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cargo is destined. You will lose the cargo. If you are flying a
bounty mission, you can make as many "detours" as you like until you
get the opportunity to go for it.
Q. Are some missions harder than others?
A: Oh yea, most definately. The missions at Oxford are extrememly tough.
The Exploratory missions are hard and killing the green drone is a real
hum-dinger as well. Some missions you can make harder on yourself if
you don't use the "right" strategy.
Q. I keep getting pummeled by the confeds, What did I do to deserve this?
A: You get the "good guys" mad at you by killing one of there own or one
of the groups they are allied with. It is called "aligning yourself".
The basic premise here is if you go out and kill, say, a merchant. The
Confeds/Merchants/Miltia, now become your enemies because they're are
allies with each other. You can "re-align" yourself by going out and
killing a number of their enemies as a show of good faith. The
Privateer Playtester's Guide says the ratio is something like 5 to 1.
In other words, kill a Merchant/Militia/Confed (even a Hunter I
believe) and you'll have to kill 5 or six Kilrathi/Pirates/Retro's to
make amends. The Kilrathi Capital ship alone is worth 10 to 15 regular
enemies.
Q. How do I upgrade my ship?
A: RTM! The ship dealer is the place to go, but keep in mind, not all
bases have ship dealers (Pirate bases never hane any)
Q. Can I play this game without following the plot?
A: Absolutely. That is what makes this game unique. Although flying the
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