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Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Fallout 2
Тип документа : Solution Всего страниц : 94 Текущая : 11

said, carry weight was the least of my problems after getting the car.

Charisma is mainly important for the number of party members you get.
A value of 6 means you can get 3 party members, in addition to
yourself. Or 4 with the "Magnetic Personality" perk, tho I always
found other perks more useful. Charisma allegedly also modifies npc's
reactions towards you, or so the manual says, but with 6 I didn't
notice any getting hostile for non-obvious reasons. In any case,
saving often is a good idea anyway, regardless of your charisma.

Intelligence is very important. It determines the number of skill
points you get per level, and with "Gifted" you'll be hurting for
skill points. I'd even advise getting the "Gain Intelligence" perk at
level 15. It also determines what you can say in a conversation.

Agility, apart from the obvious armour class, sets how many Action
Points you get per turn. With 8 agility, you get 9 AP, which with the
right perks/traits can be more than enough IMHO. To get 10 AP, you'd
need 10 agility, which means severely downgrading other stats, so IMHO
it's not worth it.

Luck is not only for the initial critical chance, or I would have just
set it to 5. But you also need at least 6 luck to get "Better
Criticals", "Bonus Ranged Damage", and "More Criticals" later.

Now you still have one trait left, so let's look at what you can
choose.

Fast Metabolism -- As it says, it increases your natural healing rate,
but kills your natural radiation and poison resistances. As I've
... Далее >>

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Кто прислал: Vladimir Когда: -:-:- - стр. 11 -




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