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Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3

Игра: Arthur
Тип документа : Hint Всего страниц : 7 Текущая : 2

turtle, eel and badger. SAY CYR <animal name> to change. You mustn't do it
while people are about and you must become human before you can change into
another animal. As you leave, he says there is a prisoner in Lot's dungeon
who needs to be freed.

Go to the Smithy and CYR BADGER (+3E, +1Q) and go IN to the hole. In the
Den, you see a loose stone. PULL STONE; it falls into the room beyond. Go
into the Cell, CYR ARTHUR (you scare the prisoner, he's the Smith who made
the false sword). ASK PRISONER ABOUT DOOR; he tells you the Guard checks on
him when the bells ring and also if he shouts. GET STONE, HIDE BEHIND DOOR,
SHOUT; the Guard enters with his back to you. HIT GUARD WITH STONE; you
bash him on his helmet, he falls. You see a key hanging from his belt (+3W,
+3E, +2Q). GET KEY, UNLOCK PADLOCK (+10C), GET HELMET; the prisoner follows
you when you leave. GIVE HELMET TO SMITH; a disguise.

Go to the Small Chamber and MOVE TAPESTRY to find an exit (+2W, +1Q). CYR
SALAMANDER to pass the wall of fire (+3W, +3E, +1Q). CYR ARTHUR in the
Kitchen. Go to the Armoury, GET ARMOUR0 (+1Q), WEAR ARMOUR, GET SHIELD
(+1Q). Return to the Kitchen, GET PUMICE (+1Q), PUSH BARREL (+2W, +1Q); the
water in it puts out the fire so the Smith can pass. Return to Behind the
Throne and WAIT till the bells ring and Lot gives the new password (+2W,
+1Q); use the Book of Hours in the packaging to work it out - verse and
line number.

Go to the Guard at the entrance and SAY whichever line it is. (Note, you
lose the game if you leave without the Smith and he refuses to leave the
Kitchen without the helmet) You leave with the Smith and he tells you he
has hidden another sword under the roots of the oak tree. Then he leaves
(+10C, +2W, +3E, +4Q). Go to the Village Green, CYR BADGER, DIG GROUND; you
find the sword, CYR ARTHUR, GET SWORD (+2W, +1Q). Go to the Edge of the
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