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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: ZORK: Grand Inquisitor
Тип документа : Solution Всего страниц : 10 Текущая : 5


When inserting the OBIDIL scroll into the spell-checker, the spell comes
useable now. But since this is a Spell Lab, let?s do some other things. We
take a Blank Sheet from the box and start to manufacture our first (and
last) handmade spell. The Sheet has to be entered into the machines in the
spell lab in exactly this order:

Origination, Modification, Replication, Interpretation, Transmogrification
and the Spell Checker. The result is the BEBURTT spell. Next stop is the
right end of the Crossroads.

The Crossroads (2)

Casting IGRAM and afterwards BEBURTT, reveals a Spell-scroll. After taking
it, it?s time to return to the Dungeon Master?s Lair.

The Dungeon Master?s Lair (2)

At the entrance we send the Snap Dragon to the realms of eternal dreams and
remove him with the help of our sword. Behind the house casting THROCK on
the green plant has the desired effect. We place the snap dragon on the
plant and make him jump with the use of the hammer. The result is a
pitifully torn Scroll Part.

Armored with all the necessary stuff, the Adventurer is ready to face the
Dungeon Master?s house security system. Placing the cigar in the ashtray to
the left, pouring the Mead Light into the right cup(?) and stretching it

with the help of the spell-scroll, will knock out the bio-door.

... Далее >>

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