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#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: CIVILIZATIONS FULL DOCS!
Тип документа : Docs Всего страниц : 98 Текущая : 92


LIGHTHOUSE: The construction of this immense Lighthouse not only
creates the greatest navigational aid of antiquity, but triggers
a birth of seafaring skills and traditions. The result is great
achievements by your ships and captains. Possession of the
Lighthouse increases sea movement rates by 1 SQUARE for all of
your ships. However, the effect of the Lighthouse ceases working
after development of Magnetism, a new navigational aid that puts
competent sailing within the grasp of anyone. The Lighthouse
requires the advance of Map Making and it takes 200 resources to
build.

ORACLE: Building the Oracle gives the beliefs of your
civilization a unifying central dogma that increases the effect
on its people. The auguries of the Oracle are transmitted
through the local Temples, exerting significant control over
their lives. The Oracle becomes available with the advance of
Mysticism and doubles the effect of your Temples in making
unhappy people content. It stops working after the development
of Religion, which appeals to more widely to the growing
literate, intelligent citizenry. The Oracle takes 300 resources
to build.

PYRAMIDS: The Pyramids are the greatest and oldest of the
ancient Wonders. Their construction requires great government
control of the entire nation to make possible the effort of
their construction. A civilization that possesses the Pyramids
may change government type without going through a period of
Anarchy. In addition, that civilization may select any type of
new government, not just those for which it has made the correct
... Далее >>

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