Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

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Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3

Игра: MDK2
Тип документа : Solution Всего страниц : 29 Текущая : 23

you. If you keep them in front, you'll have nothing to worry
about. If one does
get behind, strafe and blow the others into the plant, then go
back and clean up
the last one. You may have to stop blowing the Dogans for a second
to allow
Kermit to eat them. Bouncing around in the jet-stream, they are
tough for him to
get his lips around. Simply hold off with the blast for a moment
and the Dogan
Boys will be plant fodder.

Once he's had his fill, Kermit will thank you for the wonderful
cuisine and
modify your Toaster to an Atomic version. Now you can shoot
bouncy, atomic toast.
Head through the door Kermit unlocks and on to an elevator. This
will take you to
the first Checkpoint.

Checkpoint 3B

This is the first in a series of rooms full of difficult jumps
along precarious
girders. Inch forward on the girder straight ahead. Then jump to
the crooked pipe
to the left. Your goal is to get to the short girder jutting out
of the center
pipe. The jump is tough but can be made. If you fall into the
electrified water,
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Кто прислал: Orbital Kid Когда: 13:6:2000 - стр. 23 -


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