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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: HarryPotter&TheChamberOfSecrets(English)
Тип документа : Solution Всего страниц : 8 Текущая : 3

waiting by the door. Run very fast instead of creeping there -- the Slytherins do
not catch on very quickly that you are there.

Deduct points from Slytherin
When Hermione changes you into Goyle, go out at night and try to get caught by
the Prefects (the people that patrol the halls). When you do, Slytherin will get
5 house points deducted. You may repeat this process a few times, but after
awhile this will stop.

Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up
close to the edge and hold your trigger button, charge up for a half second and
cast. Note: If you throw the imps into the fiery pits, they will die and you do
not have to worry about them. Likewise, if you throw them all away you cannot put
them into the cages to get out; but when all are indeed gone, they respawn from
that hatch in the wall at the first ramp.

Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the main room and make sure the two
pillars are down. Go into one of them and switch the flame direction so that the
flames are both are on one side of the room. On the other side, use Incedio to
light the pigs and Flapendo to point them up to lift the platform; then again on
the other one. Run quickly to the switch by the exit. If successful the door,
will be unlocked halfway. You will need to do likewise with the other side. Note:
You do not have to charge at all -- this gives you a few extra needed seconds.

Fighting with Expelliarmus
When in one of the few battles with Hogwart's students (just the Slytherin Gang,
all others leave you alone), let them make the first shot and bounce it back.
Just as you do, use your Flapendo with a quarter to half second charge to knock
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