorplan so you
don't get lost. The same goes for the various locations on the grounds.

"Phantasmagoria" uses an interactive cursor, which basically takes the
guesswork out of things because you no longer have the option to examine
or pick up objects. Run your cursor across the screen until it either
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