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#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Z
Тип документа : FAQ Всего страниц : 55 Текущая : 34

| | | | | | | |
| RA | FT | VF | | 10 | 11 | 12 |
+----+----+----+ +----+----+----+


You will start with a light tank, 2 groups of psychos and 1 of grunts in
territory 11. Send psychos to 10 and 12, and the remaining units to 8.
Change the fort to manufacturing light tanks. Once your light tank and
grunts have crossed the bridge, get the tank to destroy it. Save your game.
The psychos in 10 will have found a light tank, which should be sent up
to 7 along with the remaining robots. The psychos in 12 should be sent to 9,
and the factory should be left on jeeps for now. There will be an enemy tank
in 5 that usually goes down to 7, get your two tanks to attack it from both
sides. Get one tank to destroy the factory in 4, and the other to take 5.
Change the factory in 7 to producing psychos, and the one in 5 to producing
guns. Let the factory in 9 produce one jeep, then put it on medium tanks.
There will be another enemy light tank to deal with, in my game it went
for 9. Wherever it goes, make sure you dispose of it, preferably keeping
your light tanks intact.
Now, if you've successfully done what I've said, you should have taken
territory 5, as well as having 7-12. Once you have a jeep (preferably from
9, but 12 will do) send it to 6. You may have to attack an enemy jeep. Make
sure you win, and continue up to 3.
The computer won't have much attacking power if you've followed what
I've said, so you should be able to defend until you've got a sizeable army
for a fort assault.

<7> Pyro Technics +----+-----+----+ +----+-----+----+
| | | | | | | |
| RF | FT | VF | | 1 | 2 | 3 |
... Далее >>

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Кто прислал: Ангел Свет Когда: -:-:- - стр. 34 -




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