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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: ZORK: Grand Inquisitor
Тип документа : Solution Всего страниц : 10 Текущая : 4

closing pattern of the four dam doors. After having flooded the whole GUE we
go back to the GUE Tech.

GUE Tech (2)

Behind the fountain are three different food and drink machines. After
plugging the Frobozz Electric Vacuum Sucker into the candy machine to the
right, we take use of our zorkmids and buy a Zork Rock candy bar( #8).
Unfortunately it?s stuck short thereafter. But after turning on the Vacuum
Sucker, the candy bar surrenders. We take the Zork Rock and buy just out of
fun (well, it has a deeper meaning) item #11. Unfortunately it?s not even
getting stuck (who cares).

At the machine to the left, the right access reveals the OBIDIL spell that
can?t be used at the moment.

Since it?s time for a little bit of action, we place the Zork Rock in the
middle machine and buy a Classic Blam. Moving quickly is vital now. In the
room behind the corridor are twelve lockers. The bio-detergent bomb has to
be put into the second locker in the middle row.

In the blown up locker we find the Dungeon Master?s ID Card, in the locker
at the bottom (by the way its #11), lays a Z-Pill. The ID opens -in the same
room- the door to the Spell Lab.

The Spell Lab (1)

The first thing to do is sending the invisible, purple Frobozz Alarm Beast
to hell (or whatever) by cutting the bridge ropes with the sword. Casting
GOLGATEM builds another bridge.
... Далее >>

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Кто прислал: - Когда: -:-:- - стр. 4 -




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