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Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Fallout 2
Тип документа : Solution Всего страниц : 94 Текущая : 80

three guards in advanced power armour with plasma rifles, and two
turrets with dual plasma cannons, and by the time you finish them, the
whole rest of the compound wants to get into the act.

Second way is going west, disarming the traps, and down through the
vent. Use the blue keycard from Gecko on the door there, and get some
xp for releasing the captive sentient deathclaw. This approach does
have its merits, but the bad part is that after that, the deathclaw
will run, and you won't have him by your side. He's a tough one, and,
well, you can use all the help you can get if you want to do the
battles for the kill xp.

Third option, and my favourite, is to kill the gas station attendant,
then go through a manhole in a building nearby. Make your way into
the commander's office, kill him, get the Tanker Fob. Then find and
loot the Advanced Power Armour in a room full of lockers. Give your
old Hardened Power Armour to someone else in your group, like Vic or
Sulik, particularly if you want to do the ground level, too. Kill
everyone else on this level, except the deathclaw. The deathclaw will
join you, but only as long as you don't open the door that requires
the blue keycard. At that point he runs away. So if you don't open
it until after you do the surface fights, you have one extra helping
hand for free. (Though if you get him killed, you no longer get the
quest xp for freeing him.)

Now if you feel tough enough, you can go upstairs, on those circular
elevators and clear the surface, too. If not, hell, you can finish
the game anyway, but you'll be missing hardened power armours for
your group at the Enclave battles.

... Далее >>

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Кто прислал: Vladimir Когда: -:-:- - стр. 80 -




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