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Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
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КосмоТанк.
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Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: 1830 Railroads & Robber Barons
Тип документа : FAQ Всего страниц : 29 Текущая : 26

The third 18XX game added many features to reflect the nature of building
railroads in India. Narrow (metric), which is cheaper to build than standard,
and dual gauge track was added; "M" trains, which run on the metre gauge track
were added; mail trains add a sure source of income for railroads; there are
no private railroads; there are frontier posts which give the first railroad
to build to them a bonus; companies are limited in where they can place their
stations; trains ignore minor (10) towns when counting their run lengths; and
bid-contract system to start the game. 1853 has four phases (yellow, green,
russet/brown, and grey)
There are two expansions:
MIK-1: Adds duplicates of many of the yellow tiles (25 in all).
MIK-2: Adds a new way of starting the game and running the share price index;
and a set of event-type cards.
(DMR)
-------------------------------------------------------------------------------
1856 Ontario, Canada
Designed by Bill Dixon (Canada). To be published by Mayfair (US).
(now available)(RW)
Companies need a variable number of shares to start. Companies receive their
starting capital as shares are sold and company objectives are met. This makes
companies poor. To counter this, the Government will loan the railways money.
This, of course, has to be repaid. Those companies that cannot repay their
loans are absorbed by the Canadian Government Railroad. Small towns may be
removed or upgraded. 11/12 companies. More expensive trains, 2-6, D. (DMR)
-------------------------------------------------------------------------------
1869 (1) US
Designed by Alan Moon. No publisher at this time. No details are known about
this game. (DMR)
-------------------------------------------------------------------------------
1869 (2) US
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