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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Ambush at Sorinor (ENG)
Тип документа : Solution Всего страниц : 4 Текущая : 1

Name : Ambush at Sorinor
Producer :
Source : The Punisher


--[OPENING COMMENTS]-----------------------------------------------------

Ambush was coded by the programming team that produced Siege and Dogs of
War. The game itself appears to be a cross between Mercenaries and Siege, but
the outcome is worth the time it took to come out. Although the game is much
faster than Siege (in both speed and mission completion) it lacks some of the
detail of its predecessor.

--[TECHNICAL INFORMATION]------------------------------------------------

Ambush supports the 256 color VGA mode, and allows the use of a Roland,
Sound Blaster, or Adlib card for the external sound support. There are also
many, many other sound cards that are given support. Let me put it to you
this way...it's more than complete! To play digitized sound (i.e. screams)
you will need around 2 megs of XMS memory. The game takes up roughly 7 megs
of hard drive space, depending on whether or not you have a lot of save games
and new missions. A mouse is required, and a 286 12 mhz is the minimum for
the processor requirements.


--[BACKGROUND INFORMATION]-----------------------------------------------

The game takes place in the mythical land of Sorinor, which is the home
of most of the races found in the Siege game. In this setting, you will be
dealing with Savages, Zorlim, Goblins, Dwarves, Elves, and Humans. As the
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