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and don't stop - these creatures can perform some ridiculously
 dangerous acrobatic tricks. R, R, D.
 
 D, kill the archer fast. L and D into the open hatch. Kill the guard
 and get his keys. U, R, U, L. L by the 2 axemen and D. L, D.
 
 D, kill the guard and use keys to release your princess. U, R, R,
 use the switch, R, U, jump R, exit.
 
 R, R, R to the lower passage. R, drop D and pull the switch. Dive
 and swim R.
 
 U, U, L, U, pull switch. Exit L, climb U and enter the upper passage.
 R, R, D,  slain the creature and pull the lever. U, L, exit and return
 to the lower passage. Proceed all the way right to the exit. (If your
 gal gets stolen again, look for her in the second chamber, where
 you got the keys.)
 
 R, R. Enter the lower passage. Open the hatch in this room. R, roll
 ahead from the 2 axemen, kill one maean, U, L and you should exit
 thru the upper passage. D, enter the lower passage again, climb D
 the hatch.
 
 Kill gorilla guy, pull lever. Make the gal stand on the first plate,
 stand on the second yourself - the bars should move away.
 
 U and close the hatch. Roll R, open the hatch there, R, U, L and
 exit the upper passage again, then visit the lower one. R and drop
 into the second hatch. Approach the sculpture and talk to the dwarf.
 
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