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Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Fallout 2
Тип документа : Solution Всего страниц : 94 Текущая : 8

E.g., if you've opened your inventory in combat, make damn sure to do
everything you need. You can reload/change two weapons with 120
bullets each AND use 10 stimpacks in a row for just 4 AP, or just 2 AP
with the "Quick Pockets" perk. (Tho, personally, I'd say other perks
are more useful to pick, but it's your call.)

For that reason, reload your weapons after every combat. The rest of
the ammo in a weapon is not lost if you reload, and it helps if you
don't have to waste time reloading at the beginning of the next fight.

For that reason, again, you may want to judge a weapon not only by the
damage per shot, but also in terms of how many shots you can do per
turn with it. Should be obvious, tho.

If you get a good tight group or line-up of enemies, go burst mode on
them. If you've got one of your own men in the way, don't. Actually,
if you got your own men in the way, don't go for an unlikely aimed
shot, either. (E.g., don't for the eyes, in the dark, from far away
with a short range pistol, when it says you have 17% chance to
actually hit.) Chances are you won't just miss and hit another body
part, as would realistically happen, but you'll often critically miss
and hit someone else instead. Yet another game model screw up, if you
ask me, but be warned nevertheless.

Check out areas obscured by walls. I.e., move close to the west and
south edges of all rooms and corridors. The designers seem to have
_loved_ placing containers hidden by walls, and there's good loot to
be gained that way.

If you decide to have a weapon upgraded, get the ammo out of it first.
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Кто прислал: Vladimir Когда: -:-:- - стр. 8 -




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