for the very tip of it when you jump. It may take a few tries.
When you reach this beam, turn to look at the central cylinder.
The next girder
you need is up and to the left. Again, aim for the farthest point.
turn around and leap to the short beam jutting from the center.
Then hop to the
collar beam and scoot around the pipe until you reach the girder
that leads to
the exit. Scoot along the pipe until you reach the outer wall.
Then, edge along
the ledge until you are below the grated exit. Jump up and follow
the path to yet
another girder room.
Edge out on the short girder jutting from the exit. Look below.
See that girder
way below? That's the one you need. You'll take some damage
dropping down. Once
there, track left toward the exit. Hop to the small beam below the
exit. Drop in
to reach the Checkpoint.
Check it out! Another room of girders. Edge along the right wall
until you reach
the small beam barring your path. Hop onto it and then to the
next, central beam
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