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КосмоТанк.
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Веселая ферма 3
Веселая ферма 3

Сокровища Монтесумы 3
Сокровища Монтесумы 3



Игра: X-COM : UFO Defense (ENG)
Тип документа : FAQ Всего страниц : 96 Текущая : 39

throw them next to the door! Throw them one square away from the
door so when the alien have to come out before it blows up. For
example: (D=Door P=Proximity Grenade A=Alien)

Alien just behind door, does NOT trigger the grenade since not in
radius of 1. Then Alien steps through the door, and BOOM!

| |
AD P DAP
| |

I haven't found smoke grenades to be that useful. I've tried it
in covering my deployment, but it doesn't seem to work that well.

I've yet to use any high-explosive in any of the games I played,
but [NET] has reported that they are very useful taking out
Cyberdiscs in tight urban settings, due to more blast power,
useful before you get alien grenades.

5.3.7 Plasma Pistol, Plasma Rifle, and Heavy Plasma
Plasma weapons are good weapons, and the heavy-plasma is the only
heavy weapon in the game with auto mode. On the other hand,
Heavy Plasma is , like its name says, "heavy". Heavy Plasma
should only carried by a few select members, due to possible
shortages in clips. Also, with only 80 items per craft, having
so many clips around can be a problem.

Heavy Plasma can punch through inner walls of UFOs when auto-
fired a couple times, useful for pincer attacks.

... Далее >>

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Кто прислал: - Когда: -:-:- - стр. 39 -




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