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#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: NORMALITY (ENG)(+)
Тип документа : Solution Всего страниц : 10 Текущая : 5

All of the DOGS will begin yapping and jumping around stimulated by the high decibel clapping noises. DEEPHA the dog will appear barking like a hurricane. NORM 2782 will run from his post near the sculpture, allowing Kent to go there.
Goto the SCULPTURE, USE the MATCHES with the BOOK.
LOOK at the fire and your character will automatically call NORM.
He will appear and discharge the WEIRD EXTINGUISHER (which he will have confiscated earlier, when Kent arrives with it FULL).
Watch the mayhem unfold.
You will find yourself in a totally dark place. The only way to light it is to USE the MATCHES with the photograph of Kent.
Watch the GDV of the mall exploding. You will now have a chum (NORM 2782), he has a piece of shrapnel in his head and is very confused by his new thoughts.
Go and talk to the group.
They will tell you that they now wish to free SAUL, brother of the evil dictator PAUL.
you must go to the ORDINARY OUTPOST (OO from here on in) dressed in NORM 2782's UNIFORM. Locate the prisoner and free him.
At the OO.
Quite complicated this bit. Once the player is inside there are only two ways out. One is via the window which gets broken. The other is by going up to the roof.
You will gather that Paul Nystalux is about to visit the OO.
Talk to the RECEPTIONIST. He will tell you to go to the RESEARCH FLOOR.
He will give you the code. Use this on the KEY PAD on the lift to your left (1572).
Talk to the SCIENTIST.
Release the prisoner by cutting his STRAPS with the SCISSORS.
A GDV will show what the prisoner does.
PICK UP the SNOTTY GLASS FRAGMENT and SPANNER.
Go into the newly opened lab by USING the BROKEN WINDOW.
USE the glass on the FINGERPRINTS (which are on the EXTINGUISHER). This lifts them off the surface. The only place to get rid of the evidence is in the GRINDER (although the player does not have to do this, the plot will branch if he doesn't).
TO FIX THE GRINDER.
USE the BROKEN WINDOW to get on to the SCAFFOLD.
PICK UP the LADDER.
USE PULLEY To get out of the OO.
Go to the HAULAGE CONTAINER in the factory compound.
Pick up the LARGE COG lying in the puddle.
Use LADDER with CONTAINER to get on top of it.
Pick up the SMALL COG from the BROKEN MACHINE.
Go back to the OO and use both COGS with the SIDE PANEL of the GRINDER.
... Далее >>

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