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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Chronomaster
Тип документа : Solution Всего страниц : 16 Текущая : 2

as Ground Zero City. Pick up rag and crowbar at the landing site.
Go to the north walkway. Use bottled time on citizen and then another
bottled time on bomb; quickly exit this screen and reenter it - whoa,
the door is now unreachable. (note than you can just pass the bomb by
and not deal with it - we'll get in there in more complex way). Return
back to landing site and take eastern walkway. You enter a museum. In-
side, pry open the container with your crowbar. Pick up a shield from
the container. Pick up a polisher from the floor, use it on rag and
use rag+polisher on the shield. You will see display cases in this room
but you need only general bars from one of them - use polished shield
to grab them. Return to the entrance to the museum and find a spot on
the door where an arrow to the right appears - go there, use elevator to
descend a level down, talk with guard but dont make him angry and walk
away. Return to Jester. Fly to the Fort. Pick up a uniform from the dead
body. You may wear it. Use bottled time on a rocket launcher. Push but-
ton near it to move rocket up. Exit screen to the south and you will be
on the battlefield. Take both flags. Return to Jester and fly to the
garden. Wear uniform. Go to the statue with a flagpole and use enemy
flag on flagpole (one of 2 flags will do - if you pick up the wrong one
- you wont be able to trick robot). Go to the robot and command him to
go join the battle - if you did all correct he will go away. Use reso-
nance tracer. Now fly back to the fort and there go to the battlefield.
Here you should see a bridge with a scanner nearby. Wear uniform. Use
general bars on Korda. Now you will be authorized to cross the bridge.
Inside the fort you will see a firing squad - use a shield on every
squad member to vaporize them. Pick up a file in the corner and read it.
Then talk to the prisoner. Here you can decide what approach to take but
I chose one to believe his story and to let him go (and well, I wasnt
killed though he escaped - you may try another approach - its fun to
see 'what if'). Exit to the south of the screen. Here you will see a
... Далее >>

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