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MIGHT & MAGIC II walkthrough
You start at the inn of the town Middlegate with 6 prerolled or your own
characters. I myself used the characters that came with the game and put
them in this order:
Sir Felgar (knight) - Terwin III (paladin) - Sure Valla (archer) - The Hermit
(robber) - Gene Eric (cleric) - Cassandra (sorcerer). When I got hirelings I
put them in slots 3 and 4 unless clerics and sorcerers which I put in slots 5
M&M2 contains 60 16x16 square mazes, which are divided in 5 towns and
their caverns, 20 outdoor mazes, 4 castle mazes, 6 castle dungeon mazes, 16
caves and the 4 elemental mazes. To help you get around and raise your
character's abilities, be sure to take advantage of the secondary skills.
When you get hirelings, take notice of their skills, so you can change those
of your characters if you want to. Remember to MAP everything and write
down any hint you get during your progress plus the exact location of
these. Also note, that drinks and food recipes can sometimes offer much
help if you use them properly. Remember to check in at an inn to save
your status if you get new vital information or complete a task and so on.
Some hints are more important than others like hints on special battles,
interleaves, keys and a few more.
1. Middlegate - the beginning.
Start exploring Middlegate. Go to the blacksmith and equip your
characters. Be sure to equip the fighters first. Find the locations of the
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