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#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Chronomaster
Тип документа : Solution Всего страниц : 16 Текущая : 3

distant entrace into some private area, protected by a code-lock.
Here you can either use PDA on keylock or use powdered rock on it to
get fingerprints. Either way (though I havent tested the one with PDA)
you come in. Here after some cut-scenes you are given a choice whether
to save or destroy this universe. Though I am very peaceful dude Korda
died when I chose to save it (it may be triggered by something but I dont
care much about it) - but I suggest to destroy it. Just after this one
you are given a logical puzzle to gain the World Key if you succeed -
you are here on your own though even a braindead person will solve it
in 30 minutes. Just after this you withstand a Council Of Wise to choose
your punishment - I think the only non-lethal approach is to choose
'Bluff' and then 'Respect' from response variants. You will be freed and
now you can walk to Jester and takeoff Urbs. Aurans awaits!

AURANS
------
Fly to the location of the Magnetic North. Exit screen. Take a bottle -
it opens and djinni emerge - talk with them and agree to feed
them. When you will get to the new location pick up all the
fruit and an animal carcass. Return to djinni via the carpet.
Give them fruit with following symbols: pillar, cross, burning
man, bread, star and lotus. Take a djinni bottle and a carpet.
Return to Jester, fly to the Canyon. Here walk carefully to
avoid quicksands on your way - rocks will fall into them and
you may pass. Exit screen to the bottom. Look at the beast.
Return to Jester and fly to the Plateau. Exit screen to the
northwest. Get all the rocks, coins from the sand and talk to
Arabou The Trader. Exchange information with him and when you
warn him about beast he gives you a flute. You also need to
get sandals from him - you may give him a bottled time, a
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