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Magnums or AA Batteries. If you return too many times, as before, you'll get socked. When you've collected the gear, blow open the lock and move through the third door. This is another winding corridor replete with laser cannons. On the other end are a bunch of power-ups: four Uzis and a AA Battery.
Following this is another long, enemy-filled corridor similar to the one you encountered early in the game. As before baddies drop from the ceiling (Dogans mostly), and you can easily run through them. The only enemy here who can cause serious pain is the Bif halfway down the hall. Take him out with the four Uzis while strafing. He won't last long with sustained firepower.
Tip: Don't be bashful about using ammo. There are plenty of Uzis placed in this hall for your killing pleasure.
Run through the remainder of the Boys who drop from heaven, through a door and another winding hallway to the Checkpoint.
Checkpoint 2D
The next room is a series of platform jumps to the top of the ... Далее >>
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