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Character Creation:
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Throw away all the characters in the beginning. For each character class
there are a number of random skills assigned each time that you create a new
character,... except that they aren't random!
Let's say I want to be a fighter. I create a bunch of fighter characters
and throw them all away, but not after writing down each ones' attributes. Now
I quit the game, and re-start the game. I again create a character. The exact
same sequence of characters will appear in the exact same order, but now I know
exactly which one to keep!!
Strength is the most important skill of all. Most of the rest can be im-
proved later via shrine chants, but not Strength.
Fighters, Druids, and Tinkers generally have high Strength factors.
You will want to have a Strength factor of at least 25 in order to wear
plate armor, and still be able to carry a fair amount of goodies. Your carry
capacity (measured in units of "stones") is exactly twice your Strength rating.
Fun things to do:
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On Level 4, NW corner (accessible only from level 7), there are two hostile
mages. Kill one, and leave the other alive. Then get out of his way, as he will
throw fireballs at you. Go find some safe corner in which to hide. The remaining
mage will "summon" a wide variety of nasties for you to kill (hostile lizardmen,
mountainmen, fighters, spiders, headlesses, etc), each with its usual assortment
of goodies. This gives you the chance to sample battle with all of the various
denizons of the abyss, as well as cover the floors with loot. Every once in a
while you may have to go back to the mage and push him around a bit, to keep him
sufficiently pissed off.
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