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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Indiana Jones and the Fate of Atlantis
Тип документа : Solution Всего страниц : 40 Текущая : 15

interest here. Return to the open trap door and go down. Walk left. Spot the
acid on the floor? Give you any ideas? Right. Use either the mug (near the
food) or clay jar. Head back up and walk to the other side of where Kerner is
talking with the professor. Open the trap door and go down. There you see the
captain's safe. Use the acid. That did the trick. Now the stones and a small
key are added to your inventory. Return to Sophia. Using the small key, open
the padlock on the emergency rudder control.

Go up the conning tower ladder. Fix the depth control with the plumber's
helper. It should fit. Push the plungerized lever.

In this animated sequence, you now control the sub. First, locate the air
lock to Atlantis. Then, you must steer the sub into the opening. Move the
sub closer toward you or away by using the steering wheel. If you miss the
airlock, stop, back up, adjust, and try again. (Steer left, right; away or
toward you.) Once you are in line with the airlock, the sub will
automatically enter it.

ATLANTIS

After emerging from the sub, it's dark again. Talk to Sophia. Explore. Touch
and pick up the wood thing (ladder). Find the rubble. Use the ladder on the
rubble. All at once, Sophia tells Indy not to touch her and then she yells
for help. Sophia is being kidnaped! A door opens and mysterious figures
disappear. The door closes, and Indy is left alone in the dark.

Quickly trying to follow, climb the ladder. The door will not budge. You
do find a stone thing here. Touch and open the stone box. Touching inside the
box you find a metal rod. Pick up. Try Orichalcum in the rod? Now you can see.
That bronze door must be where Sophia was forced through. Looking at the
... Далее >>

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Кто прислал: ab ovo Когда: 17:4:2001 - стр. 15 -




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