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#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Z
Тип документа : FAQ Всего страниц : 55 Текущая : 15

Prevents infantry travelling through water.
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Using APCs: Depending on the unit inside, these are the uses. Also, if you
get the infantry out of the APC a second before it is
destroyed, they will be able to fight as usual instead of
being blown up in the APC.

Grunts - Don't do this. It's kind of a crippled Jeep.
Psychos - The SuperJeep. It can take out all infantry Psychos can, and
can also usually defeat Light Tanks. It should also be able to
fight Toughs effectively, and can defeat regular Jeeps.
Toughs - An interesting kind of tank. It is much more inaccurate than a
regular tank, but it fires twice at once, with a faster firing
rate than a Tank. It can take out all infantry, as well as
Jeeps, Light Tanks and occaisionally Medium Tanks.
Snipers - Only do this if you want to make your Snipers able to
withstand more punishment. Apart from this, it won't do much
good. It can do everything Snipers can.
Pyros - An excellent all-round Flame Tank. Use it as you would regular
Pyros.
Lasers - The best combination in my opinion. It offsets the low armour
of the Lasers, and is good against all infantry. It can also
beat Jeeps, Light Tanks and Medium Tanks effectively. It can
take out Gatlings and Guns, and if you're lucky it will even
beat a Heavy Tank.

Fighting APCs: The computer will rarely use APCs against you. If you are
playing against another human, they are more likely to.
Your first priority is to find out which robots are inside,
and then you can counter it in whichever way is effective.
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Кто прислал: Ангел Свет Когда: -:-:- - стр. 15 -




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