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Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
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Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: CIVILIZATIONS FULL DOCS!
Тип документа : Docs Всего страниц : 98 Текущая : 82

their pride and spirits. The top row of the chart shows the
happiness of the population before taking into account any of
the factors that improve happiness. The second row shows the
effects of the luxuries that are provided to the city, if any.
Two units of luxuries make on content person happy or one
unhappy person content. A contented person is made happy before
another unhappy person is made content. The third row shows the
effects of Temples, Cathedrals, and Colosseums. These
improvements have the effect of making unhappy people content.
The fourth row shows the effects or martial law and military
service. Under all governments except the Republic and
Democracy, each military unit in a city coerces one unhappy
person into contentment. Any units imposing martial law are
shown is this row. Under the Republic or Democracy, martial law
does not work. Instead, each military not in its home city make
one person unhappy. This is shown by "SAD FACE" symbols in this
row and under the units in the home city roster. The fifth row
shows the effects of any Wonders of the World, either in this
city or elsewhere, that are influencing the population's
happiness. Specialists are content people, and are taken from
the ranks of the content or happy population when created. The
effect of the increased luxuries created by Entertainers is
shown in row two. The bottom row of the chart shows the
cumulative effect of all factors on the happiness of the
population roster at the top of the display. Examining this
chart is useful for understanding what is affecting the
happiness of the city and perhaps indicating what else could be
done if the city is out of balance. You may see where creating
Entertainers, disbanding out of town units, bringing in more
units, or building a new improvement can bring the city back
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