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Ой!Так, так, что у нас тут новенького?Ляляля ляляля ..
#Обсуждение игр. Выберите букву, на которую начинается игра >>

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КосмоТанк.
КосмоТанк

Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: Fallout 2
Тип документа : Solution Всего страниц : 94 Текущая : 14


Now I know that aimed shots cause more criticals, but they're also a
lot more difficult to succeed. Me, I'd much rather go with wholesale
distribution of ammo, than with a few aimed shots.

Bloody Mess -- as the manual says, it just forces the most violent
animations, but other than that it has no influence on game outcome.
Beats me why bother picking it, unless you're in it just for seeing
loads of gore.

Jinxed -- This trait makes fights look almost surrealistic. Everyone
will keep dropping weapons, losing ammo, crippling themselves,
shooting allies, etc. Unlike what the manual says, it seems to have a
lot less influence on you than on npc's, but it does have a lot of
influence on the people in your party. After seeing Sulik lose the
third weapon or so to critical failures, I just restarted and picked a
different trait. This trait is a bad choice, if you ask me.

Good Natured -- You lose 10% on all your 6 combat skills, but get +15%
to 4 other skills. The sum of points gained equals that of points
lost, if that's not obvious. Since at least half of your combat
skills you'll never really need to use (energy weapons, melee,
thrown), this basically allows you to shift points that would be
useless there to more useful skills. And for the skills you do plan
to use, you can always tag them, and compensate the difference pretty
fast. So IMHO it's one of the very good choices of traits. Not as
good as "Fast Shot", but definitely a close second choice. About the
only problem is that the reduced combat skills make the fights in the
Temple of Trials _much_ harder.

... Далее >>

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Кто прислал: Vladimir Когда: -:-:- - стр. 14 -




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