Return To Zork
NOTE : At certain points in the solve I will tell you to use an item, and not
tell you to pick it up again, or just mention the existence of an item in a
certain room. Make sure you pick EVERYTHING up (with the exception of the
things I tell you NOT to pick up:)). Anything that you leave behind, you
should go back and get.
Hey. Well you're playing Return to Zork, and are stucker than stuck, and
need some help. Look no further, here's the solution to the game! I didn't
get all the points (only 218/225) but the end is there either way, and here's
how to get to it. I also believe there are a few parts of the game that are
just unsolveable (ie the oven, and anything relating to hellhounds).
You start off in a mountain pass. A quick thing to do is pick up the rock
from the lower left hand part of the screen and throw it at the vulture. Then
you might be tempted to get the bonding plant from down below. Don't. My
recommendation is to wait till later in the game to get the plant. So
instead, just mosey down the path to the lighthouse. Enter the lighthouse and
babble with the lighthouse keeper. He really doesn't have very much
interesting to say at this point, so what you say doesn't matter very much.
Next go outside the lighthouse again. Now if you head down the path, you'll
be at the road to the south, unsolveable, so instead, go around the back of
the lighthouse. From here, cut the vines from the fence, and bind the wood
panels together with the vines. Now you have a raft, use it to go one space
down the river, and get off at the bridge.
You are now in the town of West Shanbar, facing the town-proper. First
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