Name : Arthur
Producer : Infocom
Source : Cheet Sheets Issue 3
You start in the Churchyard as you attempt to pull the sword from the
stone. Merlin appears and explains your heritage, saying you must prove
yourself wise and chivalrous, strong and courageous and demonstrate this
before you can claim the sword. He also tells you to seek him at his cave
beyond the meadow. A torque falls to the ground. GET TORQUE, EXAMINE IT;
you see a Crystal. EXAMINING the CRYSTAL will access the hints menu, as
will EXAMINING the CRYSTAL BALL in Merlin's Cave.
During the game, you will score EXPERIENCE points (E), WISDOM points (W),
CHIVALRY points (C) and QUEST points (Q). When you get tired, SLEEP
somewhere safe, eg: the village. When you hear the soldiers approaching,
HIDE BEHIND GRAVESTONE so you don't get found.
King Lot takes the STONE and SWORD. WAIT until daybreak. You wake to see
Lot brandishing a sword that looks like the one from the stone! He says he
will be crowned at noon in three days time and if anyone wants to challenge
him, they must do so in his hall (+5E, +2Q). Enter the Church and PRAY
(+10C). Enter the Tavern and LISTEN to the Farmers' conversation to learn
how Lot chooses the password for the Castle and that he loves gold.
When you get hungry, go into the Kitchen of the Tavern and GET CHEESE, EAT
CHEESE (+1E, +1Q) when the Innkeeper isn't there. Go to Merlin's Cave, but
don't carry anything when you cross the Meadow for the moment as the
Invisible Knight will steal them (though you can get them back later).
Merlin says he will give you a spell to turn you into a salamander, owl,
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